# HG changeset patch # User nemo # Date 1286410854 14400 # Node ID fd04228971b32dfb46652aa297a388504c8dfc67 # Parent 9a4bbc1f67a24dbacebcf44b6cdeb7b1a906f52d Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka. diff -r 9a4bbc1f67a2 -r fd04228971b3 hedgewars/uAmmos.pas --- a/hedgewars/uAmmos.pas Wed Oct 06 15:37:56 2010 -0400 +++ b/hedgewars/uAmmos.pas Wed Oct 06 20:20:54 2010 -0400 @@ -243,7 +243,8 @@ if Count = 0 then begin PackAmmo(Ammo, Ammoz[AmmoType].Slot); - SwitchNotHeldAmmo(Hedgehog) + //SwitchNotHeldAmmo(Hedgehog); + CurAmmoType:= amNothing end end end