Lua API: Remove BorderColor variable from onGameInit
Seems to be broken, returns negative value, is not used in any script, obscure feature anyway.
--- a/hedgewars/uScript.pas Tue Oct 10 16:13:44 2017 +0200
+++ b/hedgewars/uScript.pas Tue Oct 10 17:39:11 2017 +0200
@@ -2919,7 +2919,6 @@
// push game variables so they may be modified by the script
ScriptSetInteger('CursorX', CursorPoint.X);
ScriptSetInteger('CursorY', CursorPoint.Y);
-ScriptSetInteger('BorderColor', ExplosionBorderColor);
ScriptSetInteger('GameFlags', GameFlags);
ScriptSetInteger('WorldEdge', ord(WorldEdge));
ScriptSetString('Seed', cSeed);