# HG changeset patch # User Periklis Ntanasis # Date 1376092455 -10800 # Node ID c9487f415fd3fd0cd0fa2244bb776a504fcc6745 # Parent 54bfc44f9554ba7c44dc19625865e9999a1e1f22 some changes in the map, hog placing etc diff -r 54bfc44f9554 -r c9487f415fd3 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.hwp Binary file share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.hwp has changed diff -r 54bfc44f9554 -r c9487f415fd3 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Sat Aug 10 00:00:41 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Sat Aug 10 02:54:15 2013 +0300 @@ -44,18 +44,18 @@ -- hedgehogs values hero.name = "Hog Solo" hero.x = 3650 -hero.y = 95 +hero.y = 295 hero.dead = false green1.name = "Captain Lime" green1.x = 3600 -green1.y = 95 +green1.y = 295 green1.dead = false green2.name = "Mister Pear" green2.x = 3600 green2.y = 1570 green3.name = "Lady Mango" green3.x = 2170 -green3.y = 680 +green3.y = 980 green4.name = "Green Hog Grape" green4.x = 2900 green4.y = 1650 @@ -66,10 +66,10 @@ {name = "Robert Yellow Apple", x = 710, y = 1780}, {name = "Summer Squash", x = 315 , y = 1960}, {name = "Tall Potato", x = 830 , y = 1748}, - {name = "Yellow Pepper", x = 285 , y = 1960}, - {name = "Corn", x = 1320 , y = 540}, + {name = "Yellow Pepper", x = 2160 , y = 820}, + {name = "Corn", x = 1320 , y = 740}, {name = "Max Citrus", x = 1900 , y = 1700}, - {name = "Naranja Jed", x = 960 , y = 316}, + {name = "Naranja Jed", x = 960 , y = 516}, } teamA.name = loc("Hog Solo") teamA.color = tonumber("38D61C",16) -- green @@ -86,6 +86,7 @@ MinesTime = 1 Explosives = 0 Delay = 3 + SuddenDeathTurns = 0 HealthCaseAmount = 50 Map = "fruit01_map" Theme = "Fruit" @@ -136,37 +137,28 @@ AddAmmo(hero.gear, amGrenade, 6) AddAmmo(hero.gear, amDEagle, 4) -- Green team weapons - local greenTeam = { green1, green2, green3, green4 } - for i=1,4 do - AddAmmo(greenTeam[i].gear, amBlowTorch, 1) - AddAmmo(greenTeam[i].gear, amRope, 1) - AddAmmo(greenTeam[i].gear, amBazooka, 4) - AddAmmo(greenTeam[i].gear, amGrenade, 3) - AddAmmo(greenTeam[i].gear, amFirePunch, 2) - AddAmmo(greenTeam[i].gear, amDrill, 1) - end + AddAmmo(green1.gear, amBlowTorch, 5) + AddAmmo(green1.gear, amRope, 5) + AddAmmo(green1.gear, amBazooka, 10) + AddAmmo(green1.gear, amGrenade, 7) + AddAmmo(green1.gear, amFirePunch, 2) + AddAmmo(green1.gear, amDrill, 3) + AddAmmo(green1.gear, amSkip, 100) -- Yellow team weapons AddAmmo(yellow1.gear, amBlowTorch, 1) AddAmmo(yellow1.gear, amRope, 1) - AddAmmo(yellow1.gear, amBazooka, 3) - AddAmmo(yellow1.gear, amGrenade, 1) - AddAmmo(yellow1.gear, amFirePunch, 1) - AddAmmo(yellow1.gear, amDrill, 1) - for i=1,7 do - AddAmmo(yellowArmy[i].gear, amBlowTorch, 1) - AddAmmo(yellowArmy[i].gear, amRope, 1) - AddAmmo(yellowArmy[i].gear, amBazooka, 3) - AddAmmo(yellowArmy[i].gear, amGrenade, 3) - AddAmmo(yellowArmy[i].gear, amFirePunch, 1) - AddAmmo(yellowArmy[i].gear, amDrill, 3) - AddAmmo(yellowArmy[i].gear, amBee, 1) - AddAmmo(yellowArmy[i].gear, amMortar, 2) - AddAmmo(yellowArmy[i].gear, amSniperRifle, 3) - AddAmmo(yellowArmy[i].gear, amDEagle, 2) - AddAmmo(yellowArmy[i].gear, amDynamite, 1) - if i>2 then - HideHog(yellowArmy[i].gear) - end + AddAmmo(yellow1.gear, amBazooka, 10) + AddAmmo(yellow1.gear, amGrenade, 10) + AddAmmo(yellow1.gear, amFirePunch, 5) + AddAmmo(yellow1.gear, amDrill, 3) + AddAmmo(yellow1.gear, amBee, 1) + AddAmmo(yellow1.gear, amMortar, 3) + AddAmmo(yellow1.gear, amSniperRifle, 5) + AddAmmo(yellow1.gear, amDEagle, 4) + AddAmmo(yellow1.gear, amDynamite, 1) + AddAmmo(yellow1.gear, amSwitch, 100) + for i=3,7 do + HideHog(yellowArmy[i].gear) end AddAnim(dialog01)