--- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Tue Apr 12 23:12:43 2016 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Tue Apr 12 23:37:25 2016 +0200
@@ -1364,17 +1364,17 @@
if cat[cIndex] == "Girder Placement Mode" then
pIndex = CGR
- pMode = {"Girder"}
+ pMode = {loc("Girder")}
-- pCount = 1
elseif cat[cIndex] == "Rubber Placement Mode" then
pIndex = CGR
- pMode = {"Rubber"}
+ pMode = {loc("Rubber")}
placedExpense = 3
-- pCount = 1???
elseif cat[cIndex] == "Target Placement Mode" then
- pMode = {"Standard Target"}
+ pMode = {loc("Target")}
elseif cat[cIndex] == "Cleaver Placement Mode" then
- pMode = {"Standard Cleaver"}
+ pMode = {loc("Cleaver")}
elseif cat[cIndex] == "Barrel Placement Mode" then
--pMode = {1,50,75,100}
pMode = {50}
@@ -1399,7 +1399,7 @@
-- 0 is dud right, or is that nil?
placedExpense = 15
elseif cat[cIndex] == "Sticky Mine Placement Mode" then
- pMode = {"Normal Sticky Mine"}
+ pMode = {loc("Sticky Mine")}
--elseif cat[cIndex] == "Gear Repositioning Mode" then
-- for i = 1, #hhs do
-- pMode[i] = GetHogName(hhs[i])