--- a/hedgewars/uAIAmmoTests.pas Thu May 31 20:07:40 2012 +0400
+++ b/hedgewars/uAIAmmoTests.pas Thu May 31 12:52:31 2012 -0400
@@ -163,7 +163,7 @@
EX:= trunc(x);
EY:= trunc(y);
if Me^.Hedgehog^.BotLevel = 1 then
- value:= RateExplosion(Me, EX, EY, 101, 3)
+ value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
else value:= RateExplosion(Me, EX, EY, 101);
if value = 0 then
value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64;
@@ -220,7 +220,7 @@
EX:= trunc(x);
EY:= trunc(y);
- value:= RateShove(Me, trunc(x), trunc(y), 5, 1, trunc((abs(dX)+abs(dY))*20), -dX, -dY, 1);
+ value:= RateShove(Me, trunc(x), trunc(y), 5, 1, trunc((abs(dX)+abs(dY))*20), -dX, -dY, afTrackFall);
if value = 0 then
value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64;
@@ -323,7 +323,7 @@
EY:= trunc(y);
if t < 50 then
if Me^.Hedgehog^.BotLevel = 1 then
- Score:= RateExplosion(Me, EX, EY, 101, 3)
+ Score:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
else Score:= RateExplosion(Me, EX, EY, 101)
else
Score:= BadTurn;
@@ -650,7 +650,7 @@
else
ap.Angle:= - cMaxAngle div 4;
-valueResult:= RateShove(Me, trunc(x) + LongWord(10*hwSignf(Targ.X - x)), trunc(y), 15, 30, 115, hwSign(Me^.dX)*0.353, -0.353, 1);
+valueResult:= RateShove(Me, trunc(x) + LongWord(10*hwSignf(Targ.X - x)), trunc(y), 15, 30, 115, hwSign(Me^.dX)*0.353, -0.353, afTrackFall);
if valueResult <= 0 then
valueResult:= BadTurn
else
@@ -688,7 +688,7 @@
val1:= 0;
for i:= 0 to 4 do
begin
- t:= RateShove(Me, trunc(x) + 10 * hwSignf(Targ.X - x), trunc(y) - 20 * i - 5, 10, 30, 40, hwSign(Me^.dX)*0.45, -0.9, 1);
+ t:= RateShove(Me, trunc(x) + 10 * hwSignf(Targ.X - x), trunc(y) - 20 * i - 5, 10, 30, 40, hwSign(Me^.dX)*0.45, -0.9, afTrackFall);
if (val1 < 0) or (t < 0) then val1:= BadTurn
else if t > 0 then val1:= t;
end;
@@ -696,7 +696,7 @@
val2:= 0;
for i:= 0 to 4 do
begin
- t:= RateShove(Me, trunc(x) + 10 * hwSignf(Targ.X - x), trunc(y) - 20 * i - 5, 10, 30, 40, -hwSign(Me^.dX)*0.45, -0.9, 1);
+ t:= RateShove(Me, trunc(x) + 10 * hwSignf(Targ.X - x), trunc(y) - 20 * i - 5, 10, 30, 40, -hwSign(Me^.dX)*0.45, -0.9, afTrackFall);
if (val2 < 0) or (t < 0) then val2:= BadTurn
else if t > 0 then val2:= t;
end;
@@ -732,19 +732,19 @@
RateShove call)}
v1:= RateShove(Me, trunc(x) - 15, trunc(y)
, 30, 30, 40
- , -1, -0.8, 1 or fSetSkip);
+ , -1, -0.8, afTrackFall or afSetSkip);
v1:= v1 +
RateShove(Me, trunc(x), trunc(y)
, 30, 30, 40
- , -1, -0.8, 1);
+ , -1, -0.8, afTrackFall);
// now try opposite direction
v2:= RateShove(Me, trunc(x) + 15, trunc(y)
, 30, 30, 40
- , 1, -0.8, 1 or fSetSkip);
+ , 1, -0.8, afTrackFall or afSetSkip);
v2:= v2 +
RateShove(Me, trunc(x), trunc(y)
, 30, 30, 40
- , 1, -0.8, 1);
+ , 1, -0.8, afTrackFall);
if (v2 > v1)
or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
--- a/hedgewars/uAIMisc.pas Thu May 31 20:07:40 2012 +0400
+++ b/hedgewars/uAIMisc.pas Thu May 31 12:52:31 2012 -0400
@@ -23,7 +23,12 @@
uses SDLh, uConsts, uFloat, uTypes;
const MAXBONUS = 1024;
- fSetSkip = 4;
+
+ afTrackFall = $00000001;
+ afErasesLand = $00000002;
+ afSetSkip = $00000004;
+
+
type TTarget = record
Point: TPoint;
Score: LongInt;
@@ -329,7 +334,6 @@
end;
end;
-// Flags are not defined yet but 1 for checking drowning and 2 for assuming land erasure.
function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
begin
RateExplosion:= RateExplosion(Me, x, y, r, 0);
@@ -351,7 +355,7 @@
end;
// rate explosion
dmgBase:= r + cHHRadius div 2;
-if (Flags and 2 <> 0) and (GameFlags and gfSolidLand = 0) then erasure:= r
+if (Flags and afErasesLand <> 0) and (GameFlags and gfSolidLand = 0) then erasure:= r
else erasure:= 0;
for i:= 0 to Targets.Count do
with Targets.ar[i] do
@@ -362,7 +366,7 @@
if dmg > 0 then
begin
- if Flags and 1 <> 0 then
+ if Flags and afTrackFall <> 0 then
begin
dX:= 0.005 * dmg + 0.01;
dY:= dX;
@@ -399,7 +403,7 @@
for i:= 0 to Pred(Targets.Count) do
with Targets.ar[i] do
if skip then
- if (Flags and fSetSkip = 0) then skip:= false else {still skip}
+ if (Flags and afSetSkip = 0) then skip:= false else {still skip}
else
begin
dmg:= 0;
@@ -410,8 +414,8 @@
end;
if dmg > 0 then
begin
- if (Flags and fSetSkip <> 0) then skip:= true;
- if (Flags and 1 <> 0) then
+ if (Flags and afSetSkip <> 0) then skip:= true;
+ if (Flags and afTrackFall <> 0) then
fallDmg:= trunc(TraceShoveFall(Me, Point.x, Point.y - 2, dX, dY) * dmgMod);
if fallDmg < 0 then // drowning. score healthier hogs higher, since their death is more likely to benefit the AI
if Score > 0 then