--- a/hedgewars/uAI.pas Mon Jul 06 01:46:22 2020 +0200
+++ b/hedgewars/uAI.pas Mon Jul 06 11:10:27 2020 +0200
@@ -231,11 +231,15 @@
n:= 1 else n:= ap.AttacksNum;
AddAction(BestActions, aia_attack, aim_push, 650 + random(300), 0, 0);
+ if (a = amResurrector) and (BotLevel < 4) then
+ AddAction(BestActions, aia_Up, aim_push, 1, 0, 0);
for t:= 2 to n do
begin
AddAction(BestActions, aia_attack, aim_push, 150, 0, 0);
AddAction(BestActions, aia_attack, aim_release, ap.Power, 0, 0);
end;
+ if (a = amResurrector) and (BotLevel < 4) then
+ AddAction(BestActions, aia_Up, aim_release, ap.Power, 0, 0);
AddAction(BestActions, aia_attack, aim_release, ap.Power, 0, 0);
end;
--- a/hedgewars/uAIAmmoTests.pas Mon Jul 06 01:46:22 2020 +0200
+++ b/hedgewars/uAIAmmoTests.pas Mon Jul 06 11:10:27 2020 +0200
@@ -1509,11 +1509,16 @@
ap.ExplR:= 0;
ap.Time:= 0;
-if (GameFlags and gfInfAttack) = 0 then
- ap.Power:= max(min(500 * heal - 500, 10000), 10)
+if (Level >= 4) then
+ // slow resurrect
+ ap.Power:= max(512 * heal - 512, 10)
else
- // Shorter attack duration in inf attack because the clock is ticking!
- ap.Power:= max(min(500 * heal - 500, 3000), 10);
+ // fast resurrect
+ ap.Power:= max(16 * heal - 16, 10);
+
+// Time limit
+ap.Power:= min(ap.Power, 5000)
+
ap.Angle:= 0;
rate:= RateResurrector(Me);