Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
authornemo
Mon, 22 Mar 2010 11:52:16 +0000
changeset 3043 3acdb4dac6eb
parent 3042 872e5b3de293
child 3044 8466bd29280f
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
hedgewars/LuaPas.pas
hedgewars/hwengine.pas
hedgewars/uScript.pas
--- a/hedgewars/LuaPas.pas	Sun Mar 21 22:26:12 2010 +0000
+++ b/hedgewars/LuaPas.pas	Mon Mar 22 11:52:16 2010 +0000
@@ -1,1047 +1,1047 @@
-unit LuaPas;
-
-(*
- * A complete Pascal wrapper for Lua 5.1 DLL module.
- *
- * Created by Geo Massar, 2006
- * Distributed as free/open source.
- *)
-
-interface
-
-{.$DEFINE LUA_GETHOOK}
-{$INCLUDE "config.inc"}
-
-type
-  size_t   = type Cardinal;
-  Psize_t  = ^size_t;
-  PPointer = ^Pointer;
-
-  lua_State = record end;
-  Plua_State = ^lua_State;
-
-const
-    LuaLibName = cLuaLibrary;
-
-
-(*****************************************************************************)
-(*                               luaconfig.h                                 *)
-(*****************************************************************************)
-
-(*
-** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp $
-** Configuration file for Lua
-** See Copyright Notice in lua.h
-*)
-
-(*
-** {==================================================================
-@@ LUA_NUMBER is the type of numbers in Lua.
-** CHANGE the following definitions only if you want to build Lua
-** with a number type different from double. You may also need to
-** change lua_number2int & lua_number2integer.
-** ===================================================================
-*)
-type
-  LUA_NUMBER_  = type Double;            // ending underscore is needed in Pascal
-  LUA_INTEGER_ = type LongInt;
-
-(*
-@@ LUA_IDSIZE gives the maximum size for the description of the source
-@* of a function in debug information.
-** CHANGE it if you want a different size.
-*)
-const
-  LUA_IDSIZE = 60;
-
-(*
-@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
-*)
-const
-  LUAL_BUFFERSIZE = 1024;
-
-(*
-@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
-@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
-** CHANGE them if you want different prompts. (You can also change the
-** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
-*)
-const
-  LUA_PROMPT  = '> ';
-  LUA_PROMPT2 = '>> ';
-
-(*
-@@ lua_readline defines how to show a prompt and then read a line from
-@* the standard input.
-@@ lua_saveline defines how to "save" a read line in a "history".
-@@ lua_freeline defines how to free a line read by lua_readline.
-** CHANGE them if you want to improve this functionality (e.g., by using
-** GNU readline and history facilities).
-*)
-function  lua_readline(L : Plua_State; var b : PChar; p : PChar): Boolean;
-procedure lua_saveline(L : Plua_State; idx : LongInt);
-procedure lua_freeline(L : Plua_State; b : PChar);
-
-(*
-@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
-@* is, whether we're running lua interactively).
-** CHANGE it if you have a better definition for non-POSIX/non-Windows
-** systems.
-*/
-#include <io.h>
-#include <stdio.h>
-#define lua_stdin_is_tty()  _isatty(_fileno(stdin))
-*)
-const
-  lua_stdin_is_tty = TRUE;
-
-(*****************************************************************************)
-(*                                  lua.h                                    *)
-(*****************************************************************************)
-
-(*
-** $Id: lua.h,v 1.216 2006/01/10 12:50:13 roberto Exp $
-** Lua - An Extensible Extension Language
-** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
-** See Copyright Notice at the end of this file
-*)
-
-const
-  LUA_VERSION     = 'Lua 5.1';
-  LUA_VERSION_NUM = 501;
-  LUA_COPYRIGHT   = 'Copyright (C) 1994-2006 Tecgraf, PUC-Rio';
-  LUA_AUTHORS     = 'R. Ierusalimschy, L. H. de Figueiredo & W. Celes';
-
-  (* mark for precompiled code (`<esc>Lua') *)
-  LUA_SIGNATURE = #27'Lua';
-
-  (* option for multiple returns in `lua_pcall' and `lua_call' *)
-  LUA_MULTRET = -1;
-
-  (*
-  ** pseudo-indices
-  *)
-  LUA_REGISTRYINDEX = -10000;
-  LUA_ENVIRONINDEX  = -10001;
-  LUA_GLOBALSINDEX  = -10002;
-
-function lua_upvalueindex(idx : LongInt) : LongInt;   // a marco
-
-const
-  (* thread status; 0 is OK *)
-  LUA_YIELD_    = 1;     // Note: the ending underscore is needed in Pascal
-  LUA_ERRRUN    = 2;
-  LUA_ERRSYNTAX = 3;
-  LUA_ERRMEM    = 4;
-  LUA_ERRERR    = 5;
-
-type
-  lua_CFunction = function(L : Plua_State) : LongInt; cdecl;
-
-  (*
-  ** functions that read/write blocks when loading/dumping Lua chunks
-  *)
-  lua_Reader = function (L : Plua_State; ud : Pointer;
-                         sz : Psize_t) : PChar; cdecl;
-  lua_Writer = function (L : Plua_State; const p : Pointer; sz : size_t;
-                         ud : Pointer) : LongInt; cdecl;
-
-  (*
-  ** prototype for memory-allocation functions
-  *)
-  lua_Alloc = function (ud, ptr : Pointer;
-                        osize, nsize : size_t) : Pointer; cdecl;
-
-const
-  (*
-  ** basic types
-  *)
-  LUA_TNONE          = -1;
-
-  LUA_TNIL           = 0;
-  LUA_TBOOLEAN       = 1;
-  LUA_TLIGHTUSERDATA = 2;
-  LUA_TNUMBER        = 3;
-  LUA_TSTRING        = 4;
-  LUA_TTABLE         = 5;
-  LUA_TFUNCTION      = 6;
-  LUA_TUSERDATA      = 7;
-  LUA_TTHREAD        = 8;
-
-  (* minimum Lua stack available to a C function *)
-  LUA_MINSTACK = 20;
-
-type
-  (* type of numbers in Lua *)
-  lua_Number = LUA_NUMBER_;
-
-  (* type for integer functions *)
-  lua_Integer = LUA_INTEGER_;
-
-(*
-** state manipulation
-*)
-function  lua_newstate(f : lua_Alloc; ud : Pointer) : Plua_State;
-  cdecl; external LuaLibName;
-procedure lua_close(L: Plua_State);
-  cdecl; external LuaLibName;
-function  lua_newthread(L : Plua_State) : Plua_State;
-  cdecl; external LuaLibName;
-
-function  lua_atpanic(L : Plua_State; panicf : lua_CFunction) : lua_CFunction;
-  cdecl; external LuaLibName;
-
-
-(*
-** basic stack manipulation
-*)
-function  lua_gettop(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-procedure lua_settop(L : Plua_State; idx : LongInt);
-  cdecl; external LuaLibName;
-procedure lua_pushvalue(L : Plua_State; idx : LongInt);
-  cdecl; external LuaLibName;
-procedure lua_remove(L : Plua_State; idx : LongInt);
-  cdecl; external LuaLibName;
-procedure lua_insert(L : Plua_State; idx : LongInt);
-  cdecl; external LuaLibName;
-procedure lua_replace(L : Plua_State; idx : LongInt);
-  cdecl; external LuaLibName;
-function  lua_checkstack(L : Plua_State; sz : LongInt) : LongBool;
-  cdecl; external LuaLibName;
-
-procedure lua_xmove(src, dest : Plua_State; n : LongInt);
-  cdecl; external LuaLibName;
-
-
-(*
-** access functions (stack -> C)
-*)
-function lua_isnumber(L : Plua_State; idx : LongInt) : LongBool;
-  cdecl; external LuaLibName;
-function lua_isstring(L : Plua_State; idx : LongInt) : LongBool;
-  cdecl; external LuaLibName;
-function lua_iscfunction(L : Plua_State; idx : LongInt) : LongBool;
-  cdecl; external LuaLibName;
-function lua_isuserdata(L : Plua_State; idx : LongInt) : LongBool;
-  cdecl; external LuaLibName;
-function lua_type(L : Plua_State; idx : LongInt) : LongInt;
-  cdecl; external LuaLibName;
-function lua_typename(L : Plua_State; tp : LongInt) : PChar;
-  cdecl; external LuaLibName;
-
-function lua_equal(L : Plua_State; idx1, idx2 : LongInt) : LongBool;
-  cdecl; external LuaLibName;
-function lua_rawequal(L : Plua_State; idx1, idx2 : LongInt) : LongBool;
-  cdecl; external LuaLibName;
-function lua_lessthan(L : Plua_State; idx1, idx2 : LongInt) : LongBool;
-  cdecl; external LuaLibName;
-
-function lua_tonumber(L : Plua_State; idx : LongInt) : lua_Number;
-  cdecl; external LuaLibName;
-function lua_tointeger(L : Plua_State; idx : LongInt) : lua_Integer;
-  cdecl; external LuaLibName;
-function lua_toboolean(L : Plua_State; idx : LongInt) : LongBool;
-  cdecl; external LuaLibName;
-function lua_tolstring(L : Plua_State; idx : LongInt;
-                       len : Psize_t) : PChar;
-  cdecl; external LuaLibName;
-function lua_objlen(L : Plua_State; idx : LongInt) : size_t;
-  cdecl; external LuaLibName;
-function lua_tocfunction(L : Plua_State; idx : LongInt) : lua_CFunction;
-  cdecl; external LuaLibName;
-function lua_touserdata(L : Plua_State; idx : LongInt) : Pointer;
-  cdecl; external LuaLibName;
-function lua_tothread(L : Plua_State; idx : LongInt) : Plua_State;
-  cdecl; external LuaLibName;
-function lua_topointer(L : Plua_State; idx : LongInt) : Pointer;
-  cdecl; external LuaLibName;
-
-
-(*
-** push functions (C -> stack)
-*)
-procedure lua_pushnil(L : Plua_State);
-  cdecl; external LuaLibName;
-procedure lua_pushnumber(L : Plua_State; n : lua_Number);
-  cdecl; external LuaLibName;
-procedure lua_pushinteger(L : Plua_State; n : lua_Integer);
-  cdecl; external LuaLibName;
-procedure lua_pushlstring(L : Plua_State; const s : PChar; ls : size_t);
-  cdecl; external LuaLibName;
-procedure lua_pushstring(L : Plua_State; const s : PChar);
-  cdecl; external LuaLibName;
-function  lua_pushvfstring(L : Plua_State;
-                           const fmt : PChar; argp : Pointer) : PChar;
-  cdecl; external LuaLibName;
-function  lua_pushfstring(L : Plua_State; const fmt : PChar) : PChar; varargs;
-  cdecl; external LuaLibName;
-procedure lua_pushcclosure(L : Plua_State; fn : lua_CFunction; n : LongInt);
-  cdecl; external LuaLibName;
-procedure lua_pushboolean(L : Plua_State; b : LongBool);
-  cdecl; external LuaLibName;
-procedure lua_pushlightuserdata(L : Plua_State; p : Pointer);
-  cdecl; external LuaLibName;
-function  lua_pushthread(L : Plua_state) : Cardinal;
-  cdecl; external LuaLibName;
-
-
-(*
-** get functions (Lua -> stack)
-*)
-procedure lua_gettable(L : Plua_State ; idx : LongInt);
-  cdecl; external LuaLibName;
-procedure lua_getfield(L : Plua_State; idx : LongInt; k : PChar);
-  cdecl; external LuaLibName;
-procedure lua_rawget(L : Plua_State; idx : LongInt);
-  cdecl; external LuaLibName;
-procedure lua_rawgeti(L : Plua_State; idx, n : LongInt);
-  cdecl; external LuaLibName;
-procedure lua_createtable(L : Plua_State; narr, nrec : LongInt);
-  cdecl; external LuaLibName;
-function  lua_newuserdata(L : Plua_State; sz : size_t) : Pointer;
-  cdecl; external LuaLibName;
-function  lua_getmetatable(L : Plua_State; objindex : LongInt) : LongBool;
-  cdecl; external LuaLibName;
-procedure lua_getfenv(L : Plua_State; idx : LongInt);
-  cdecl; external LuaLibName;
-
-
-(*
-** set functions (stack -> Lua)
-*)
-procedure lua_settable(L : Plua_State; idx : LongInt);
-  cdecl; external LuaLibName;
-procedure lua_setfield(L : Plua_State; idx : LongInt; const k : PChar);
-  cdecl; external LuaLibName;
-procedure lua_rawset(L : Plua_State; idx : LongInt);
-  cdecl; external LuaLibName;
-procedure lua_rawseti(L : Plua_State; idx , n: LongInt);
-  cdecl; external LuaLibName;
-function lua_setmetatable(L : Plua_State; objindex : LongInt): LongBool;
-  cdecl; external LuaLibName;
-function lua_setfenv(L : Plua_State; idx : LongInt): LongBool;
-  cdecl; external LuaLibName;
-
-(*
-** `load' and `call' functions (load and run Lua code)
-*)
-procedure lua_call(L : Plua_State; nargs, nresults : LongInt);
-  cdecl; external LuaLibName;
-function  lua_pcall(L : Plua_State;
-                    nargs, nresults, errfunc : LongInt) : LongInt;
-  cdecl; external LuaLibName;
-function  lua_cpcall(L : Plua_State;
-                     func : lua_CFunction; ud : Pointer) : LongInt;
-  cdecl; external LuaLibName;
-function  lua_load(L : Plua_State; reader : lua_Reader;
-                   dt : Pointer; const chunkname : PChar) : LongInt;
-  cdecl; external LuaLibName;
-
-function lua_dump(L : Plua_State; writer : lua_Writer; data: Pointer) : LongInt;
-  cdecl; external LuaLibName;
-
-
-(*
-** coroutine functions
-*)
-function lua_yield(L : Plua_State; nresults : LongInt) : LongInt;
-  cdecl; external LuaLibName;
-function lua_resume(L : Plua_State; narg : LongInt) : LongInt;
-  cdecl; external LuaLibName;
-function lua_status(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-(*
-** garbage-collection functions and options
-*)
-const
-  LUA_GCSTOP       = 0;
-  LUA_GCRESTART    = 1;
-  LUA_GCCOLLECT    = 2;
-  LUA_GCCOUNT      = 3;
-  LUA_GCCOUNTB     = 4;
-  LUA_GCSTEP       = 5;
-  LUA_GCSETPAUSE   = 6;
-  LUA_GCSETSTEPMUL = 7;
-
-function lua_gc(L : Plua_State; what, data : LongInt) : LongInt;
-  cdecl; external LuaLibName;
-
-(*
-** miscellaneous functions
-*)
-function lua_error(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-function lua_next(L : Plua_State; idx : LongInt) : LongInt;
-  cdecl; external LuaLibName;
-
-procedure lua_concat(L : Plua_State; n : LongInt);
-  cdecl; external LuaLibName;
-
-function  lua_getallocf(L : Plua_State; ud : PPointer) : lua_Alloc;
-  cdecl; external LuaLibName;
-procedure lua_setallocf(L : Plua_State; f : lua_Alloc; ud : Pointer);
-  cdecl; external LuaLibName;
-
-(*
-** ===============================================================
-** some useful macros
-** ===============================================================
-*)
-procedure lua_pop(L : Plua_State; n : LongInt);
-
-procedure lua_newtable(L : Plua_State);
-
-procedure lua_register(L : Plua_State; n : PChar; f : lua_CFunction);
-
-procedure lua_pushcfunction(L : Plua_State; f : lua_CFunction);
-
-function  lua_strlen(L : Plua_State; idx : LongInt) : LongInt;
-
-function lua_isfunction(L : Plua_State; n : LongInt) : Boolean;
-function lua_istable(L : Plua_State; n : LongInt) : Boolean;
-function lua_islightuserdata(L : Plua_State; n : LongInt) : Boolean;
-function lua_isnil(L : Plua_State; n : LongInt) : Boolean;
-function lua_isboolean(L : Plua_State; n : LongInt) : Boolean;
-function lua_isthread(L : Plua_State; n : LongInt) : Boolean;
-function lua_isnone(L : Plua_State; n : LongInt) : Boolean;
-function lua_isnoneornil(L : Plua_State; n : LongInt) : Boolean;
-
-procedure lua_pushliteral(L : Plua_State; s : PChar);
-
-procedure lua_setglobal(L : Plua_State; s : PChar);
-procedure lua_getglobal(L : Plua_State; s : PChar);
-
-function lua_tostring(L : Plua_State; idx : LongInt) : PChar;
-
-
-(*
-** compatibility macros and functions
-*)
-function lua_open : Plua_State;
-
-procedure lua_getregistry(L : Plua_State);
-
-function lua_getgccount(L : Plua_State) : LongInt;
-
-type
-  lua_Chuckreader = type lua_Reader;
-  lua_Chuckwriter = type lua_Writer;
-
-(* ====================================================================== *)
-
-(*
-** {======================================================================
-** Debug API
-** =======================================================================
-*)
-
-(*
-** Event codes
-*)
-const
-  LUA_HOOKCALL    = 0;
-  LUA_HOOKRET     = 1;
-  LUA_HOOKLINE    = 2;
-  LUA_HOOKCOUNT   = 3;
-  LUA_HOOKTAILRET = 4;
-
-
-(*
-** Event masks
-*)
-  LUA_MASKCALL  = 1 shl LUA_HOOKCALL;
-  LUA_MASKRET   = 1 shl LUA_HOOKRET;
-  LUA_MASKLINE  = 1 shl LUA_HOOKLINE;
-  LUA_MASKCOUNT = 1 shl LUA_HOOKCOUNT;
-
-type
-  lua_Debug = packed record
-    event : LongInt;
-    name : PChar;          (* (n) *)
-    namewhat : PChar;      (* (n) `global', `local', `field', `method' *)
-    what : PChar;          (* (S) `Lua', `C', `main', `tail' *)
-    source : PChar;        (* (S) *)
-    currentline : LongInt; (* (l) *)
-    nups : LongInt;        (* (u) number of upvalues *)
-    linedefined : LongInt; (* (S) *)
-    short_src : array [0..LUA_IDSIZE-1] of Char; (* (S) *)
-    (* private part *)
-    i_ci : LongInt;        (* active function *)
-  end;
-  Plua_Debug = ^lua_Debug;
-
-  (* Functions to be called by the debuger in specific events *)
-  lua_Hook = procedure (L : Plua_State; ar : Plua_Debug); cdecl;
-
-
-function lua_getstack(L : Plua_State; level : LongInt;
-                      ar : Plua_Debug) : LongInt;
-  cdecl; external LuaLibName;
-function lua_getinfo(L : Plua_State; const what : PChar;
-                     ar: Plua_Debug): LongInt;
-  cdecl; external LuaLibName;
-function lua_getlocal(L : Plua_State;
-                      ar : Plua_Debug; n : LongInt) : PChar;
-  cdecl; external LuaLibName;
-function lua_setlocal(L : Plua_State;
-                      ar : Plua_Debug; n : LongInt) : PChar;
-  cdecl; external LuaLibName;
-function lua_getupvalue(L : Plua_State; funcindex, n : LongInt) : PChar;
-  cdecl; external LuaLibName;
-function lua_setupvalue(L : Plua_State; funcindex, n : LongInt) : PChar;
-  cdecl; external LuaLibName;
-
-function lua_sethook(L : Plua_State; func : lua_Hook;
-                     mask, count: LongInt): LongInt;
-  cdecl; external LuaLibName;
-{$IFDEF LUA_GETHOOK}
-function lua_gethook(L : Plua_State) : lua_Hook;
-  cdecl; external LuaLibName;
-{$ENDIF}
-
-function lua_gethookmask(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-function lua_gethookcount(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-
-(*****************************************************************************)
-(*                                  lualib.h                                 *)
-(*****************************************************************************)
-
-(*
-** $Id: lualib.h,v 1.36 2005/12/27 17:12:00 roberto Exp $
-** Lua standard libraries
-** See Copyright Notice at the end of this file
-*)
-
-const
-  (* Key to file-handle type *)
-  LUA_FILEHANDLE  = 'FILE*';
-
-  LUA_COLIBNAME   = 'coroutine';
-  LUA_TABLIBNAME  = 'table';
-  LUA_IOLIBNAME   = 'io';
-  LUA_OSLIBNAME   = 'os';
-  LUA_STRLIBNAME  = 'string';
-  LUA_MATHLIBNAME = 'math';
-  LUA_DBLIBNAME   = 'debug';
-  LUA_LOADLIBNAME = 'package';
-
-function luaopen_base(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-function luaopen_table(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-function luaopen_io(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-function luaopen_os(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-function luaopen_string(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-function luaopen_math(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-function luaopen_debug(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-function luaopen_package(L : Plua_State) : LongInt;
-  cdecl; external LuaLibName;
-
-procedure luaL_openlibs(L : Plua_State);
-  cdecl; external LuaLibName;
-
-procedure lua_assert(x : Boolean);    // a macro
-
-
-(*****************************************************************************)
-(*                                  lauxlib.h                                *)
-(*****************************************************************************)
-
-(*
-** $Id: lauxlib.h,v 1.87 2005/12/29 15:32:11 roberto Exp $
-** Auxiliary functions for building Lua libraries
-** See Copyright Notice at the end of this file.
-*)
-
-// not compatibility with the behavior of setn/getn in Lua 5.0
-function  luaL_getn(L : Plua_State; idx : LongInt) : LongInt;
-procedure luaL_setn(L : Plua_State; i, j : LongInt);
-
-const
-  LUA_ERRFILE = LUA_ERRERR + 1;
-
-type
-  luaL_Reg = packed record
-    name : PChar;
-    func : lua_CFunction;
-  end;
-  PluaL_Reg = ^luaL_Reg;
-
-
-procedure luaL_openlib(L : Plua_State; const libname : PChar;
-                       const lr : PluaL_Reg; nup : LongInt);
-  cdecl; external LuaLibName;
-procedure luaL_register(L : Plua_State; const libname : PChar;
-                       const lr : PluaL_Reg);
-  cdecl; external LuaLibName;
-function luaL_getmetafield(L : Plua_State; obj : LongInt;
-                           const e : PChar) : LongInt;
-  cdecl; external LuaLibName;
-function luaL_callmeta(L : Plua_State; obj : LongInt;
-                       const e : PChar) : LongInt;
-  cdecl; external LuaLibName;
-function luaL_typerror(L : Plua_State; narg : LongInt;
-                       const tname : PChar) : LongInt;
-  cdecl; external LuaLibName;
-function luaL_argerror(L : Plua_State; numarg : LongInt;
-                       const extramsg : PChar) : LongInt;
-  cdecl; external LuaLibName;
-function luaL_checklstring(L : Plua_State; numArg : LongInt;
-                           ls : Psize_t) : PChar;
-  cdecl; external LuaLibName;
-function luaL_optlstring(L : Plua_State; numArg : LongInt;
-                         const def: PChar; ls: Psize_t) : PChar;
-  cdecl; external LuaLibName;
-function luaL_checknumber(L : Plua_State; numArg : LongInt) : lua_Number;
-  cdecl; external LuaLibName;
-function luaL_optnumber(L : Plua_State; nArg : LongInt;
-                        def : lua_Number) : lua_Number;
-  cdecl; external LuaLibName;
-
-function luaL_checkinteger(L : Plua_State; numArg : LongInt) : lua_Integer;
-  cdecl; external LuaLibName;
-function luaL_optinteger(L : Plua_State; nArg : LongInt;
-                        def : lua_Integer) : lua_Integer;
-  cdecl; external LuaLibName;
-
-procedure luaL_checkstack(L : Plua_State; sz : LongInt; const msg : PChar);
-  cdecl; external LuaLibName;
-procedure luaL_checktype(L : Plua_State; narg, t : LongInt);
-  cdecl; external LuaLibName;
-procedure luaL_checkany(L : Plua_State; narg : LongInt);
-  cdecl; external LuaLibName;
-
-function luaL_newmetatable(L : Plua_State; const tname : PChar) : LongInt;
-  cdecl; external LuaLibName;
-function luaL_checkudata(L : Plua_State; ud : LongInt;
-                         const tname : PChar) : Pointer;
-  cdecl; external LuaLibName;
-
-procedure luaL_where(L : Plua_State; lvl : LongInt);
-  cdecl; external LuaLibName;
-function  luaL_error(L : Plua_State; const fmt : PChar) : LongInt; varargs;
-  cdecl; external LuaLibName;
-
-function luaL_checkoption(L : Plua_State; narg : LongInt; const def : PChar;
-                          const lst : array of PChar) : LongInt;
-  cdecl; external LuaLibName;
-
-function  luaL_ref(L : Plua_State; t : LongInt) : LongInt;
-  cdecl; external LuaLibName;
-procedure luaL_unref(L : Plua_State; t, ref : LongInt);
-  cdecl; external LuaLibName;
-
-function luaL_loadfile(L : Plua_State; const filename : PChar) : LongInt;
-  cdecl; external LuaLibName;
-function luaL_loadbuffer(L : Plua_State; const buff : PChar;
-                         sz : size_t; const name: PChar) : LongInt;
-  cdecl; external LuaLibName;
-
-function luaL_loadstring(L : Plua_State; const s : Pchar) : LongInt;
-  cdecl; external LuaLibName;
-
-function luaL_newstate : Plua_State;
-  cdecl; external LuaLibName;
-
-function luaL_gsub(L : Plua_State; const s, p, r : PChar) : PChar;
-  cdecl; external LuaLibName;
-
-function luaL_findtable(L : Plua_State; idx : LongInt;
-                        const fname : PChar; szhint : LongInt) : PChar;
-  cdecl; external LuaLibName;
-
-
-(*
-** ===============================================================
-** some useful macros
-** ===============================================================
-*)
-
-function luaL_argcheck(L : Plua_State; cond : Boolean; numarg : LongInt;
-                       extramsg : PChar): LongInt;
-function luaL_checkstring(L : Plua_State; n : LongInt) : PChar;
-function luaL_optstring(L : Plua_State; n : LongInt; d : PChar) : PChar;
-function luaL_checkint(L : Plua_State; n : LongInt) : LongInt;
-function luaL_optint(L : Plua_State; n, d : LongInt): LongInt;
-function luaL_checklong(L : Plua_State; n : LongInt) : LongInt;
-function luaL_optlong(L : Plua_State; n : LongInt; d : LongInt) : LongInt;
-
-function luaL_typename(L : Plua_State; idx : LongInt) : PChar;
-
-function luaL_dofile(L : Plua_State; fn : PChar) : LongInt;
-
-function luaL_dostring(L : Plua_State; s : PChar) : LongInt;
-
-procedure luaL_getmetatable(L : Plua_State; n : PChar);
-
-(* not implemented yet
-#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
-*)
-
-(*
-** {======================================================
-** Generic Buffer manipulation
-** =======================================================
-*)
-
-type
-  luaL_Buffer = packed record
-    p : PChar;       (* current position in buffer *)
-    lvl : LongInt;   (* number of strings in the stack (level) *)
-    L : Plua_State;
-    buffer : array [0..LUAL_BUFFERSIZE-1] of Char;
-  end;
-  PluaL_Buffer = ^luaL_Buffer;
-
-procedure luaL_addchar(B : PluaL_Buffer; c : Char);
-
-(* compatibility only *)
-procedure luaL_putchar(B : PluaL_Buffer; c : Char);
-
-procedure luaL_addsize(B : PluaL_Buffer; n : LongInt);
-
-procedure luaL_buffinit(L : Plua_State; B : PluaL_Buffer);
-  cdecl; external LuaLibName;
-function  luaL_prepbuffer(B : PluaL_Buffer) : PChar;
-  cdecl; external LuaLibName;
-procedure luaL_addlstring(B : PluaL_Buffer; const s : PChar; ls : size_t);
-  cdecl; external LuaLibName;
-procedure luaL_addstring(B : PluaL_Buffer; const s : PChar);
-  cdecl; external LuaLibName;
-procedure luaL_addvalue(B : PluaL_Buffer);
-  cdecl; external LuaLibName;
-procedure luaL_pushresult(B : PluaL_Buffer);
-  cdecl; external LuaLibName;
-
-(* ====================================================== *)
-
-
-(* compatibility with ref system *)
-
-(* pre-defined references *)
-const
-  LUA_NOREF  = -2;
-  LUA_REFNIL = -1;
-
-function lua_ref(L : Plua_State; lock : Boolean) : LongInt;
-
-procedure lua_unref(L : Plua_State; ref : LongInt);
-
-procedure lua_getref(L : Plua_State; ref : LongInt);
-
-
-(******************************************************************************)
-(******************************************************************************)
-(******************************************************************************)
-
-implementation
-
-uses
-  SysUtils;
-
-(*****************************************************************************)
-(*                            luaconfig.h                                    *)
-(*****************************************************************************)
-
-function  lua_readline(L : Plua_State; var b : PChar; p : PChar): Boolean;
-var
-  s : AnsiString;
-begin
-  Write(p);                        // show prompt
-  ReadLn(s);                       // get line
-  b := PChar(s);                   //   and return it
-  lua_readline := (b[0] <> #4);          // test for ctrl-D
-end;
-
-procedure lua_saveline(L : Plua_State; idx : LongInt);
-begin
-end;
-
-procedure lua_freeline(L : Plua_State; b : PChar);
-begin
-end;
-
-
-(*****************************************************************************)
-(*                                  lua.h                                    *)
-(*****************************************************************************)
-
-function lua_upvalueindex(idx : LongInt) : LongInt;
-begin
-  lua_upvalueindex := LUA_GLOBALSINDEX - idx;
-end;
-
-procedure lua_pop(L : Plua_State; n : LongInt);
-begin
-  lua_settop(L, -n - 1);
-end;
-
-procedure lua_newtable(L : Plua_State);
-begin
-  lua_createtable(L, 0, 0);
-end;
-
-procedure lua_register(L : Plua_State; n : PChar; f : lua_CFunction);
-begin
-  lua_pushcfunction(L, f);
-  lua_setglobal(L, n);
-end;
-
-procedure lua_pushcfunction(L : Plua_State; f : lua_CFunction);
-begin
-  lua_pushcclosure(L, f, 0);
-end;
-
-function  lua_strlen(L : Plua_State; idx : LongInt) : LongInt;
-begin
-  lua_strlen := lua_objlen(L, idx);
-end;
-
-function lua_isfunction(L : Plua_State; n : LongInt) : Boolean;
-begin
-  lua_isfunction := lua_type(L, n) = LUA_TFUNCTION;
-end;
-
-function lua_istable(L : Plua_State; n : LongInt) : Boolean;
-begin
-  lua_istable := lua_type(L, n) = LUA_TTABLE;
-end;
-
-function lua_islightuserdata(L : Plua_State; n : LongInt) : Boolean;
-begin
-  lua_islightuserdata := lua_type(L, n) = LUA_TLIGHTUSERDATA;
-end;
-
-function lua_isnil(L : Plua_State; n : LongInt) : Boolean;
-begin
-  lua_isnil := lua_type(L, n) = LUA_TNIL;
-end;
-
-function lua_isboolean(L : Plua_State; n : LongInt) : Boolean;
-begin
-  lua_isboolean := lua_type(L, n) = LUA_TBOOLEAN;
-end;
-
-function lua_isthread(L : Plua_State; n : LongInt) : Boolean;
-begin
-  lua_isthread := lua_type(L, n) = LUA_TTHREAD;
-end;
-
-function lua_isnone(L : Plua_State; n : LongInt) : Boolean;
-begin
-  lua_isnone := lua_type(L, n) = LUA_TNONE;
-end;
-
-function lua_isnoneornil(L : Plua_State; n : LongInt) : Boolean;
-begin
-  lua_isnoneornil := lua_type(L, n) <= 0;
-end;
-
-procedure lua_pushliteral(L : Plua_State; s : PChar);
-begin
-  lua_pushlstring(L, s, StrLen(s));
-end;
-
-procedure lua_setglobal(L : Plua_State; s : PChar);
-begin
-  lua_setfield(L, LUA_GLOBALSINDEX, s);
-end;
-
-procedure lua_getglobal(L: Plua_State; s: PChar);
-begin
-  lua_getfield(L, LUA_GLOBALSINDEX, s);
-end;
-
-function lua_tostring(L : Plua_State; idx : LongInt) : PChar;
-begin
-  lua_tostring := lua_tolstring(L, idx, nil);
-end;
-
-function lua_open : Plua_State;
-begin
-  lua_open := luaL_newstate;
-end;
-
-procedure lua_getregistry(L : Plua_State);
-begin
-  lua_pushvalue(L, LUA_REGISTRYINDEX);
-end;
-
-function lua_getgccount(L : Plua_State) : LongInt;
-begin
-  lua_getgccount := lua_gc(L, LUA_GCCOUNT, 0);
-end;
-
-
-(*****************************************************************************)
-(*                                  lualib.h                                 *)
-(*****************************************************************************)
-
-procedure lua_assert(x : Boolean);
-begin
-end;
-
-
-(*****************************************************************************)
-(*                                  lauxlib.h    n                           *)
-(*****************************************************************************)
-
-function luaL_getn(L : Plua_State; idx : LongInt) : LongInt;
-begin
-  luaL_getn := lua_objlen(L, idx);
-end;
-
-procedure luaL_setn(L : plua_State; i, j : LongInt);
-begin
-  (* no op *)
-end;
-
-function luaL_argcheck(L : Plua_State; cond : Boolean; numarg : LongInt;
-                       extramsg : PChar): LongInt;
-begin
-  if not cond then
-    luaL_argcheck := luaL_argerror(L, numarg, extramsg)
-  else
-    luaL_argcheck := 0;
-end;
-
-function luaL_checkstring(L : Plua_State; n : LongInt) : PChar;
-begin
-  luaL_checkstring := luaL_checklstring(L, n, nil);
-end;
-
-function luaL_optstring(L : Plua_State; n : LongInt; d : PChar) : PChar;
-begin
-  luaL_optstring := luaL_optlstring(L, n, d, nil);
-end;
-
-function luaL_checkint(L : Plua_State; n : LongInt) : LongInt;
-begin
-  luaL_checkint := luaL_checkinteger(L, n);
-end;
-
-function luaL_optint(L : Plua_State; n, d : LongInt): LongInt;
-begin
-  luaL_optint := luaL_optinteger(L, n, d);
-end;
-
-function luaL_checklong(L : Plua_State; n : LongInt) : LongInt;
-begin
-  luaL_checklong := luaL_checkinteger(L, n);
-end;
-
-function luaL_optlong(L : Plua_State; n : LongInt; d : LongInt) : LongInt;
-begin
-  luaL_optlong := luaL_optinteger(L, n, d);
-end;
-
-function luaL_typename(L : Plua_State; idx : LongInt) : PChar;
-begin
-  luaL_typename := lua_typename( L, lua_type(L, idx) );
-end;
-
-function luaL_dofile(L : Plua_State; fn : PChar) : LongInt;
-begin
-  luaL_dofile := luaL_loadfile(L, fn);
-  if luaL_dofile = 0 then
-    luaL_dofile := lua_pcall(L, 0, 0, 0);
-end;
-
-function luaL_dostring(L : Plua_State; s : PChar) : LongInt;
-begin
-  luaL_dostring := luaL_loadstring(L, s);
-  if luaL_dostring = 0 then
-    luaL_dostring := lua_pcall(L, 0, 0, 0);
-end;
-
-procedure luaL_getmetatable(L : Plua_State; n : PChar);
-begin
-  lua_getfield(L, LUA_REGISTRYINDEX, n);
-end;
-
-procedure luaL_addchar(B : PluaL_Buffer; c : Char);
-begin
-  if not(B^.p < B^.buffer + LUAL_BUFFERSIZE) then
-    luaL_prepbuffer(B);
-  B^.p^ := c;
-  Inc(B^.p);
-end;
-
-procedure luaL_putchar(B : PluaL_Buffer; c : Char);
-begin
-  luaL_addchar(B, c);
-end;
-
-procedure luaL_addsize(B : PluaL_Buffer; n : LongInt);
-begin
-  Inc(B^.p, n);
-end;
-
-function lua_ref(L : Plua_State; lock : Boolean) : LongInt;
-begin
-  if lock then
-    lua_ref := luaL_ref(L, LUA_REGISTRYINDEX)
-  else begin
-    lua_pushstring(L, 'unlocked references are obsolete');
-    lua_error(L);
-    lua_ref := 0;
-  end;
-end;
-
-procedure lua_unref(L : Plua_State; ref : LongInt);
-begin
-  luaL_unref(L, LUA_REGISTRYINDEX, ref);
-end;
-
-procedure lua_getref(L : Plua_State; ref : LongInt);
-begin
-  lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
-end;
-
-
-(******************************************************************************
-* Original copyright for the lua source and headers:
-*  1994-2004 Tecgraf, PUC-Rio.
-*  www.lua.org.
-*
-*
-* Permission is hereby granted, free of charge, to any person obtaining
-* a copy of this software and associated documentation files (the
-* "Software"), to deal in the Software without restriction, including
-* without limitation the rights to use, copy, modify, merge, publish,
-* distribute, sublicense, and/or sell copies of the Software, and to
-* permit persons to whom the Software is furnished to do so, subject to
-* the following conditions:
-*
-* The above copyright notice and this permission notice shall be
-* included in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-******************************************************************************)
-
-end.
-
+unit LuaPas;
+
+(*
+ * A complete Pascal wrapper for Lua 5.1 DLL module.
+ *
+ * Created by Geo Massar, 2006
+ * Distributed as free/open source.
+ *)
+
+interface
+
+{.$DEFINE LUA_GETHOOK}
+{$INCLUDE "config.inc"}
+
+type
+  size_t   = type Cardinal;
+  Psize_t  = ^size_t;
+  PPointer = ^Pointer;
+
+  lua_State = record end;
+  Plua_State = ^lua_State;
+
+const
+    LuaLibName = cLuaLibrary;
+
+
+(*****************************************************************************)
+(*                               luaconfig.h                                 *)
+(*****************************************************************************)
+
+(*
+** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp $
+** Configuration file for Lua
+** See Copyright Notice in lua.h
+*)
+
+(*
+** {==================================================================
+@@ LUA_NUMBER is the type of numbers in Lua.
+** CHANGE the following definitions only if you want to build Lua
+** with a number type different from double. You may also need to
+** change lua_number2int & lua_number2integer.
+** ===================================================================
+*)
+type
+  LUA_NUMBER_  = type Double;            // ending underscore is needed in Pascal
+  LUA_INTEGER_ = type LongInt;
+
+(*
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@* of a function in debug information.
+** CHANGE it if you want a different size.
+*)
+const
+  LUA_IDSIZE = 60;
+
+(*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+*)
+const
+  LUAL_BUFFERSIZE = 1024;
+
+(*
+@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
+@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
+** CHANGE them if you want different prompts. (You can also change the
+** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
+*)
+const
+  LUA_PROMPT  = '> ';
+  LUA_PROMPT2 = '>> ';
+
+(*
+@@ lua_readline defines how to show a prompt and then read a line from
+@* the standard input.
+@@ lua_saveline defines how to "save" a read line in a "history".
+@@ lua_freeline defines how to free a line read by lua_readline.
+** CHANGE them if you want to improve this functionality (e.g., by using
+** GNU readline and history facilities).
+*)
+function  lua_readline(L : Plua_State; var b : PChar; p : PChar): Boolean;
+procedure lua_saveline(L : Plua_State; idx : LongInt);
+procedure lua_freeline(L : Plua_State; b : PChar);
+
+(*
+@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
+@* is, whether we're running lua interactively).
+** CHANGE it if you have a better definition for non-POSIX/non-Windows
+** systems.
+*/
+#include <io.h>
+#include <stdio.h>
+#define lua_stdin_is_tty()  _isatty(_fileno(stdin))
+*)
+const
+  lua_stdin_is_tty = TRUE;
+
+(*****************************************************************************)
+(*                                  lua.h                                    *)
+(*****************************************************************************)
+
+(*
+** $Id: lua.h,v 1.216 2006/01/10 12:50:13 roberto Exp $
+** Lua - An Extensible Extension Language
+** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
+** See Copyright Notice at the end of this file
+*)
+
+const
+  LUA_VERSION     = 'Lua 5.1';
+  LUA_VERSION_NUM = 501;
+  LUA_COPYRIGHT   = 'Copyright (C) 1994-2006 Tecgraf, PUC-Rio';
+  LUA_AUTHORS     = 'R. Ierusalimschy, L. H. de Figueiredo & W. Celes';
+
+  (* mark for precompiled code (`<esc>Lua') *)
+  LUA_SIGNATURE = #27'Lua';
+
+  (* option for multiple returns in `lua_pcall' and `lua_call' *)
+  LUA_MULTRET = -1;
+
+  (*
+  ** pseudo-indices
+  *)
+  LUA_REGISTRYINDEX = -10000;
+  LUA_ENVIRONINDEX  = -10001;
+  LUA_GLOBALSINDEX  = -10002;
+
+function lua_upvalueindex(idx : LongInt) : LongInt;   // a marco
+
+const
+  (* thread status; 0 is OK *)
+  LUA_YIELD_    = 1;     // Note: the ending underscore is needed in Pascal
+  LUA_ERRRUN    = 2;
+  LUA_ERRSYNTAX = 3;
+  LUA_ERRMEM    = 4;
+  LUA_ERRERR    = 5;
+
+type
+  lua_CFunction = function(L : Plua_State) : LongInt; cdecl;
+
+  (*
+  ** functions that read/write blocks when loading/dumping Lua chunks
+  *)
+  lua_Reader = function (L : Plua_State; ud : Pointer;
+                         sz : Psize_t) : PChar; cdecl;
+  lua_Writer = function (L : Plua_State; const p : Pointer; sz : size_t;
+                         ud : Pointer) : LongInt; cdecl;
+
+  (*
+  ** prototype for memory-allocation functions
+  *)
+  lua_Alloc = function (ud, ptr : Pointer;
+                        osize, nsize : size_t) : Pointer; cdecl;
+
+const
+  (*
+  ** basic types
+  *)
+  LUA_TNONE          = -1;
+
+  LUA_TNIL           = 0;
+  LUA_TBOOLEAN       = 1;
+  LUA_TLIGHTUSERDATA = 2;
+  LUA_TNUMBER        = 3;
+  LUA_TSTRING        = 4;
+  LUA_TTABLE         = 5;
+  LUA_TFUNCTION      = 6;
+  LUA_TUSERDATA      = 7;
+  LUA_TTHREAD        = 8;
+
+  (* minimum Lua stack available to a C function *)
+  LUA_MINSTACK = 20;
+
+type
+  (* type of numbers in Lua *)
+  lua_Number = LUA_NUMBER_;
+
+  (* type for integer functions *)
+  lua_Integer = LUA_INTEGER_;
+
+(*
+** state manipulation
+*)
+function  lua_newstate(f : lua_Alloc; ud : Pointer) : Plua_State;
+  cdecl; external LuaLibName;
+procedure lua_close(L: Plua_State);
+  cdecl; external LuaLibName;
+function  lua_newthread(L : Plua_State) : Plua_State;
+  cdecl; external LuaLibName;
+
+function  lua_atpanic(L : Plua_State; panicf : lua_CFunction) : lua_CFunction;
+  cdecl; external LuaLibName;
+
+
+(*
+** basic stack manipulation
+*)
+function  lua_gettop(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+procedure lua_settop(L : Plua_State; idx : LongInt);
+  cdecl; external LuaLibName;
+procedure lua_pushvalue(L : Plua_State; idx : LongInt);
+  cdecl; external LuaLibName;
+procedure lua_remove(L : Plua_State; idx : LongInt);
+  cdecl; external LuaLibName;
+procedure lua_insert(L : Plua_State; idx : LongInt);
+  cdecl; external LuaLibName;
+procedure lua_replace(L : Plua_State; idx : LongInt);
+  cdecl; external LuaLibName;
+function  lua_checkstack(L : Plua_State; sz : LongInt) : LongBool;
+  cdecl; external LuaLibName;
+
+procedure lua_xmove(src, dest : Plua_State; n : LongInt);
+  cdecl; external LuaLibName;
+
+
+(*
+** access functions (stack -> C)
+*)
+function lua_isnumber(L : Plua_State; idx : LongInt) : LongBool;
+  cdecl; external LuaLibName;
+function lua_isstring(L : Plua_State; idx : LongInt) : LongBool;
+  cdecl; external LuaLibName;
+function lua_iscfunction(L : Plua_State; idx : LongInt) : LongBool;
+  cdecl; external LuaLibName;
+function lua_isuserdata(L : Plua_State; idx : LongInt) : LongBool;
+  cdecl; external LuaLibName;
+function lua_type(L : Plua_State; idx : LongInt) : LongInt;
+  cdecl; external LuaLibName;
+function lua_typename(L : Plua_State; tp : LongInt) : PChar;
+  cdecl; external LuaLibName;
+
+function lua_equal(L : Plua_State; idx1, idx2 : LongInt) : LongBool;
+  cdecl; external LuaLibName;
+function lua_rawequal(L : Plua_State; idx1, idx2 : LongInt) : LongBool;
+  cdecl; external LuaLibName;
+function lua_lessthan(L : Plua_State; idx1, idx2 : LongInt) : LongBool;
+  cdecl; external LuaLibName;
+
+function lua_tonumber(L : Plua_State; idx : LongInt) : lua_Number;
+  cdecl; external LuaLibName;
+function lua_tointeger(L : Plua_State; idx : LongInt) : lua_Integer;
+  cdecl; external LuaLibName;
+function lua_toboolean(L : Plua_State; idx : LongInt) : LongBool;
+  cdecl; external LuaLibName;
+function lua_tolstring(L : Plua_State; idx : LongInt;
+                       len : Psize_t) : PChar;
+  cdecl; external LuaLibName;
+function lua_objlen(L : Plua_State; idx : LongInt) : size_t;
+  cdecl; external LuaLibName;
+function lua_tocfunction(L : Plua_State; idx : LongInt) : lua_CFunction;
+  cdecl; external LuaLibName;
+function lua_touserdata(L : Plua_State; idx : LongInt) : Pointer;
+  cdecl; external LuaLibName;
+function lua_tothread(L : Plua_State; idx : LongInt) : Plua_State;
+  cdecl; external LuaLibName;
+function lua_topointer(L : Plua_State; idx : LongInt) : Pointer;
+  cdecl; external LuaLibName;
+
+
+(*
+** push functions (C -> stack)
+*)
+procedure lua_pushnil(L : Plua_State);
+  cdecl; external LuaLibName;
+procedure lua_pushnumber(L : Plua_State; n : lua_Number);
+  cdecl; external LuaLibName;
+procedure lua_pushinteger(L : Plua_State; n : lua_Integer);
+  cdecl; external LuaLibName;
+procedure lua_pushlstring(L : Plua_State; const s : PChar; ls : size_t);
+  cdecl; external LuaLibName;
+procedure lua_pushstring(L : Plua_State; const s : PChar);
+  cdecl; external LuaLibName;
+function  lua_pushvfstring(L : Plua_State;
+                           const fmt : PChar; argp : Pointer) : PChar;
+  cdecl; external LuaLibName;
+function  lua_pushfstring(L : Plua_State; const fmt : PChar) : PChar; varargs;
+  cdecl; external LuaLibName;
+procedure lua_pushcclosure(L : Plua_State; fn : lua_CFunction; n : LongInt);
+  cdecl; external LuaLibName;
+procedure lua_pushboolean(L : Plua_State; b : LongBool);
+  cdecl; external LuaLibName;
+procedure lua_pushlightuserdata(L : Plua_State; p : Pointer);
+  cdecl; external LuaLibName;
+function  lua_pushthread(L : Plua_state) : Cardinal;
+  cdecl; external LuaLibName;
+
+
+(*
+** get functions (Lua -> stack)
+*)
+procedure lua_gettable(L : Plua_State ; idx : LongInt);
+  cdecl; external LuaLibName;
+procedure lua_getfield(L : Plua_State; idx : LongInt; k : PChar);
+  cdecl; external LuaLibName;
+procedure lua_rawget(L : Plua_State; idx : LongInt);
+  cdecl; external LuaLibName;
+procedure lua_rawgeti(L : Plua_State; idx, n : LongInt);
+  cdecl; external LuaLibName;
+procedure lua_createtable(L : Plua_State; narr, nrec : LongInt);
+  cdecl; external LuaLibName;
+function  lua_newuserdata(L : Plua_State; sz : size_t) : Pointer;
+  cdecl; external LuaLibName;
+function  lua_getmetatable(L : Plua_State; objindex : LongInt) : LongBool;
+  cdecl; external LuaLibName;
+procedure lua_getfenv(L : Plua_State; idx : LongInt);
+  cdecl; external LuaLibName;
+
+
+(*
+** set functions (stack -> Lua)
+*)
+procedure lua_settable(L : Plua_State; idx : LongInt);
+  cdecl; external LuaLibName;
+procedure lua_setfield(L : Plua_State; idx : LongInt; const k : PChar);
+  cdecl; external LuaLibName;
+procedure lua_rawset(L : Plua_State; idx : LongInt);
+  cdecl; external LuaLibName;
+procedure lua_rawseti(L : Plua_State; idx , n: LongInt);
+  cdecl; external LuaLibName;
+function lua_setmetatable(L : Plua_State; objindex : LongInt): LongBool;
+  cdecl; external LuaLibName;
+function lua_setfenv(L : Plua_State; idx : LongInt): LongBool;
+  cdecl; external LuaLibName;
+
+(*
+** `load' and `call' functions (load and run Lua code)
+*)
+procedure lua_call(L : Plua_State; nargs, nresults : LongInt);
+  cdecl; external LuaLibName;
+function  lua_pcall(L : Plua_State;
+                    nargs, nresults, errfunc : LongInt) : LongInt;
+  cdecl; external LuaLibName;
+function  lua_cpcall(L : Plua_State;
+                     func : lua_CFunction; ud : Pointer) : LongInt;
+  cdecl; external LuaLibName;
+function  lua_load(L : Plua_State; reader : lua_Reader;
+                   dt : Pointer; const chunkname : PChar) : LongInt;
+  cdecl; external LuaLibName;
+
+function lua_dump(L : Plua_State; writer : lua_Writer; data: Pointer) : LongInt;
+  cdecl; external LuaLibName;
+
+
+(*
+** coroutine functions
+*)
+function lua_yield(L : Plua_State; nresults : LongInt) : LongInt;
+  cdecl; external LuaLibName;
+function lua_resume(L : Plua_State; narg : LongInt) : LongInt;
+  cdecl; external LuaLibName;
+function lua_status(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+(*
+** garbage-collection functions and options
+*)
+const
+  LUA_GCSTOP       = 0;
+  LUA_GCRESTART    = 1;
+  LUA_GCCOLLECT    = 2;
+  LUA_GCCOUNT      = 3;
+  LUA_GCCOUNTB     = 4;
+  LUA_GCSTEP       = 5;
+  LUA_GCSETPAUSE   = 6;
+  LUA_GCSETSTEPMUL = 7;
+
+function lua_gc(L : Plua_State; what, data : LongInt) : LongInt;
+  cdecl; external LuaLibName;
+
+(*
+** miscellaneous functions
+*)
+function lua_error(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+function lua_next(L : Plua_State; idx : LongInt) : LongInt;
+  cdecl; external LuaLibName;
+
+procedure lua_concat(L : Plua_State; n : LongInt);
+  cdecl; external LuaLibName;
+
+function  lua_getallocf(L : Plua_State; ud : PPointer) : lua_Alloc;
+  cdecl; external LuaLibName;
+procedure lua_setallocf(L : Plua_State; f : lua_Alloc; ud : Pointer);
+  cdecl; external LuaLibName;
+
+(*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*)
+procedure lua_pop(L : Plua_State; n : LongInt);
+
+procedure lua_newtable(L : Plua_State);
+
+procedure lua_register(L : Plua_State; n : PChar; f : lua_CFunction);
+
+procedure lua_pushcfunction(L : Plua_State; f : lua_CFunction);
+
+function  lua_strlen(L : Plua_State; idx : LongInt) : LongInt;
+
+function lua_isfunction(L : Plua_State; n : LongInt) : Boolean;
+function lua_istable(L : Plua_State; n : LongInt) : Boolean;
+function lua_islightuserdata(L : Plua_State; n : LongInt) : Boolean;
+function lua_isnil(L : Plua_State; n : LongInt) : Boolean;
+function lua_isboolean(L : Plua_State; n : LongInt) : Boolean;
+function lua_isthread(L : Plua_State; n : LongInt) : Boolean;
+function lua_isnone(L : Plua_State; n : LongInt) : Boolean;
+function lua_isnoneornil(L : Plua_State; n : LongInt) : Boolean;
+
+procedure lua_pushliteral(L : Plua_State; s : PChar);
+
+procedure lua_setglobal(L : Plua_State; s : PChar);
+procedure lua_getglobal(L : Plua_State; s : PChar);
+
+function lua_tostring(L : Plua_State; idx : LongInt) : PChar;
+
+
+(*
+** compatibility macros and functions
+*)
+function lua_open : Plua_State;
+
+procedure lua_getregistry(L : Plua_State);
+
+function lua_getgccount(L : Plua_State) : LongInt;
+
+type
+  lua_Chuckreader = type lua_Reader;
+  lua_Chuckwriter = type lua_Writer;
+
+(* ====================================================================== *)
+
+(*
+** {======================================================================
+** Debug API
+** =======================================================================
+*)
+
+(*
+** Event codes
+*)
+const
+  LUA_HOOKCALL    = 0;
+  LUA_HOOKRET     = 1;
+  LUA_HOOKLINE    = 2;
+  LUA_HOOKCOUNT   = 3;
+  LUA_HOOKTAILRET = 4;
+
+
+(*
+** Event masks
+*)
+  LUA_MASKCALL  = 1 shl LUA_HOOKCALL;
+  LUA_MASKRET   = 1 shl LUA_HOOKRET;
+  LUA_MASKLINE  = 1 shl LUA_HOOKLINE;
+  LUA_MASKCOUNT = 1 shl LUA_HOOKCOUNT;
+
+type
+  lua_Debug = packed record
+    event : LongInt;
+    name : PChar;          (* (n) *)
+    namewhat : PChar;      (* (n) `global', `local', `field', `method' *)
+    what : PChar;          (* (S) `Lua', `C', `main', `tail' *)
+    source : PChar;        (* (S) *)
+    currentline : LongInt; (* (l) *)
+    nups : LongInt;        (* (u) number of upvalues *)
+    linedefined : LongInt; (* (S) *)
+    short_src : array [0..LUA_IDSIZE-1] of Char; (* (S) *)
+    (* private part *)
+    i_ci : LongInt;        (* active function *)
+  end;
+  Plua_Debug = ^lua_Debug;
+
+  (* Functions to be called by the debuger in specific events *)
+  lua_Hook = procedure (L : Plua_State; ar : Plua_Debug); cdecl;
+
+
+function lua_getstack(L : Plua_State; level : LongInt;
+                      ar : Plua_Debug) : LongInt;
+  cdecl; external LuaLibName;
+function lua_getinfo(L : Plua_State; const what : PChar;
+                     ar: Plua_Debug): LongInt;
+  cdecl; external LuaLibName;
+function lua_getlocal(L : Plua_State;
+                      ar : Plua_Debug; n : LongInt) : PChar;
+  cdecl; external LuaLibName;
+function lua_setlocal(L : Plua_State;
+                      ar : Plua_Debug; n : LongInt) : PChar;
+  cdecl; external LuaLibName;
+function lua_getupvalue(L : Plua_State; funcindex, n : LongInt) : PChar;
+  cdecl; external LuaLibName;
+function lua_setupvalue(L : Plua_State; funcindex, n : LongInt) : PChar;
+  cdecl; external LuaLibName;
+
+function lua_sethook(L : Plua_State; func : lua_Hook;
+                     mask, count: LongInt): LongInt;
+  cdecl; external LuaLibName;
+{$IFDEF LUA_GETHOOK}
+function lua_gethook(L : Plua_State) : lua_Hook;
+  cdecl; external LuaLibName;
+{$ENDIF}
+
+function lua_gethookmask(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+function lua_gethookcount(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+
+(*****************************************************************************)
+(*                                  lualib.h                                 *)
+(*****************************************************************************)
+
+(*
+** $Id: lualib.h,v 1.36 2005/12/27 17:12:00 roberto Exp $
+** Lua standard libraries
+** See Copyright Notice at the end of this file
+*)
+
+const
+  (* Key to file-handle type *)
+  LUA_FILEHANDLE  = 'FILE*';
+
+  LUA_COLIBNAME   = 'coroutine';
+  LUA_TABLIBNAME  = 'table';
+  LUA_IOLIBNAME   = 'io';
+  LUA_OSLIBNAME   = 'os';
+  LUA_STRLIBNAME  = 'string';
+  LUA_MATHLIBNAME = 'math';
+  LUA_DBLIBNAME   = 'debug';
+  LUA_LOADLIBNAME = 'package';
+
+function luaopen_base(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+function luaopen_table(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+function luaopen_io(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+function luaopen_os(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+function luaopen_string(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+function luaopen_math(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+function luaopen_debug(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+function luaopen_package(L : Plua_State) : LongInt;
+  cdecl; external LuaLibName;
+
+procedure luaL_openlibs(L : Plua_State);
+  cdecl; external LuaLibName;
+
+procedure lua_assert(x : Boolean);    // a macro
+
+
+(*****************************************************************************)
+(*                                  lauxlib.h                                *)
+(*****************************************************************************)
+
+(*
+** $Id: lauxlib.h,v 1.87 2005/12/29 15:32:11 roberto Exp $
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice at the end of this file.
+*)
+
+// not compatibility with the behavior of setn/getn in Lua 5.0
+function  luaL_getn(L : Plua_State; idx : LongInt) : LongInt;
+procedure luaL_setn(L : Plua_State; i, j : LongInt);
+
+const
+  LUA_ERRFILE = LUA_ERRERR + 1;
+
+type
+  luaL_Reg = packed record
+    name : PChar;
+    func : lua_CFunction;
+  end;
+  PluaL_Reg = ^luaL_Reg;
+
+
+procedure luaL_openlib(L : Plua_State; const libname : PChar;
+                       const lr : PluaL_Reg; nup : LongInt);
+  cdecl; external LuaLibName;
+procedure luaL_register(L : Plua_State; const libname : PChar;
+                       const lr : PluaL_Reg);
+  cdecl; external LuaLibName;
+function luaL_getmetafield(L : Plua_State; obj : LongInt;
+                           const e : PChar) : LongInt;
+  cdecl; external LuaLibName;
+function luaL_callmeta(L : Plua_State; obj : LongInt;
+                       const e : PChar) : LongInt;
+  cdecl; external LuaLibName;
+function luaL_typerror(L : Plua_State; narg : LongInt;
+                       const tname : PChar) : LongInt;
+  cdecl; external LuaLibName;
+function luaL_argerror(L : Plua_State; numarg : LongInt;
+                       const extramsg : PChar) : LongInt;
+  cdecl; external LuaLibName;
+function luaL_checklstring(L : Plua_State; numArg : LongInt;
+                           ls : Psize_t) : PChar;
+  cdecl; external LuaLibName;
+function luaL_optlstring(L : Plua_State; numArg : LongInt;
+                         const def: PChar; ls: Psize_t) : PChar;
+  cdecl; external LuaLibName;
+function luaL_checknumber(L : Plua_State; numArg : LongInt) : lua_Number;
+  cdecl; external LuaLibName;
+function luaL_optnumber(L : Plua_State; nArg : LongInt;
+                        def : lua_Number) : lua_Number;
+  cdecl; external LuaLibName;
+
+function luaL_checkinteger(L : Plua_State; numArg : LongInt) : lua_Integer;
+  cdecl; external LuaLibName;
+function luaL_optinteger(L : Plua_State; nArg : LongInt;
+                        def : lua_Integer) : lua_Integer;
+  cdecl; external LuaLibName;
+
+procedure luaL_checkstack(L : Plua_State; sz : LongInt; const msg : PChar);
+  cdecl; external LuaLibName;
+procedure luaL_checktype(L : Plua_State; narg, t : LongInt);
+  cdecl; external LuaLibName;
+procedure luaL_checkany(L : Plua_State; narg : LongInt);
+  cdecl; external LuaLibName;
+
+function luaL_newmetatable(L : Plua_State; const tname : PChar) : LongInt;
+  cdecl; external LuaLibName;
+function luaL_checkudata(L : Plua_State; ud : LongInt;
+                         const tname : PChar) : Pointer;
+  cdecl; external LuaLibName;
+
+procedure luaL_where(L : Plua_State; lvl : LongInt);
+  cdecl; external LuaLibName;
+function  luaL_error(L : Plua_State; const fmt : PChar) : LongInt; varargs;
+  cdecl; external LuaLibName;
+
+function luaL_checkoption(L : Plua_State; narg : LongInt; const def : PChar;
+                          const lst : array of PChar) : LongInt;
+  cdecl; external LuaLibName;
+
+function  luaL_ref(L : Plua_State; t : LongInt) : LongInt;
+  cdecl; external LuaLibName;
+procedure luaL_unref(L : Plua_State; t, ref : LongInt);
+  cdecl; external LuaLibName;
+
+function luaL_loadfile(L : Plua_State; const filename : PChar) : LongInt;
+  cdecl; external LuaLibName;
+function luaL_loadbuffer(L : Plua_State; const buff : PChar;
+                         sz : size_t; const name: PChar) : LongInt;
+  cdecl; external LuaLibName;
+
+function luaL_loadstring(L : Plua_State; const s : Pchar) : LongInt;
+  cdecl; external LuaLibName;
+
+function luaL_newstate : Plua_State;
+  cdecl; external LuaLibName;
+
+function luaL_gsub(L : Plua_State; const s, p, r : PChar) : PChar;
+  cdecl; external LuaLibName;
+
+function luaL_findtable(L : Plua_State; idx : LongInt;
+                        const fname : PChar; szhint : LongInt) : PChar;
+  cdecl; external LuaLibName;
+
+
+(*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*)
+
+function luaL_argcheck(L : Plua_State; cond : Boolean; numarg : LongInt;
+                       extramsg : PChar): LongInt;
+function luaL_checkstring(L : Plua_State; n : LongInt) : PChar;
+function luaL_optstring(L : Plua_State; n : LongInt; d : PChar) : PChar;
+function luaL_checkint(L : Plua_State; n : LongInt) : LongInt;
+function luaL_optint(L : Plua_State; n, d : LongInt): LongInt;
+function luaL_checklong(L : Plua_State; n : LongInt) : LongInt;
+function luaL_optlong(L : Plua_State; n : LongInt; d : LongInt) : LongInt;
+
+function luaL_typename(L : Plua_State; idx : LongInt) : PChar;
+
+function luaL_dofile(L : Plua_State; fn : PChar) : LongInt;
+
+function luaL_dostring(L : Plua_State; s : PChar) : LongInt;
+
+procedure luaL_getmetatable(L : Plua_State; n : PChar);
+
+(* not implemented yet
+#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
+*)
+
+(*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*)
+
+type
+  luaL_Buffer = packed record
+    p : PChar;       (* current position in buffer *)
+    lvl : LongInt;   (* number of strings in the stack (level) *)
+    L : Plua_State;
+    buffer : array [0..LUAL_BUFFERSIZE-1] of Char;
+  end;
+  PluaL_Buffer = ^luaL_Buffer;
+
+procedure luaL_addchar(B : PluaL_Buffer; c : Char);
+
+(* compatibility only *)
+procedure luaL_putchar(B : PluaL_Buffer; c : Char);
+
+procedure luaL_addsize(B : PluaL_Buffer; n : LongInt);
+
+procedure luaL_buffinit(L : Plua_State; B : PluaL_Buffer);
+  cdecl; external LuaLibName;
+function  luaL_prepbuffer(B : PluaL_Buffer) : PChar;
+  cdecl; external LuaLibName;
+procedure luaL_addlstring(B : PluaL_Buffer; const s : PChar; ls : size_t);
+  cdecl; external LuaLibName;
+procedure luaL_addstring(B : PluaL_Buffer; const s : PChar);
+  cdecl; external LuaLibName;
+procedure luaL_addvalue(B : PluaL_Buffer);
+  cdecl; external LuaLibName;
+procedure luaL_pushresult(B : PluaL_Buffer);
+  cdecl; external LuaLibName;
+
+(* ====================================================== *)
+
+
+(* compatibility with ref system *)
+
+(* pre-defined references *)
+const
+  LUA_NOREF  = -2;
+  LUA_REFNIL = -1;
+
+function lua_ref(L : Plua_State; lock : Boolean) : LongInt;
+
+procedure lua_unref(L : Plua_State; ref : LongInt);
+
+procedure lua_getref(L : Plua_State; ref : LongInt);
+
+
+(******************************************************************************)
+(******************************************************************************)
+(******************************************************************************)
+
+implementation
+
+uses
+  SysUtils;
+
+(*****************************************************************************)
+(*                            luaconfig.h                                    *)
+(*****************************************************************************)
+
+function  lua_readline(L : Plua_State; var b : PChar; p : PChar): Boolean;
+var
+  s : AnsiString;
+begin
+  Write(p);                        // show prompt
+  ReadLn(s);                       // get line
+  b := PChar(s);                   //   and return it
+  lua_readline := (b[0] <> #4);          // test for ctrl-D
+end;
+
+procedure lua_saveline(L : Plua_State; idx : LongInt);
+begin
+end;
+
+procedure lua_freeline(L : Plua_State; b : PChar);
+begin
+end;
+
+
+(*****************************************************************************)
+(*                                  lua.h                                    *)
+(*****************************************************************************)
+
+function lua_upvalueindex(idx : LongInt) : LongInt;
+begin
+  lua_upvalueindex := LUA_GLOBALSINDEX - idx;
+end;
+
+procedure lua_pop(L : Plua_State; n : LongInt);
+begin
+  lua_settop(L, -n - 1);
+end;
+
+procedure lua_newtable(L : Plua_State);
+begin
+  lua_createtable(L, 0, 0);
+end;
+
+procedure lua_register(L : Plua_State; n : PChar; f : lua_CFunction);
+begin
+  lua_pushcfunction(L, f);
+  lua_setglobal(L, n);
+end;
+
+procedure lua_pushcfunction(L : Plua_State; f : lua_CFunction);
+begin
+  lua_pushcclosure(L, f, 0);
+end;
+
+function  lua_strlen(L : Plua_State; idx : LongInt) : LongInt;
+begin
+  lua_strlen := lua_objlen(L, idx);
+end;
+
+function lua_isfunction(L : Plua_State; n : LongInt) : Boolean;
+begin
+  lua_isfunction := lua_type(L, n) = LUA_TFUNCTION;
+end;
+
+function lua_istable(L : Plua_State; n : LongInt) : Boolean;
+begin
+  lua_istable := lua_type(L, n) = LUA_TTABLE;
+end;
+
+function lua_islightuserdata(L : Plua_State; n : LongInt) : Boolean;
+begin
+  lua_islightuserdata := lua_type(L, n) = LUA_TLIGHTUSERDATA;
+end;
+
+function lua_isnil(L : Plua_State; n : LongInt) : Boolean;
+begin
+  lua_isnil := lua_type(L, n) = LUA_TNIL;
+end;
+
+function lua_isboolean(L : Plua_State; n : LongInt) : Boolean;
+begin
+  lua_isboolean := lua_type(L, n) = LUA_TBOOLEAN;
+end;
+
+function lua_isthread(L : Plua_State; n : LongInt) : Boolean;
+begin
+  lua_isthread := lua_type(L, n) = LUA_TTHREAD;
+end;
+
+function lua_isnone(L : Plua_State; n : LongInt) : Boolean;
+begin
+  lua_isnone := lua_type(L, n) = LUA_TNONE;
+end;
+
+function lua_isnoneornil(L : Plua_State; n : LongInt) : Boolean;
+begin
+  lua_isnoneornil := lua_type(L, n) <= 0;
+end;
+
+procedure lua_pushliteral(L : Plua_State; s : PChar);
+begin
+  lua_pushlstring(L, s, StrLen(s));
+end;
+
+procedure lua_setglobal(L : Plua_State; s : PChar);
+begin
+  lua_setfield(L, LUA_GLOBALSINDEX, s);
+end;
+
+procedure lua_getglobal(L: Plua_State; s: PChar);
+begin
+  lua_getfield(L, LUA_GLOBALSINDEX, s);
+end;
+
+function lua_tostring(L : Plua_State; idx : LongInt) : PChar;
+begin
+  lua_tostring := lua_tolstring(L, idx, nil);
+end;
+
+function lua_open : Plua_State;
+begin
+  lua_open := luaL_newstate;
+end;
+
+procedure lua_getregistry(L : Plua_State);
+begin
+  lua_pushvalue(L, LUA_REGISTRYINDEX);
+end;
+
+function lua_getgccount(L : Plua_State) : LongInt;
+begin
+  lua_getgccount := lua_gc(L, LUA_GCCOUNT, 0);
+end;
+
+
+(*****************************************************************************)
+(*                                  lualib.h                                 *)
+(*****************************************************************************)
+
+procedure lua_assert(x : Boolean);
+begin
+end;
+
+
+(*****************************************************************************)
+(*                                  lauxlib.h    n                           *)
+(*****************************************************************************)
+
+function luaL_getn(L : Plua_State; idx : LongInt) : LongInt;
+begin
+  luaL_getn := lua_objlen(L, idx);
+end;
+
+procedure luaL_setn(L : plua_State; i, j : LongInt);
+begin
+  (* no op *)
+end;
+
+function luaL_argcheck(L : Plua_State; cond : Boolean; numarg : LongInt;
+                       extramsg : PChar): LongInt;
+begin
+  if not cond then
+    luaL_argcheck := luaL_argerror(L, numarg, extramsg)
+  else
+    luaL_argcheck := 0;
+end;
+
+function luaL_checkstring(L : Plua_State; n : LongInt) : PChar;
+begin
+  luaL_checkstring := luaL_checklstring(L, n, nil);
+end;
+
+function luaL_optstring(L : Plua_State; n : LongInt; d : PChar) : PChar;
+begin
+  luaL_optstring := luaL_optlstring(L, n, d, nil);
+end;
+
+function luaL_checkint(L : Plua_State; n : LongInt) : LongInt;
+begin
+  luaL_checkint := luaL_checkinteger(L, n);
+end;
+
+function luaL_optint(L : Plua_State; n, d : LongInt): LongInt;
+begin
+  luaL_optint := luaL_optinteger(L, n, d);
+end;
+
+function luaL_checklong(L : Plua_State; n : LongInt) : LongInt;
+begin
+  luaL_checklong := luaL_checkinteger(L, n);
+end;
+
+function luaL_optlong(L : Plua_State; n : LongInt; d : LongInt) : LongInt;
+begin
+  luaL_optlong := luaL_optinteger(L, n, d);
+end;
+
+function luaL_typename(L : Plua_State; idx : LongInt) : PChar;
+begin
+  luaL_typename := lua_typename( L, lua_type(L, idx) );
+end;
+
+function luaL_dofile(L : Plua_State; fn : PChar) : LongInt;
+begin
+  luaL_dofile := luaL_loadfile(L, fn);
+  if luaL_dofile = 0 then
+    luaL_dofile := lua_pcall(L, 0, 0, 0);
+end;
+
+function luaL_dostring(L : Plua_State; s : PChar) : LongInt;
+begin
+  luaL_dostring := luaL_loadstring(L, s);
+  if luaL_dostring = 0 then
+    luaL_dostring := lua_pcall(L, 0, 0, 0);
+end;
+
+procedure luaL_getmetatable(L : Plua_State; n : PChar);
+begin
+  lua_getfield(L, LUA_REGISTRYINDEX, n);
+end;
+
+procedure luaL_addchar(B : PluaL_Buffer; c : Char);
+begin
+  if not(B^.p < B^.buffer + LUAL_BUFFERSIZE) then
+    luaL_prepbuffer(B);
+  B^.p^ := c;
+  Inc(B^.p);
+end;
+
+procedure luaL_putchar(B : PluaL_Buffer; c : Char);
+begin
+  luaL_addchar(B, c);
+end;
+
+procedure luaL_addsize(B : PluaL_Buffer; n : LongInt);
+begin
+  Inc(B^.p, n);
+end;
+
+function lua_ref(L : Plua_State; lock : Boolean) : LongInt;
+begin
+  if lock then
+    lua_ref := luaL_ref(L, LUA_REGISTRYINDEX)
+  else begin
+    lua_pushstring(L, 'unlocked references are obsolete');
+    lua_error(L);
+    lua_ref := 0;
+  end;
+end;
+
+procedure lua_unref(L : Plua_State; ref : LongInt);
+begin
+  luaL_unref(L, LUA_REGISTRYINDEX, ref);
+end;
+
+procedure lua_getref(L : Plua_State; ref : LongInt);
+begin
+  lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
+end;
+
+
+(******************************************************************************
+* Original copyright for the lua source and headers:
+*  1994-2004 Tecgraf, PUC-Rio.
+*  www.lua.org.
+*
+*
+* Permission is hereby granted, free of charge, to any person obtaining
+* a copy of this software and associated documentation files (the
+* "Software"), to deal in the Software without restriction, including
+* without limitation the rights to use, copy, modify, merge, publish,
+* distribute, sublicense, and/or sell copies of the Software, and to
+* permit persons to whom the Software is furnished to do so, subject to
+* the following conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+******************************************************************************)
+
+end.
+
--- a/hedgewars/hwengine.pas	Sun Mar 21 22:26:12 2010 +0000
+++ b/hedgewars/hwengine.pas	Mon Mar 22 11:52:16 2010 +0000
@@ -348,11 +348,11 @@
     uWorld.freeModule;
     uVisualGears.freeModule;    //stub
     uTeams.freeModule;
-    uStore.freeModule;
+    uStore.freeModule;          //stub
     uStats.freeModule;          //stub
     uSound.freeModule;          //stub
     //uSHA does not need to be freed
-    uRandom.freeModule;     //stub
+    uRandom.freeModule;         //stub
     //uLocale does not need to be freed
     //uLandTemplates does not need to be freed
     //uLandTexture does not need to be freed
@@ -360,12 +360,12 @@
     //uLandGraphics does not need to be freed
     uLand.freeModule;
     uKeys.freeModule;           //stub
-    uIO.freeModule;
+    uIO.freeModule;             //stub
     uGears.freeModule;
     //uGame does not need to be freed
     //uFloat does not need to be freed
-    uCollisions.freeModule;
-    uChat.freeModule;
+    uCollisions.freeModule;     //stub
+    uChat.freeModule;           //stub
     uAmmos.freeModule;
     uAIMisc.freeModule;         //stub
     //uAIAmmoTests does not need to be freed
@@ -373,9 +373,11 @@
     uAI.freeModule;             //stub
 
     uConsole.freeModule;
-    uMisc.freeModule;
     uConsts.freeModule;         //stub
     uScript.freeModule;
+// uMisc closes the debug log.
+    uMisc.freeModule;
+
 end;
 
 /////////////////////////
--- a/hedgewars/uScript.pas	Sun Mar 21 22:26:12 2010 +0000
+++ b/hedgewars/uScript.pas	Mon Mar 22 11:52:16 2010 +0000
@@ -1,857 +1,857 @@
-(*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- *)
-
-{$INCLUDE "options.inc"}
-
-unit uScript;
-interface
-
-procedure ScriptPrintStack;
-procedure ScriptClearStack;
-
-procedure ScriptLoad(name : shortstring);
-procedure ScriptOnGameInit;
-
-procedure ScriptCall(fname : shortstring);
-function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
-function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
-function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
-function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
-function ScriptExists(fname : shortstring) : boolean;
-
-procedure initModule;
-procedure freeModule;
-
-implementation
-{$IFNDEF IPHONEOS}
-uses LuaPas in 'LuaPas.pas',
-    uConsole,
-    uMisc,
-    uConsts,
-    uGears,
-    uFloat,
-    uWorld,
-    uAmmos,
-    uSound,
-    uTeams,
-    uKeys,
-    typinfo;
-    
-var luaState : Plua_State;
-    ScriptAmmoStore : shortstring;
-    ScriptLoaded : boolean;
-    
-procedure ScriptPrepareAmmoStore; forward;
-procedure ScriptApplyAmmoStore; forward;
-procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay: Byte); forward;
-
-// wrapped calls //
-
-// functions called from lua:
-// function(L : Plua_State) : LongInt; Cdecl;
-// where L contains the state, returns the number of return values on the stack
-// call lua_gettop(L) to receive number of parameters passed
-
-function lc_writelntoconsole(L : Plua_State) : LongInt; Cdecl;
-begin
-    if lua_gettop(L) = 1 then
-        begin
-        WriteLnToConsole('LUA: ' + lua_tostring(L ,1));
-        end
-    else
-        WriteLnToConsole('LUA: Wrong number of parameters passed to WriteLnToConsole!');
-    lc_writelntoconsole:= 0;
-end;
-
-function lc_parsecommand(L : Plua_State) : LongInt; Cdecl;
-begin
-    if lua_gettop(L) = 1 then
-        begin
-        ParseCommand(lua_tostring(L ,1), true);
-        end
-    else
-        WriteLnToConsole('LUA: Wrong number of parameters passed to ParseCommand!');
-    lc_parsecommand:= 0;
-end;
-
-function lc_showmission(L : Plua_State) : LongInt; Cdecl;
-begin
-    if lua_gettop(L) = 5 then
-        begin
-        ShowMission(lua_tostring(L, 1), lua_tostring(L, 2), lua_tostring(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
-        end
-    else
-        WriteLnToConsole('LUA: Wrong number of parameters passed to ShowMission!');
-    lc_showmission:= 0;
-end;
-
-function lc_hidemission(L : Plua_State) : LongInt; Cdecl;
-begin
-    HideMission;
-    lc_hidemission:= 0;
-end;
-
-function lc_addgear(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-    x, y, s, t: LongInt;
-    dx, dy: hwFloat;
-    gt: TGearType;
-begin
-    if lua_gettop(L) <> 7 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to AddGear!');
-        lua_pushnil(L); // return value on stack (nil)
-        end
-    else
-        begin
-        x:= lua_tointeger(L, 1);
-        y:= lua_tointeger(L, 2);
-        gt:= TGearType(lua_tointeger(L, 3));
-        s:= lua_tointeger(L, 4);
-        dx:= int2hwFloat(round(lua_tonumber(L, 5) * 1000)) / 1000;
-        dy:= int2hwFloat(round(lua_tonumber(L, 6) * 1000)) / 1000;
-        t:= lua_tointeger(L, 7);
-
-        gear:= AddGear(x, y, gt, s, dx, dy, t);
-        lua_pushnumber(L, gear^.uid)
-        end;
-    lc_addgear:= 1; // 1 return value
-end;
-
-function lc_getgeartype(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if lua_gettop(L) <> 1 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to GetGearType!');
-        lua_pushnil(L); // return value on stack (nil)
-        end
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, ord(gear^.Kind))
-        else
-            lua_pushnil(L);
-        end;
-    lc_getgeartype:= 1
-end;
-
-function lc_gethogclan(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if lua_gettop(L) <> 1 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to GetHogClan!');
-        lua_pushnil(L); // return value on stack (nil)
-        end
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-            begin
-            lua_pushinteger(L, PHedgehog(gear^.Hedgehog)^.Team^.Clan^.ClanIndex)
-            end
-        else
-            lua_pushnil(L);
-        end;
-    lc_gethogclan:= 1
-end;
-
-function lc_gethogname(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if lua_gettop(L) <> 1 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to GetHogName!');
-        lua_pushnil(L); // return value on stack (nil)
-        end
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-            begin
-            lua_pushstring(L, str2pchar(PHedgehog(gear^.Hedgehog)^.Name))
-            end
-        else
-            lua_pushnil(L);
-        end;
-    lc_gethogname:= 1
-end;
-
-function lc_getx(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if lua_gettop(L) <> 1 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to GetX!');
-        lua_pushnil(L); // return value on stack (nil)
-        end
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushnumber(L, hwRound(gear^.X))
-        else
-            lua_pushnil(L);
-        end;
-    lc_getx:= 1
-end;
-
-function lc_gety(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if lua_gettop(L) <> 1 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to GetY!');
-        lua_pushnil(L); // return value on stack (nil)
-        end
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushnumber(L, hwRound(gear^.Y))
-        else
-            lua_pushnil(L);
-        end;
-    lc_gety:= 1
-end;
-
-function lc_copypv(L : Plua_State) : LongInt; Cdecl;
-var gears, geard : PGear;
-begin
-    if lua_gettop(L) <> 2 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to CopyPV!');
-        end
-    else
-        begin
-        gears:= GearByUID(lua_tointeger(L, 1));
-        geard:= GearByUID(lua_tointeger(L, 2));
-        if (gears <> nil) and (geard <> nil) then
-            begin
-            geard^.X:= gears^.X;
-            geard^.Y:= gears^.Y;
-            geard^.dX:= gears^.dX;
-            geard^.dY:= gears^.dY;
-            end
-        end;
-    lc_copypv:= 1
-end;
-
-function lc_copypv2(L : Plua_State) : LongInt; Cdecl;
-var gears, geard : PGear;
-begin
-    if lua_gettop(L) <> 2 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to CopyPV2!');
-        end
-    else
-        begin
-        gears:= GearByUID(lua_tointeger(L, 1));
-        geard:= GearByUID(lua_tointeger(L, 2));
-        if (gears <> nil) and (geard <> nil) then
-            begin
-            geard^.X:= gears^.X;
-            geard^.Y:= gears^.Y;
-            geard^.dX:= gears^.dX * 2;
-            geard^.dY:= gears^.dY * 2;
-            end
-        end;
-    lc_copypv2:= 1
-end;
-
-function lc_followgear(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if lua_gettop(L) <> 1 then
-        WriteLnToConsole('LUA: Wrong number of parameters passed to FollowGear!')
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then FollowGear:= gear
-        end;
-    lc_followgear:= 0
-end;
-
-function lc_sethealth(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if lua_gettop(L) <> 2 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to SetHealth!');
-        end
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then gear^.Health:= lua_tointeger(L, 2)
-        end;
-    lc_sethealth:= 0
-end;
-
-function lc_setstate(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if lua_gettop(L) <> 2 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to SetState!');
-        end
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then gear^.State:= lua_tointeger(L, 2)
-        end;
-    lc_setstate:= 0
-end;
-
-function lc_getstate(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if lua_gettop(L) <> 1 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to GetState!');
-        end
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, gear^.State)
-        else
-            lua_pushnil(L)
-        end;
-    lc_getstate:= 1
-end;
-
-function lc_settag(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if lua_gettop(L) <> 2 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to SetTag!');
-        end
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then gear^.Tag:= lua_tointeger(L, 2)
-        end;
-    lc_settag:= 0
-end;
-
-function lc_endgame(L : Plua_State) : LongInt; Cdecl;
-begin
-    GameState:= gsExit;
-    lc_endgame:= 0
-end;
-
-function lc_findplace(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-    fall: boolean;
-    left, right: LongInt;
-begin
-    if lua_gettop(L) <> 4 then
-        WriteLnToConsole('LUA: Wrong number of parameters passed to FindPlace!')
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        fall:= lua_toboolean(L, 2);
-        left:= lua_tointeger(L, 3);
-        right:= lua_tointeger(L, 4);
-        if gear <> nil then
-            FindPlace(gear, fall, left, right)
-        end;
-    lc_findplace:= 0
-end;
-
-function lc_playsound(L : Plua_State) : LongInt; Cdecl;
-begin
-    if lua_gettop(L) <> 1 then
-        WriteLnToConsole('LUA: Wrong number of parameters passed to PlaySound!')
-    else
-        PlaySound(TSound(lua_tointeger(L, 1)));
-    lc_playsound:= 0;
-end;
-
-function lc_addteam(L : Plua_State) : LongInt; Cdecl;
-begin
-    if lua_gettop(L) <> 5 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to AddTeam!');
-        //lua_pushnil(L)
-        end
-    else
-        begin
-        ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true);
-        ParseCommand('grave ' + lua_tostring(L, 3), true);
-        ParseCommand('fort ' + lua_tostring(L, 4), true);
-        ParseCommand('voicepack ' + lua_tostring(L, 5), true);
-        CurrentTeam^.Binds:= DefaultBinds
-        // fails on x64
-        //lua_pushinteger(L, LongInt(CurrentTeam));
-        end;
-    lc_addteam:= 0;//1;
-end;
-
-function lc_addhog(L : Plua_State) : LongInt; Cdecl;
-begin
-    if lua_gettop(L) <> 4 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to AddHog!');
-        lua_pushnil(L)
-        end
-    else
-        begin
-        ParseCommand('addhh ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 3) + ' ' + lua_tostring(L, 1), true);
-        ParseCommand('hat ' + lua_tostring(L, 4), true);
-        lua_pushinteger(L, CurrentHedgehog^.Gear^.uid);
-        end;
-    lc_addhog:= 1;
-end;
-
-function lc_getgearposition(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if lua_gettop(L) <> 1 then
-        begin
-        WriteLnToConsole('LUA: Wrong number of parameters passed to GetGearPosition!');
-        lua_pushnil(L);
-        lua_pushnil(L)
-        end
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            lua_pushinteger(L, hwRound(gear^.X));
-            lua_pushinteger(L, hwRound(gear^.Y))
-            end
-        end;
-    lc_getgearposition:= 2;
-end;
-
-function lc_setgearposition(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-    x, y: LongInt;
-begin
-    if lua_gettop(L) <> 3 then
-        WriteLnToConsole('LUA: Wrong number of parameters passed to SetGearPosition!')
-    else
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            x:= lua_tointeger(L, 2);
-            y:= lua_tointeger(L, 3);
-            gear^.X:= int2hwfloat(x);
-            gear^.Y:= int2hwfloat(y);
-            end
-        end;
-    lc_setgearposition:= 0
-end;
-
-function lc_setammo(L : Plua_State) : LongInt; Cdecl;
-begin
-    if lua_gettop(L) <> 4 then
-        WriteLnToConsole('LUA: Wrong number of parameters passed to SetAmmo!')
-    else
-        begin
-        ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
-        end;
-    lc_setammo:= 0
-end;
-///////////////////
-
-procedure ScriptPrintStack;
-var n, i : LongInt;
-begin
-    n:= lua_gettop(luaState);
-    WriteLnToConsole('LUA: Stack (' + inttostr(n) + ' elements):');
-    for i:= 1 to n do
-        if not lua_isboolean(luaState, i) then
-            WriteLnToConsole('LUA:  ' + inttostr(i) + ': ' + lua_tostring(luaState, i))
-        else if lua_toboolean(luaState, i) then
-            WriteLnToConsole('LUA:  ' + inttostr(i) + ': true')
-        else
-            WriteLnToConsole('LUA:  ' + inttostr(i) + ': false');
-end;
-
-procedure ScriptClearStack;
-begin
-lua_settop(luaState, 0)
-end;
-
-procedure ScriptSetNil(name : shortstring);
-begin
-lua_pushnil(luaState);
-lua_setglobal(luaState, Str2PChar(name));
-end;
-
-procedure ScriptSetInteger(name : shortstring; value : LongInt);
-begin
-lua_pushinteger(luaState, value);
-lua_setglobal(luaState, Str2PChar(name));
-end;
-
-procedure ScriptSetString(name : shortstring; value : shortstring);
-begin
-lua_pushstring(luaState, Str2PChar(value));
-lua_setglobal(luaState, Str2PChar(name));
-end;
-
-function ScriptGetInteger(name : shortstring) : LongInt;
-begin
-lua_getglobal(luaState, Str2PChar(name));
-ScriptGetInteger:= lua_tointeger(luaState, -1);
-lua_pop(luaState, 1);
-end;
-
-function ScriptGetString(name : shortstring) : shortstring;
-begin
-lua_getglobal(luaState, Str2PChar(name));
-ScriptGetString:= lua_tostring(luaState, -1);
-lua_pop(luaState, 1);
-end;
-
-procedure ScriptOnGameInit;
-var s, t : ansistring;
-begin
-// not required if there is no script to run
-if not ScriptLoaded then
-    exit;
-
-// push game variables so they may be modified by the script
-ScriptSetInteger('GameFlags', GameFlags);
-ScriptSetString('Seed', cSeed);
-ScriptSetInteger('TurnTime', cHedgehogTurnTime);
-ScriptSetInteger('CaseFreq', cCaseFactor);
-ScriptSetInteger('LandAdds', cLandAdditions);
-ScriptSetInteger('Explosives', cExplosives);
-ScriptSetInteger('Delay', cInactDelay);
-ScriptSetString('Map', '');
-ScriptSetString('Theme', '');
-
-// import locale
-s:= cLocaleFName;
-SplitByChar(s, t, '.');
-ScriptSetString('L', s);
-
-ScriptCall('onGameInit');
-
-// pop game variables
-ParseCommand('seed ' + ScriptGetString('Seed'), true);
-ParseCommand('$gmflags ' + ScriptGetString('GameFlags'), true);
-ParseCommand('$turntime ' + ScriptGetString('TurnTime'), true);
-ParseCommand('$casefreq ' + ScriptGetString('CaseFreq'), true);
-ParseCommand('$landadds ' + ScriptGetString('LandAdds'), true);
-ParseCommand('$explosives ' + ScriptGetString('Explosives'), true);
-ParseCommand('$delay ' + ScriptGetString('Delay'), true);
-if ScriptGetString('Map') <> '' then
-    ParseCommand('map ' + ScriptGetString('Map'), true);
-if ScriptGetString('Theme') <> '' then
-    ParseCommand('theme ' + ScriptGetString('Theme'), true);    
-
-if ScriptExists('onAmmoStoreInit') then
-    begin
-    ScriptPrepareAmmoStore;
-    ScriptCall('onAmmoStoreInit');
-    ScriptApplyAmmoStore
-    end;
-
-ScriptSetInteger('ClansCount', ClansCount)
-end;
-
-procedure ScriptLoad(name : shortstring);
-var ret : LongInt;
-begin
-ret:= luaL_loadfile(luaState, Str2PChar(name));
-if ret <> 0 then
-    WriteLnToConsole('LUA: Failed to load ' + name + '(error ' + IntToStr(ret) + ')')
-else
-    begin
-    WriteLnToConsole('LUA: ' + name + ' loaded');
-    // call the script file
-    lua_pcall(luaState, 0, 0, 0);
-    ScriptLoaded:= true
-    end
-end;
-
-procedure SetGlobals;
-begin
-ScriptSetInteger('TurnTimeLeft', TurnTimeLeft);
-if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then
-    ScriptSetInteger('CurrentHedgehog', CurrentHedgehog^.Gear^.UID)
-else
-    ScriptSetNil('CurrentHedgehog');
-end;
-
-procedure GetGlobals;
-begin
-TurnTimeLeft:= ScriptGetInteger('TurnTimeLeft');
-end;
-
-procedure ScriptCall(fname : shortstring);
-begin
-if not ScriptLoaded or not ScriptExists(fname) then
-    exit;
-SetGlobals;
-lua_getglobal(luaState, Str2PChar(fname));
-if lua_pcall(luaState, 0, 0, 0) <> 0 then
-    begin
-    WriteLnToConsole('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
-    lua_pop(luaState, 1)
-    end;
-GetGlobals;
-end;
-
-function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
-begin
-ScriptCall:= ScriptCall(fname, par1, 0, 0, 0)
-end;
-
-function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
-begin
-ScriptCall:= ScriptCall(fname, par1, par2, 0, 0)
-end;
-
-function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
-begin
-ScriptCall:= ScriptCall(fname, par1, par2, par3, 0)
-end;
-
-function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
-begin
-if not ScriptLoaded or not ScriptExists(fname) then
-    exit;
-SetGlobals;
-lua_getglobal(luaState, Str2PChar(fname));
-lua_pushinteger(luaState, par1);
-lua_pushinteger(luaState, par2);
-lua_pushinteger(luaState, par3);
-lua_pushinteger(luaState, par4);
-ScriptCall:= 0;
-if lua_pcall(luaState, 4, 1, 0) <> 0 then
-    begin
-    WriteLnToConsole('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
-    lua_pop(luaState, 1)
-    end
-else
-    begin
-    ScriptCall:= lua_tointeger(luaState, -1);
-    lua_pop(luaState, 1)
-    end;
-GetGlobals;
-end;
-
-function ScriptExists(fname : shortstring) : boolean;
-begin
-if not ScriptLoaded then
-    begin
-    ScriptExists:= false;
-    exit
-    end;
-lua_getglobal(luaState, Str2PChar(fname));
-ScriptExists:= not lua_isnoneornil(luaState, -1);
-lua_pop(luaState, -1)
-end;
-
-procedure ScriptPrepareAmmoStore;
-var i: ShortInt;
-begin
-// reset ammostore (quite unclean, but works?)
-uAmmos.freeModule;
-uAmmos.initModule;
-ScriptAmmoStore:= '';
-for i:=1 to ord(High(TAmmoType)) do
-    ScriptAmmoStore:= ScriptAmmoStore + '0000';
-end;
-
-procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay: Byte);
-begin
-if (ord(ammo) < 1) or (count > 9) or (count < 0) or (propability < 0) or (propability > 8) or (delay < 0) or (delay > 9)then
-    exit;
-ScriptAmmoStore[ord(ammo)]:= inttostr(count)[1];
-ScriptAmmoStore[ord(ammo) + ord(high(TAmmoType))]:= inttostr(propability)[1];
-ScriptAmmoStore[ord(ammo) + 2 * ord(high(TAmmoType))]:= inttostr(delay)[1];
-end;
-
-procedure ScriptApplyAmmoStore;
-var i : LongInt;
-begin
-for i:= 0 to Pred(TeamsCount) do
-    AddAmmoStore(ScriptAmmoStore);
-end;
-
-// small helper functions making registering enums a lot easier
-function str(const en : TGearType) : shortstring; overload;
-begin
-str:= GetEnumName(TypeInfo(TGearType), ord(en))
-end;
-
-function str(const en : TSound) : shortstring; overload;
-begin
-str:= GetEnumName(TypeInfo(TSound), ord(en))
-end;
-
-function str(const en : TAmmoType) : shortstring; overload;
-begin
-str:= GetEnumName(TypeInfo(TAmmoType), ord(en))
-end;
-///////////////////
-
-procedure initModule;
-var at : TGearType;
-    am : TAmmoType;
-    st : TSound;
-begin
-// initialize lua
-luaState:= lua_open;
-
-// open internal libraries
-luaopen_base(luaState);
-luaopen_string(luaState);
-luaopen_math(luaState);
-
-// import some variables
-ScriptSetInteger('LAND_WIDTH', LAND_WIDTH);
-ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT);
-
-// import game flags
-ScriptSetInteger('gfForts', gfForts);
-ScriptSetInteger('gfMultiWeapon', gfMultiWeapon);
-ScriptSetInteger('gfSolidLand', gfSolidLand);
-ScriptSetInteger('gfBorder', gfBorder);
-ScriptSetInteger('gfDivideTeams', gfDivideTeams);
-ScriptSetInteger('gfLowGravity', gfLowGravity);
-ScriptSetInteger('gfLaserSight', gfLaserSight);
-ScriptSetInteger('gfInvulnerable', gfInvulnerable);
-ScriptSetInteger('gfMines', gfMines);
-ScriptSetInteger('gfVampiric', gfVampiric);
-ScriptSetInteger('gfKarma', gfKarma);
-ScriptSetInteger('gfArtillery', gfArtillery);
-ScriptSetInteger('gfOneClanMode', gfOneClanMode);
-ScriptSetInteger('gfRandomOrder', gfRandomOrder);
-ScriptSetInteger('gfKing', gfKing);
-ScriptSetInteger('gfPlaceHog', gfPlaceHog);
-ScriptSetInteger('gfSharedAmmo', gfSharedAmmo);
-ScriptSetInteger('gfDisableGirders', gfDisableGirders);
-ScriptSetInteger('gfExplosives', gfExplosives);
-
-// register gear types
-for at:= Low(TGearType) to High(TGearType) do
-    ScriptSetInteger(str(at), ord(at));
-
-// register sounds
-for st:= Low(TSound) to High(TSound) do
-    ScriptSetInteger(str(st), ord(st));
-
-// register ammo types
-for am:= Low(TAmmoType) to High(TAmmoType) do
-    ScriptSetInteger(str(am), ord(am));
-    
-// register functions
-lua_register(luaState, 'AddGear', @lc_addgear);
-lua_register(luaState, 'WriteLnToConsole', @lc_writelntoconsole);
-lua_register(luaState, 'GetGearType', @lc_getgeartype);
-lua_register(luaState, 'EndGame', @lc_endgame);
-lua_register(luaState, 'FindPlace', @lc_findplace);
-lua_register(luaState, 'SetGearPosition', @lc_setgearposition);
-lua_register(luaState, 'GetGearPosition', @lc_getgearposition);
-lua_register(luaState, 'ParseCommand', @lc_parsecommand);
-lua_register(luaState, 'ShowMission', @lc_showmission);
-lua_register(luaState, 'HideMission', @lc_hidemission);
-lua_register(luaState, 'SetAmmo', @lc_setammo);
-lua_register(luaState, 'PlaySound', @lc_playsound);
-lua_register(luaState, 'AddTeam', @lc_addteam);
-lua_register(luaState, 'AddHog', @lc_addhog);
-lua_register(luaState, 'SetHealth', @lc_sethealth);
-lua_register(luaState, 'GetHogClan', @lc_gethogclan);
-lua_register(luaState, 'GetHogName', @lc_gethogname);
-lua_register(luaState, 'GetX', @lc_getx);
-lua_register(luaState, 'GetY', @lc_gety);
-lua_register(luaState, 'CopyPV', @lc_copypv);
-lua_register(luaState, 'CopyPV2', @lc_copypv2);
-lua_register(luaState, 'FollowGear', @lc_followgear);
-lua_register(luaState, 'SetState', @lc_setstate);
-lua_register(luaState, 'GetState', @lc_getstate);
-lua_register(luaState, 'SetTag', @lc_settag);
-
-
-ScriptClearStack; // just to be sure stack is empty
-ScriptLoaded:= false;
-end;
-
-procedure freeModule;
-begin
-lua_close(luaState);
-end;
-
-{$ELSE}
-procedure ScriptPrintStack;
-begin
-end;
-
-procedure ScriptClearStack;
-begin
-end;
-
-procedure ScriptLoad(name : shortstring);
-begin
-end;
-
-procedure ScriptOnGameInit;
-begin
-end;
-
-procedure ScriptCall(fname : shortstring);
-begin
-end;
-
-function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
-begin
-ScriptCall:= 0
-end;
-
-function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
-begin
-ScriptCall:= 0
-end;
-
-function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
-begin
-ScriptCall:= 0
-end;
-
-function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
-begin
-ScriptCall:= 0
-end;
-
-function ScriptExists(fname : shortstring) : boolean;
-begin
-ScriptExists:= false
-end;
-
-procedure initModule;
-begin
-end;
-
-procedure freeModule;
-begin
-end;
-
-{$ENDIF}
-end.
+(*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *)
+
+{$INCLUDE "options.inc"}
+
+unit uScript;
+interface
+
+procedure ScriptPrintStack;
+procedure ScriptClearStack;
+
+procedure ScriptLoad(name : shortstring);
+procedure ScriptOnGameInit;
+
+procedure ScriptCall(fname : shortstring);
+function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
+function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
+function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
+function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
+function ScriptExists(fname : shortstring) : boolean;
+
+procedure initModule;
+procedure freeModule;
+
+implementation
+{$IFNDEF IPHONEOS}
+uses LuaPas in 'LuaPas.pas',
+    uConsole,
+    uMisc,
+    uConsts,
+    uGears,
+    uFloat,
+    uWorld,
+    uAmmos,
+    uSound,
+    uTeams,
+    uKeys,
+    typinfo;
+    
+var luaState : Plua_State;
+    ScriptAmmoStore : shortstring;
+    ScriptLoaded : boolean;
+    
+procedure ScriptPrepareAmmoStore; forward;
+procedure ScriptApplyAmmoStore; forward;
+procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay: Byte); forward;
+
+// wrapped calls //
+
+// functions called from lua:
+// function(L : Plua_State) : LongInt; Cdecl;
+// where L contains the state, returns the number of return values on the stack
+// call lua_gettop(L) to receive number of parameters passed
+
+function lc_writelntoconsole(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) = 1 then
+        begin
+        WriteLnToConsole('LUA: ' + lua_tostring(L ,1));
+        end
+    else
+        WriteLnToConsole('LUA: Wrong number of parameters passed to WriteLnToConsole!');
+    lc_writelntoconsole:= 0;
+end;
+
+function lc_parsecommand(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) = 1 then
+        begin
+        ParseCommand(lua_tostring(L ,1), true);
+        end
+    else
+        WriteLnToConsole('LUA: Wrong number of parameters passed to ParseCommand!');
+    lc_parsecommand:= 0;
+end;
+
+function lc_showmission(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) = 5 then
+        begin
+        ShowMission(lua_tostring(L, 1), lua_tostring(L, 2), lua_tostring(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
+        end
+    else
+        WriteLnToConsole('LUA: Wrong number of parameters passed to ShowMission!');
+    lc_showmission:= 0;
+end;
+
+function lc_hidemission(L : Plua_State) : LongInt; Cdecl;
+begin
+    HideMission;
+    lc_hidemission:= 0;
+end;
+
+function lc_addgear(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+    x, y, s, t: LongInt;
+    dx, dy: hwFloat;
+    gt: TGearType;
+begin
+    if lua_gettop(L) <> 7 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to AddGear!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else
+        begin
+        x:= lua_tointeger(L, 1);
+        y:= lua_tointeger(L, 2);
+        gt:= TGearType(lua_tointeger(L, 3));
+        s:= lua_tointeger(L, 4);
+        dx:= int2hwFloat(round(lua_tonumber(L, 5) * 1000)) / 1000;
+        dy:= int2hwFloat(round(lua_tonumber(L, 6) * 1000)) / 1000;
+        t:= lua_tointeger(L, 7);
+
+        gear:= AddGear(x, y, gt, s, dx, dy, t);
+        lua_pushnumber(L, gear^.uid)
+        end;
+    lc_addgear:= 1; // 1 return value
+end;
+
+function lc_getgeartype(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to GetGearType!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then
+            lua_pushinteger(L, ord(gear^.Kind))
+        else
+            lua_pushnil(L);
+        end;
+    lc_getgeartype:= 1
+end;
+
+function lc_gethogclan(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to GetHogClan!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
+            begin
+            lua_pushinteger(L, PHedgehog(gear^.Hedgehog)^.Team^.Clan^.ClanIndex)
+            end
+        else
+            lua_pushnil(L);
+        end;
+    lc_gethogclan:= 1
+end;
+
+function lc_gethogname(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to GetHogName!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
+            begin
+            lua_pushstring(L, str2pchar(PHedgehog(gear^.Hedgehog)^.Name))
+            end
+        else
+            lua_pushnil(L);
+        end;
+    lc_gethogname:= 1
+end;
+
+function lc_getx(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to GetX!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then
+            lua_pushnumber(L, hwRound(gear^.X))
+        else
+            lua_pushnil(L);
+        end;
+    lc_getx:= 1
+end;
+
+function lc_gety(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to GetY!');
+        lua_pushnil(L); // return value on stack (nil)
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then
+            lua_pushnumber(L, hwRound(gear^.Y))
+        else
+            lua_pushnil(L);
+        end;
+    lc_gety:= 1
+end;
+
+function lc_copypv(L : Plua_State) : LongInt; Cdecl;
+var gears, geard : PGear;
+begin
+    if lua_gettop(L) <> 2 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to CopyPV!');
+        end
+    else
+        begin
+        gears:= GearByUID(lua_tointeger(L, 1));
+        geard:= GearByUID(lua_tointeger(L, 2));
+        if (gears <> nil) and (geard <> nil) then
+            begin
+            geard^.X:= gears^.X;
+            geard^.Y:= gears^.Y;
+            geard^.dX:= gears^.dX;
+            geard^.dY:= gears^.dY;
+            end
+        end;
+    lc_copypv:= 1
+end;
+
+function lc_copypv2(L : Plua_State) : LongInt; Cdecl;
+var gears, geard : PGear;
+begin
+    if lua_gettop(L) <> 2 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to CopyPV2!');
+        end
+    else
+        begin
+        gears:= GearByUID(lua_tointeger(L, 1));
+        geard:= GearByUID(lua_tointeger(L, 2));
+        if (gears <> nil) and (geard <> nil) then
+            begin
+            geard^.X:= gears^.X;
+            geard^.Y:= gears^.Y;
+            geard^.dX:= gears^.dX * 2;
+            geard^.dY:= gears^.dY * 2;
+            end
+        end;
+    lc_copypv2:= 1
+end;
+
+function lc_followgear(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        WriteLnToConsole('LUA: Wrong number of parameters passed to FollowGear!')
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then FollowGear:= gear
+        end;
+    lc_followgear:= 0
+end;
+
+function lc_sethealth(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 2 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to SetHealth!');
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then gear^.Health:= lua_tointeger(L, 2)
+        end;
+    lc_sethealth:= 0
+end;
+
+function lc_setstate(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 2 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to SetState!');
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then gear^.State:= lua_tointeger(L, 2)
+        end;
+    lc_setstate:= 0
+end;
+
+function lc_getstate(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to GetState!');
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then
+            lua_pushinteger(L, gear^.State)
+        else
+            lua_pushnil(L)
+        end;
+    lc_getstate:= 1
+end;
+
+function lc_settag(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+    if lua_gettop(L) <> 2 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to SetTag!');
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then gear^.Tag:= lua_tointeger(L, 2)
+        end;
+    lc_settag:= 0
+end;
+
+function lc_endgame(L : Plua_State) : LongInt; Cdecl;
+begin
+    GameState:= gsExit;
+    lc_endgame:= 0
+end;
+
+function lc_findplace(L : Plua_State) : LongInt; Cdecl;
+var gear: PGear;
+    fall: boolean;
+    left, right: LongInt;
+begin
+    if lua_gettop(L) <> 4 then
+        WriteLnToConsole('LUA: Wrong number of parameters passed to FindPlace!')
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        fall:= lua_toboolean(L, 2);
+        left:= lua_tointeger(L, 3);
+        right:= lua_tointeger(L, 4);
+        if gear <> nil then
+            FindPlace(gear, fall, left, right)
+        end;
+    lc_findplace:= 0
+end;
+
+function lc_playsound(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 1 then
+        WriteLnToConsole('LUA: Wrong number of parameters passed to PlaySound!')
+    else
+        PlaySound(TSound(lua_tointeger(L, 1)));
+    lc_playsound:= 0;
+end;
+
+function lc_addteam(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 5 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to AddTeam!');
+        //lua_pushnil(L)
+        end
+    else
+        begin
+        ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true);
+        ParseCommand('grave ' + lua_tostring(L, 3), true);
+        ParseCommand('fort ' + lua_tostring(L, 4), true);
+        ParseCommand('voicepack ' + lua_tostring(L, 5), true);
+        CurrentTeam^.Binds:= DefaultBinds
+        // fails on x64
+        //lua_pushinteger(L, LongInt(CurrentTeam));
+        end;
+    lc_addteam:= 0;//1;
+end;
+
+function lc_addhog(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 4 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to AddHog!');
+        lua_pushnil(L)
+        end
+    else
+        begin
+        ParseCommand('addhh ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 3) + ' ' + lua_tostring(L, 1), true);
+        ParseCommand('hat ' + lua_tostring(L, 4), true);
+        lua_pushinteger(L, CurrentHedgehog^.Gear^.uid);
+        end;
+    lc_addhog:= 1;
+end;
+
+function lc_getgearposition(L : Plua_State) : LongInt; Cdecl;
+var gear: PGear;
+begin
+    if lua_gettop(L) <> 1 then
+        begin
+        WriteLnToConsole('LUA: Wrong number of parameters passed to GetGearPosition!');
+        lua_pushnil(L);
+        lua_pushnil(L)
+        end
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then
+            begin
+            lua_pushinteger(L, hwRound(gear^.X));
+            lua_pushinteger(L, hwRound(gear^.Y))
+            end
+        end;
+    lc_getgearposition:= 2;
+end;
+
+function lc_setgearposition(L : Plua_State) : LongInt; Cdecl;
+var gear: PGear;
+    x, y: LongInt;
+begin
+    if lua_gettop(L) <> 3 then
+        WriteLnToConsole('LUA: Wrong number of parameters passed to SetGearPosition!')
+    else
+        begin
+        gear:= GearByUID(lua_tointeger(L, 1));
+        if gear <> nil then
+            begin
+            x:= lua_tointeger(L, 2);
+            y:= lua_tointeger(L, 3);
+            gear^.X:= int2hwfloat(x);
+            gear^.Y:= int2hwfloat(y);
+            end
+        end;
+    lc_setgearposition:= 0
+end;
+
+function lc_setammo(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 4 then
+        WriteLnToConsole('LUA: Wrong number of parameters passed to SetAmmo!')
+    else
+        begin
+        ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
+        end;
+    lc_setammo:= 0
+end;
+///////////////////
+
+procedure ScriptPrintStack;
+var n, i : LongInt;
+begin
+    n:= lua_gettop(luaState);
+    WriteLnToConsole('LUA: Stack (' + inttostr(n) + ' elements):');
+    for i:= 1 to n do
+        if not lua_isboolean(luaState, i) then
+            WriteLnToConsole('LUA:  ' + inttostr(i) + ': ' + lua_tostring(luaState, i))
+        else if lua_toboolean(luaState, i) then
+            WriteLnToConsole('LUA:  ' + inttostr(i) + ': true')
+        else
+            WriteLnToConsole('LUA:  ' + inttostr(i) + ': false');
+end;
+
+procedure ScriptClearStack;
+begin
+lua_settop(luaState, 0)
+end;
+
+procedure ScriptSetNil(name : shortstring);
+begin
+lua_pushnil(luaState);
+lua_setglobal(luaState, Str2PChar(name));
+end;
+
+procedure ScriptSetInteger(name : shortstring; value : LongInt);
+begin
+lua_pushinteger(luaState, value);
+lua_setglobal(luaState, Str2PChar(name));
+end;
+
+procedure ScriptSetString(name : shortstring; value : shortstring);
+begin
+lua_pushstring(luaState, Str2PChar(value));
+lua_setglobal(luaState, Str2PChar(name));
+end;
+
+function ScriptGetInteger(name : shortstring) : LongInt;
+begin
+lua_getglobal(luaState, Str2PChar(name));
+ScriptGetInteger:= lua_tointeger(luaState, -1);
+lua_pop(luaState, 1);
+end;
+
+function ScriptGetString(name : shortstring) : shortstring;
+begin
+lua_getglobal(luaState, Str2PChar(name));
+ScriptGetString:= lua_tostring(luaState, -1);
+lua_pop(luaState, 1);
+end;
+
+procedure ScriptOnGameInit;
+var s, t : ansistring;
+begin
+// not required if there is no script to run
+if not ScriptLoaded then
+    exit;
+
+// push game variables so they may be modified by the script
+ScriptSetInteger('GameFlags', GameFlags);
+ScriptSetString('Seed', cSeed);
+ScriptSetInteger('TurnTime', cHedgehogTurnTime);
+ScriptSetInteger('CaseFreq', cCaseFactor);
+ScriptSetInteger('LandAdds', cLandAdditions);
+ScriptSetInteger('Explosives', cExplosives);
+ScriptSetInteger('Delay', cInactDelay);
+ScriptSetString('Map', '');
+ScriptSetString('Theme', '');
+
+// import locale
+s:= cLocaleFName;
+SplitByChar(s, t, '.');
+ScriptSetString('L', s);
+
+ScriptCall('onGameInit');
+
+// pop game variables
+ParseCommand('seed ' + ScriptGetString('Seed'), true);
+ParseCommand('$gmflags ' + ScriptGetString('GameFlags'), true);
+ParseCommand('$turntime ' + ScriptGetString('TurnTime'), true);
+ParseCommand('$casefreq ' + ScriptGetString('CaseFreq'), true);
+ParseCommand('$landadds ' + ScriptGetString('LandAdds'), true);
+ParseCommand('$explosives ' + ScriptGetString('Explosives'), true);
+ParseCommand('$delay ' + ScriptGetString('Delay'), true);
+if ScriptGetString('Map') <> '' then
+    ParseCommand('map ' + ScriptGetString('Map'), true);
+if ScriptGetString('Theme') <> '' then
+    ParseCommand('theme ' + ScriptGetString('Theme'), true);    
+
+if ScriptExists('onAmmoStoreInit') then
+    begin
+    ScriptPrepareAmmoStore;
+    ScriptCall('onAmmoStoreInit');
+    ScriptApplyAmmoStore
+    end;
+
+ScriptSetInteger('ClansCount', ClansCount)
+end;
+
+procedure ScriptLoad(name : shortstring);
+var ret : LongInt;
+begin
+ret:= luaL_loadfile(luaState, Str2PChar(name));
+if ret <> 0 then
+    WriteLnToConsole('LUA: Failed to load ' + name + '(error ' + IntToStr(ret) + ')')
+else
+    begin
+    WriteLnToConsole('LUA: ' + name + ' loaded');
+    // call the script file
+    lua_pcall(luaState, 0, 0, 0);
+    ScriptLoaded:= true
+    end
+end;
+
+procedure SetGlobals;
+begin
+ScriptSetInteger('TurnTimeLeft', TurnTimeLeft);
+if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then
+    ScriptSetInteger('CurrentHedgehog', CurrentHedgehog^.Gear^.UID)
+else
+    ScriptSetNil('CurrentHedgehog');
+end;
+
+procedure GetGlobals;
+begin
+TurnTimeLeft:= ScriptGetInteger('TurnTimeLeft');
+end;
+
+procedure ScriptCall(fname : shortstring);
+begin
+if not ScriptLoaded or not ScriptExists(fname) then
+    exit;
+SetGlobals;
+lua_getglobal(luaState, Str2PChar(fname));
+if lua_pcall(luaState, 0, 0, 0) <> 0 then
+    begin
+    WriteLnToConsole('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
+    lua_pop(luaState, 1)
+    end;
+GetGlobals;
+end;
+
+function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
+begin
+ScriptCall:= ScriptCall(fname, par1, 0, 0, 0)
+end;
+
+function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
+begin
+ScriptCall:= ScriptCall(fname, par1, par2, 0, 0)
+end;
+
+function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
+begin
+ScriptCall:= ScriptCall(fname, par1, par2, par3, 0)
+end;
+
+function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
+begin
+if not ScriptLoaded or not ScriptExists(fname) then
+    exit;
+SetGlobals;
+lua_getglobal(luaState, Str2PChar(fname));
+lua_pushinteger(luaState, par1);
+lua_pushinteger(luaState, par2);
+lua_pushinteger(luaState, par3);
+lua_pushinteger(luaState, par4);
+ScriptCall:= 0;
+if lua_pcall(luaState, 4, 1, 0) <> 0 then
+    begin
+    WriteLnToConsole('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
+    lua_pop(luaState, 1)
+    end
+else
+    begin
+    ScriptCall:= lua_tointeger(luaState, -1);
+    lua_pop(luaState, 1)
+    end;
+GetGlobals;
+end;
+
+function ScriptExists(fname : shortstring) : boolean;
+begin
+if not ScriptLoaded then
+    begin
+    ScriptExists:= false;
+    exit
+    end;
+lua_getglobal(luaState, Str2PChar(fname));
+ScriptExists:= not lua_isnoneornil(luaState, -1);
+lua_pop(luaState, -1)
+end;
+
+procedure ScriptPrepareAmmoStore;
+var i: ShortInt;
+begin
+// reset ammostore (quite unclean, but works?)
+uAmmos.freeModule;
+uAmmos.initModule;
+ScriptAmmoStore:= '';
+for i:=1 to ord(High(TAmmoType)) do
+    ScriptAmmoStore:= ScriptAmmoStore + '0000';
+end;
+
+procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay: Byte);
+begin
+if (ord(ammo) < 1) or (count > 9) or (count < 0) or (propability < 0) or (propability > 8) or (delay < 0) or (delay > 9)then
+    exit;
+ScriptAmmoStore[ord(ammo)]:= inttostr(count)[1];
+ScriptAmmoStore[ord(ammo) + ord(high(TAmmoType))]:= inttostr(propability)[1];
+ScriptAmmoStore[ord(ammo) + 2 * ord(high(TAmmoType))]:= inttostr(delay)[1];
+end;
+
+procedure ScriptApplyAmmoStore;
+var i : LongInt;
+begin
+for i:= 0 to Pred(TeamsCount) do
+    AddAmmoStore(ScriptAmmoStore);
+end;
+
+// small helper functions making registering enums a lot easier
+function str(const en : TGearType) : shortstring; overload;
+begin
+str:= GetEnumName(TypeInfo(TGearType), ord(en))
+end;
+
+function str(const en : TSound) : shortstring; overload;
+begin
+str:= GetEnumName(TypeInfo(TSound), ord(en))
+end;
+
+function str(const en : TAmmoType) : shortstring; overload;
+begin
+str:= GetEnumName(TypeInfo(TAmmoType), ord(en))
+end;
+///////////////////
+
+procedure initModule;
+var at : TGearType;
+    am : TAmmoType;
+    st : TSound;
+begin
+// initialize lua
+luaState:= lua_open;
+
+// open internal libraries
+luaopen_base(luaState);
+luaopen_string(luaState);
+luaopen_math(luaState);
+
+// import some variables
+ScriptSetInteger('LAND_WIDTH', LAND_WIDTH);
+ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT);
+
+// import game flags
+ScriptSetInteger('gfForts', gfForts);
+ScriptSetInteger('gfMultiWeapon', gfMultiWeapon);
+ScriptSetInteger('gfSolidLand', gfSolidLand);
+ScriptSetInteger('gfBorder', gfBorder);
+ScriptSetInteger('gfDivideTeams', gfDivideTeams);
+ScriptSetInteger('gfLowGravity', gfLowGravity);
+ScriptSetInteger('gfLaserSight', gfLaserSight);
+ScriptSetInteger('gfInvulnerable', gfInvulnerable);
+ScriptSetInteger('gfMines', gfMines);
+ScriptSetInteger('gfVampiric', gfVampiric);
+ScriptSetInteger('gfKarma', gfKarma);
+ScriptSetInteger('gfArtillery', gfArtillery);
+ScriptSetInteger('gfOneClanMode', gfOneClanMode);
+ScriptSetInteger('gfRandomOrder', gfRandomOrder);
+ScriptSetInteger('gfKing', gfKing);
+ScriptSetInteger('gfPlaceHog', gfPlaceHog);
+ScriptSetInteger('gfSharedAmmo', gfSharedAmmo);
+ScriptSetInteger('gfDisableGirders', gfDisableGirders);
+ScriptSetInteger('gfExplosives', gfExplosives);
+
+// register gear types
+for at:= Low(TGearType) to High(TGearType) do
+    ScriptSetInteger(str(at), ord(at));
+
+// register sounds
+for st:= Low(TSound) to High(TSound) do
+    ScriptSetInteger(str(st), ord(st));
+
+// register ammo types
+for am:= Low(TAmmoType) to High(TAmmoType) do
+    ScriptSetInteger(str(am), ord(am));
+    
+// register functions
+lua_register(luaState, 'AddGear', @lc_addgear);
+lua_register(luaState, 'WriteLnToConsole', @lc_writelntoconsole);
+lua_register(luaState, 'GetGearType', @lc_getgeartype);
+lua_register(luaState, 'EndGame', @lc_endgame);
+lua_register(luaState, 'FindPlace', @lc_findplace);
+lua_register(luaState, 'SetGearPosition', @lc_setgearposition);
+lua_register(luaState, 'GetGearPosition', @lc_getgearposition);
+lua_register(luaState, 'ParseCommand', @lc_parsecommand);
+lua_register(luaState, 'ShowMission', @lc_showmission);
+lua_register(luaState, 'HideMission', @lc_hidemission);
+lua_register(luaState, 'SetAmmo', @lc_setammo);
+lua_register(luaState, 'PlaySound', @lc_playsound);
+lua_register(luaState, 'AddTeam', @lc_addteam);
+lua_register(luaState, 'AddHog', @lc_addhog);
+lua_register(luaState, 'SetHealth', @lc_sethealth);
+lua_register(luaState, 'GetHogClan', @lc_gethogclan);
+lua_register(luaState, 'GetHogName', @lc_gethogname);
+lua_register(luaState, 'GetX', @lc_getx);
+lua_register(luaState, 'GetY', @lc_gety);
+lua_register(luaState, 'CopyPV', @lc_copypv);
+lua_register(luaState, 'CopyPV2', @lc_copypv2);
+lua_register(luaState, 'FollowGear', @lc_followgear);
+lua_register(luaState, 'SetState', @lc_setstate);
+lua_register(luaState, 'GetState', @lc_getstate);
+lua_register(luaState, 'SetTag', @lc_settag);
+
+
+ScriptClearStack; // just to be sure stack is empty
+ScriptLoaded:= false;
+end;
+
+procedure freeModule;
+begin
+lua_close(luaState);
+end;
+
+{$ELSE}
+procedure ScriptPrintStack;
+begin
+end;
+
+procedure ScriptClearStack;
+begin
+end;
+
+procedure ScriptLoad(name : shortstring);
+begin
+end;
+
+procedure ScriptOnGameInit;
+begin
+end;
+
+procedure ScriptCall(fname : shortstring);
+begin
+end;
+
+function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
+begin
+ScriptCall:= 0
+end;
+
+function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
+begin
+ScriptCall:= 0
+end;
+
+function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
+begin
+ScriptCall:= 0
+end;
+
+function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
+begin
+ScriptCall:= 0
+end;
+
+function ScriptExists(fname : shortstring) : boolean;
+begin
+ScriptExists:= false
+end;
+
+procedure initModule;
+begin
+end;
+
+procedure freeModule;
+begin
+end;
+
+{$ENDIF}
+end.