use a gentler positive parallax for background effect
disable the quality slider when stereoscopic mode is selected
--- a/QTfrontend/pages.cpp Mon Nov 15 12:37:39 2010 +0100
+++ b/QTfrontend/pages.cpp Wed Dec 22 12:17:34 2010 +0100
@@ -774,9 +774,14 @@
previousFullscreenValue = this->CBFullscreen->isChecked();
this->CBFullscreen->setChecked(true);
this->CBFullscreen->setEnabled(false);
+ previousQuality = this->SLQuality->value();
+ this->SLQuality->setValue(this->SLQuality->maximum());
+ this->SLQuality->setEnabled(false);
} else {
this->CBFullscreen->setChecked(previousFullscreenValue);
this->CBFullscreen->setEnabled(true);
+ this->SLQuality->setValue(previousQuality);
+ this->SLQuality->setEnabled(true);
}
}
--- a/QTfrontend/pages.h Mon Nov 15 12:37:39 2010 +0100
+++ b/QTfrontend/pages.h Wed Dec 22 12:17:34 2010 +0100
@@ -247,6 +247,7 @@
private:
bool previousFullscreenValue;
int previousResolutionIndex;
+ int previousQuality;
private slots:
void forceFullscreen(int index);
--- a/hedgewars/uWorld.pas Mon Nov 15 12:37:39 2010 +0100
+++ b/hedgewars/uWorld.pas Wed Dec 22 12:17:34 2010 +0100
@@ -75,7 +75,7 @@
missionTimer: LongInt;
stereoDepth: GLfloat = 0;
-const cStereo_Sky = 0.0750;
+const cStereo_Sky = 0.0500;
cStereo_Horizon = 0.0250;
cStereo_Water = 0.0125;