# HG changeset patch # User unc0rr # Date 1230906175 0 # Node ID f0af4e5fe88025a03f629874cf32a30271b5533c # Parent e140bc57ff68d18bfbe8bad02063e561a41f6c5e Clear round replay data on server side when round is finished diff -r e140bc57ff68 -r f0af4e5fe880 netserver/HWProto.hs --- a/netserver/HWProto.hs Fri Jan 02 14:22:33 2009 +0000 +++ b/netserver/HWProto.hs Fri Jan 02 14:22:55 2009 +0000 @@ -340,7 +340,7 @@ handleCmd_inRoom client clients rooms ["ROUNDFINISHED"] = if isMaster client then - (modifyRoomClients clRoom (\cl -> cl{isReady = False}), modifyRoom clRoom{gameinprogress = False, readyPlayers = 0}, answerAllNotReady) + (modifyRoomClients clRoom (\cl -> cl{isReady = False}), modifyRoom clRoom{gameinprogress = False, readyPlayers = 0, roundMsgs =[]}, answerAllNotReady) else (noChangeClients, noChangeRooms, []) where