remove state from check, just to see if this was why we just desynced
authornemo
Sun, 15 Dec 2013 14:05:42 -0500 (2013-12-15)
changeset 9797 1fdc1507e42d
parent 9796 a05105e35d49
child 9798 f2b18754742f
child 9799 a3fe81c3bc02
child 9800 169fbb968bb3
remove state from check, just to see if this was why we just desynced
hedgewars/uCommandHandlers.pas
--- a/hedgewars/uCommandHandlers.pas	Sat Dec 14 14:29:14 2013 -0500
+++ b/hedgewars/uCommandHandlers.pas	Sun Dec 15 14:05:42 2013 -0500
@@ -377,7 +377,7 @@
     gi := GearsList;
     while gi <> nil do
         begin
-        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac xor State;
+        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
         AddRandomness(CheckSum);
         gi := gi^.NextGear
         end;