--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/EngineProtocol/EngineProtocolNetwork.java Thu Aug 04 17:37:40 2011 +0200
@@ -0,0 +1,138 @@
+package org.hedgewars.mobile.EngineProtocol;
+
+import java.io.IOException;
+import java.io.InputStream;
+import java.io.OutputStream;
+import java.net.ServerSocket;
+import java.net.Socket;
+import java.net.UnknownHostException;
+
+import android.util.Log;
+
+public class EngineProtocolNetwork implements Runnable{
+
+ public static final String GAMEMODE_LOCAL = "TL";
+ public static final String GAMEMODE_DEMO = "TD";
+ public static final String GAMEMODE_NET = "TN";
+ public static final String GAMEMODE_SAVE = "TS";
+
+ public static final int BUFFER_SIZE = 255; //From iOS code which got it from the origional frontend
+
+ public static final int MODE_GENLANDPREVIEW = 0;
+ public static final int MODE_GAME = 1;
+
+ private ServerSocket serverSocket;
+ private InputStream input;
+ private OutputStream output;
+ public int port;
+ private final GameConfig config;
+
+ public EngineProtocolNetwork(GameConfig _config){
+ config = _config;
+ try {
+ serverSocket = new ServerSocket(0);
+ port = serverSocket.getLocalPort();
+ Thread ipcThread = new Thread(this, "IPC - Thread");
+ ipcThread.start();
+ } catch (UnknownHostException e) {
+ e.printStackTrace();
+ } catch (IOException e) {
+ e.printStackTrace();
+ }
+ }
+
+ public void run(){
+ //if(mode == MODE_GENLANDPREVIEW) genLandPreviewIPC();
+ /*else if (mode == MODE_GAME)*/ gameIPC();
+ }
+
+ private void genLandPreviewIPC(){
+
+ }
+
+ private void gameIPC(){
+ try{
+ Socket sock = serverSocket.accept();
+ input = sock.getInputStream();
+ output = sock.getOutputStream();
+
+ boolean clientQuit = false;
+ int msgSize = 0;
+ byte[] buffer = new byte[BUFFER_SIZE];
+
+ while(!clientQuit){
+ msgSize = 0;
+
+ input.read(buffer, 0, 1);
+ msgSize = buffer[0];
+
+ input.read(buffer, 0, msgSize);
+
+ switch(buffer[0]){
+ case 'C'://game init
+ config.sendToEngine(this);
+ break;
+ case '?'://ping - pong
+ sendToEngine("!");
+ break;
+ case 'E'://error - quits game
+
+ break;
+ case 'e':
+
+ break;
+ case 'i'://game statistics
+ switch(buffer[1]){
+ case 'r'://winning team
+ break;
+ case 'D'://best shot
+ break;
+ case 'k'://best hedgehog
+ break;
+ case 'K'://# hogs killed
+ break;
+ case 'H'://team health graph
+ break;
+ case 'T':// local team stats
+ break;
+ case 'P'://teams ranking
+ break;
+ case 's'://self damage
+ break;
+ case 'S'://friendly fire
+ break;
+ case 'B'://turn skipped
+ break;
+ default:
+
+ }
+ break;
+ case 'q'://game ended remove save file
+
+ break;
+ case 'Q'://game ended but not finished
+
+ break;
+ }
+
+ }
+
+ }catch(IOException e){
+ e.printStackTrace();
+ }
+ }
+
+ public void sendToEngine(String s){
+ int length = s.length();
+
+ try {
+ output.write(length);
+ output.write(s.getBytes(), 0, length);
+ } catch (IOException e) {
+ e.printStackTrace();
+ }
+
+
+ }
+
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/EngineProtocol/GameConfig.java Thu Aug 04 17:37:40 2011 +0200
@@ -0,0 +1,102 @@
+package org.hedgewars.mobile.EngineProtocol;
+
+import java.io.IOException;
+import java.io.OutputStream;
+import java.util.ArrayList;
+import java.util.UUID;
+
+import android.os.Parcel;
+import android.os.Parcelable;
+import android.util.Log;
+
+public class GameConfig implements Parcelable{
+
+ public GameMode mode = GameMode.MODE_LOCAL;
+ public Map map = null;
+ public String theme = null;
+ public Scheme scheme = null;
+ public Weapon weapon = null;
+
+ public String mission = null;
+ public String seed = null;
+
+ public ArrayList<Team> teams = new ArrayList<Team>(8);
+
+ public GameConfig(){
+
+ }
+
+ public GameConfig(Parcel in){
+ readFromParcel(in);
+ }
+
+
+
+ public void sendToEngine(EngineProtocolNetwork epn) throws IOException{
+ Log.d("HW_Frontend", "Sending Gameconfig...");
+ int teamCount = 8;
+ epn.sendToEngine("TL"); //Write game mode
+ if(mission != null) epn.sendToEngine(mission);
+
+ //seed info
+ epn.sendToEngine(String.format("eseed {%s}", UUID.randomUUID().toString()));
+
+ map.sendToEngine(epn);
+ //dimensions of the map
+ //templatefilter_command
+ //mapgen_command
+ //mazesize_command
+
+ //epn.sendToEngine(String.format("etheme %s", theme));
+
+ //scheme.sendToEngine(epn);
+
+ //weapon.sendToEngine(os, teamCount);
+
+ for(Team t : teams){
+ //t.sendToEngine(os, teamCount, 50, 0);
+ }
+
+
+ }
+
+ public int describeContents() {
+ return 0;
+ }
+
+ public void writeToParcel(Parcel dest, int flags) {
+ dest.writeString(mode.name());
+ dest.writeParcelable(map, flags);
+ dest.writeString(theme);
+ dest.writeParcelable(scheme, flags);
+ dest.writeParcelable(weapon, flags);
+ dest.writeString(mission);
+ dest.writeString(seed);
+ dest.writeParcelableArray((Team[])teams.toArray(new Team[1]), 0);
+ }
+
+ private void readFromParcel(Parcel src){
+ mode = GameMode.valueOf(src.readString());
+ map = src.readParcelable(Map.class.getClassLoader());
+ theme = src.readString();
+ scheme = src.readParcelable(Scheme.class.getClassLoader());
+ weapon = src.readParcelable(Weapon.class.getClassLoader());
+ mission = src.readString();
+ seed = src.readString();
+ Parcelable[] parcelables = src.readParcelableArray(Team[].class.getClassLoader());
+ for(Parcelable team : parcelables){
+ teams.add((Team)team);
+ }
+
+ }
+
+ public static final Parcelable.Creator<GameConfig> CREATOR = new Parcelable.Creator<GameConfig>() {
+ public GameConfig createFromParcel(Parcel source) {
+ return new GameConfig(source);
+ }
+ public GameConfig[] newArray(int size) {
+ return new GameConfig[size];
+ }
+ };
+
+}