Add control to cycle through timer/bounciness values
authorWuzzy <Wuzzy2@mail.ru>
Sat, 21 Jul 2018 00:34:32 +0200
changeset 13533 0c8001e43fd3
parent 13532 ee77086fc5fa
child 13534 395a4c92e523
Add control to cycle through timer/bounciness values
ChangeLog.txt
QTfrontend/binds.cpp
QTfrontend/binds.h
README.md
hedgewars/uCommandHandlers.pas
hedgewars/uConsts.pas
hedgewars/uGearsHedgehog.pas
hedgewars/uInputHandler.pas
--- a/ChangeLog.txt	Fri Jul 20 19:25:21 2018 +0200
+++ b/ChangeLog.txt	Sat Jul 21 00:34:32 2018 +0200
@@ -3,6 +3,8 @@
 ====================== 0.9.25 ======================
 Game:
  + Add new key to show mission panel (default: M)
+ + Add new key to cycle through timer values (default: N)
+ + Add default controls for controller (see README.md)
  + Add chat command “/help”, displays help for chat commands
  + Increase hedgehog limit to 64
  * Functionality of controllers restored
--- a/QTfrontend/binds.cpp	Fri Jul 20 19:25:21 2018 +0200
+++ b/QTfrontend/binds.cpp	Sat Jul 21 00:34:32 2018 +0200
@@ -44,6 +44,7 @@
     {"timer 3",   "3",          QT_TRANSLATE_NOOP("binds", "timer 3 sec"),     NULL, NULL},
     {"timer 4",   "4",          QT_TRANSLATE_NOOP("binds", "timer 4 sec"),     NULL, NULL},
     {"timer 5",   "5",          QT_TRANSLATE_NOOP("binds", "timer 5 sec"),     NULL, NULL},
+    {"timer_u",   "n",          QT_TRANSLATE_NOOP("binds", "change timer"),    NULL, NULL},
     {"+attack",   "space",      QT_TRANSLATE_NOOP("binds", "attack"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
     {"put",       "mousel",     QT_TRANSLATE_NOOP("binds", "put"),             NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
     {"findhh",    "h",          QT_TRANSLATE_NOOP("binds", "autocam / find hedgehog"),QT_TRANSLATE_NOOP("binds (categories)", "Camera"), QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle automatic camera / refocus on active hedgehog:")},
--- a/QTfrontend/binds.h	Fri Jul 20 19:25:21 2018 +0200
+++ b/QTfrontend/binds.h	Sat Jul 21 00:34:32 2018 +0200
@@ -22,9 +22,9 @@
 #include <QString>
 
 #ifdef VIDEOREC
-#define BINDS_NUMBER 50
+#define BINDS_NUMBER 51
 #else
-#define BINDS_NUMBER 49
+#define BINDS_NUMBER 50
 #endif
 
 struct BindAction
--- a/README.md	Fri Jul 20 19:25:21 2018 +0200
+++ b/README.md	Sat Jul 21 00:34:32 2018 +0200
@@ -77,15 +77,16 @@
 
 * 1st D-pad: Walk and aim
 * 2nd D-pad / 1st thumbstick: Move camera/cursor
-* Button 1: Long jump
-* Button 2: High jump
-* Button 3: Attack
-* Button 4: Ammo menu
-* Button 5: Precise
-* Button 6: Select target, or pick weapon (in ammo menu)
-* Button 7: Switch hedgehog
-* Button 8: Find hedgehog / toggle auto camera
-* Button 9: Mission panel
+* Button  1: Long jump
+* Button  2: High jump
+* Button  3: Attack
+* Button  4: Ammo menu
+* Button  5: Precise
+* Button  6: Select target, or pick weapon (in ammo menu)
+* Button  7: Switch hedgehog
+* Button  8: Change timer
+* Button  9: Find hedgehog / toggle auto camera
+* Button 10: Mission panel
 
 For the full list, go to the Hedgewars settings. Also read the weapon tooltips
 for weapon-specific controls.
@@ -96,7 +97,7 @@
 configured controls:
 
 * Precise + Toggle hedgehog tags: Change visible hedgehog tags (team name/hog name/health)
-* Switch + Toggle hedgehog tags: Toggle hedgehog tag translucency
+* Switch  + Toggle hedgehog tags: Toggle hedgehog tag translucency
 * Precise + Toggle team bars + Switch: Toggle HUD
 * Precise + Capture (screenshot key): Save current map + mask into Screenshot directory
 
--- a/hedgewars/uCommandHandlers.pas	Fri Jul 20 19:25:21 2018 +0200
+++ b/hedgewars/uCommandHandlers.pas	Sat Jul 21 00:34:32 2018 +0200
@@ -419,6 +419,32 @@
     end
 end;
 
+// Increment timer or bounciness
+procedure chTimerU(var s: shortstring);
+var t: LongWord;
+    tb: Byte;
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH then
+    exit;
+// We grab the current timer first so we can increment it
+if (CurrentHedgehog^.Gear^.Message and gmPrecise) = 0 then
+    t:= HHGetTimerMsg(CurrentHedgehog^.Gear)
+else
+    // Use bounciness if Precise is pressed
+    t:= HHGetBouncinessMsg(CurrentHedgehog^.Gear);
+if t <> MSGPARAM_INVALID then
+    begin
+    // Calculate new timer
+    Inc(t);
+    if t > 5 then
+        t:= 1;
+    tb:= t mod 255;
+    // Delegate the actual change to /timer
+    ParseCommand('timer ' + Chr(tb + Ord('0')), true);
+    end;
+end;
+
 procedure chSlot(var s: shortstring);
 var slot: LongWord;
     ss: shortstring;
@@ -938,6 +964,7 @@
     RegisterVariable('advmapgen',@chAdvancedMapGenMode, false);
     RegisterVariable('+mission', @chShowMission_p, true);
     RegisterVariable('-mission', @chShowMission_m, true);
+    RegisterVariable('timer_u' , @chTimerU       , true );
 end;
 
 procedure freeModule;
--- a/hedgewars/uConsts.pas	Fri Jul 20 19:25:21 2018 +0200
+++ b/hedgewars/uConsts.pas	Sat Jul 21 00:34:32 2018 +0200
@@ -318,6 +318,10 @@
     AMMO_INFINITE = 100;
     AMMO_FINITE_MAX = 99;
 
+    // Special msgParam value used internally for invalid/non-existing value
+    // Must not be sent over the network!
+    MSGPARAM_INVALID = High(LongWord);
+
     probabilityLevels: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
 
     defaultBounciness = 1000;
--- a/hedgewars/uGearsHedgehog.pas	Fri Jul 20 19:25:21 2018 +0200
+++ b/hedgewars/uGearsHedgehog.pas	Sat Jul 21 00:34:32 2018 +0200
@@ -31,6 +31,10 @@
 procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
 procedure CheckIce(Gear: PGear); inline;
 procedure PlayTaunt(taunt: Longword);
+function HHGetTimer(Gear: PGear): LongWord;
+function HHGetTimerMsg(Gear: PGear): LongWord;
+function HHGetBounciness(Gear: PGear): LongWord;
+function HHGetBouncinessMsg(Gear: PGear): LongWord;
 
 implementation
 uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions,
@@ -213,6 +217,57 @@
         end;
 end;
 
+// Return timer (in ticks) of hogs current ammo or MSGPARAM_INVALID
+// if not timerable
+function HHGetTimer(Gear: PGear): LongWord;
+var CurWeapon: PAmmo;
+begin
+CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
+with Gear^.Hedgehog^ do
+    if ((CurWeapon^.Propz and ammoprop_Timerable) <> 0) then
+        HHGetTimer:= CurWeapon^.Timer
+    else
+        HHGetTimer:= MSGPARAM_INVALID;
+end;
+
+// Returns timer as a corresponding msgParam for /timer command
+function HHGetTimerMsg(Gear: PGear): LongWord;
+var timer: LongInt;
+begin
+timer:= HHGetTimer(Gear);
+if timer > -1 then
+    HHGetTimerMsg:= timer div 1000
+else
+    HHGetTimerMsg:= MSGPARAM_INVALID
+end;
+
+// Returns the selected bounciness value for the hog gear's current ammo
+// or MSGPARAM_INVALID if current ammo has no settable bounciness
+function HHGetBounciness(Gear: PGear): LongWord;
+var CurWeapon: PAmmo;
+begin
+CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
+with Gear^.Hedgehog^ do
+    if ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
+        HHGetBounciness:= CurWeapon^.Bounciness
+    else
+        HHGetBounciness:= MSGPARAM_INVALID
+end;
+
+// Returns bounciness as a corresponding msgParam for /timer command
+function HHGetBouncinessMsg(Gear: PGear): LongWord;
+var bounciness, i: LongInt;
+begin
+    bounciness:= HHGetBounciness(Gear);
+    if bounciness > -1 then
+        for i:=0 to High(bouncinessLevels) do
+            if bounciness = bouncinessLevels[i] then
+                begin
+                HHGetBouncinessMsg:= i+1;
+                exit
+                end;
+    HHGetBouncinessMsg:= MSGPARAM_INVALID
+end;
 
 procedure Attack(Gear: PGear);
 var xx, yy, newDx, newDy, lx, ly: hwFloat;
--- a/hedgewars/uInputHandler.pas	Fri Jul 20 19:25:21 2018 +0200
+++ b/hedgewars/uInputHandler.pas	Sat Jul 21 00:34:32 2018 +0200
@@ -380,6 +380,9 @@
 
     RegisterBind(DefaultBinds, 'f12', 'fullscr');
 
+    for i:= 1 to 10 do RegisterBind(DefaultBinds, 'f'+IntToStr(i), 'slot '+char(48+i));
+    for i:= 1 to 5  do RegisterBind(DefaultBinds, IntToStr(i), 'timer '+IntToStr(i));
+    RegisterBind(DefaultBinds, 'n', 'timer_u');
 
     RegisterBind(DefaultBinds, 'mousel', '/put');
     RegisterBind(DefaultBinds, 'mouser', 'ammomenu');
@@ -410,7 +413,7 @@
     RegisterBind(DefaultBinds, 'j0b4', '+precise');
     RegisterBind(DefaultBinds, 'j0b5', 'put');
     RegisterBind(DefaultBinds, 'j0b6', 'switch');
-    // TODO: Add controller-friendly way to change timer
+    RegisterBind(DefaultBinds, 'j0b7', 'timer_u');
 
     // Cursor movement (also essential)
     RegisterBind(DefaultBinds, 'j0h1r', '+cur_r');
@@ -424,11 +427,8 @@
     RegisterBind(DefaultBinds, 'j0a1d', '+cur_u');
 
     // Additional controls
-    RegisterBind(DefaultBinds, 'j0b7', 'findhh');
-    RegisterBind(DefaultBinds, 'j0b8', '+mission');
-
-    for i:= 1 to 10 do RegisterBind(DefaultBinds, 'f'+IntToStr(i), 'slot '+char(48+i));
-    for i:= 1 to 5  do RegisterBind(DefaultBinds, IntToStr(i), 'timer '+IntToStr(i));
+    RegisterBind(DefaultBinds, 'j0b8', 'findhh');
+    RegisterBind(DefaultBinds, 'j0b9', '+mission');
 
     loadBinds('dbind', cPathz[ptConfig] + '/settings.ini');
 end;