# HG changeset patch
# User alfadur
# Date 1530708162 -10800
# Node ID c6a3784ff2c16c5aaebeda05d5e4c39cdfbd75f9
# Parent  d47514fd6c6a2e42b9a8879c1c74a6f4b8735edf
Check for client's existence before handling messages

diff -r d47514fd6c6a -r c6a3784ff2c1 gameServer2/src/server/server.rs
--- a/gameServer2/src/server/server.rs	Wed Jul 04 13:56:49 2018 +0300
+++ b/gameServer2/src/server/server.rs	Wed Jul 04 15:42:42 2018 +0300
@@ -58,7 +58,9 @@
 
     pub fn handle_msg(&mut self, client_id: ClientId, msg: HWProtocolMessage) {
         debug!("Handling message {:?} for client {}", msg, client_id);
-        handlers::handle(self, client_id, msg);
+        if self.clients.contains(client_id) {
+            handlers::handle(self, client_id, msg);
+        }
     }
 
     fn get_recipients(&self, client_id: ClientId, destination: Destination) -> Vec<ClientId> {