# HG changeset patch
# User Wuzzy <almikes@aol.com>
# Date 1479846623 -3600
# Node ID b94465a642b5b28e4f4f5cc9dbeb9d724744d3a9
# Parent  188dc80fafa51b26db6f407ebf17c7839bd973c3
Disable Sudden Death in Shoppa for good

diff -r 188dc80fafa5 -r b94465a642b5 ChangeLog.txt
--- a/ChangeLog.txt	Tue Nov 22 17:07:14 2016 +0100
+++ b/ChangeLog.txt	Tue Nov 22 21:30:23 2016 +0100
@@ -61,6 +61,7 @@
  * Fixed Lua error message in A Classic Fairytale mission 8
  * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission
  * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
+ * Disable Sudden Death for good in Shoppa game scheme
 
 Frontend:
  + Campaign screen shows which campaigns and missions you've completed so far
diff -r 188dc80fafa5 -r b94465a642b5 QTfrontend/model/ammoSchemeModel.cpp
--- a/QTfrontend/model/ammoSchemeModel.cpp	Tue Nov 22 17:07:14 2016 +0100
+++ b/QTfrontend/model/ammoSchemeModel.cpp	Tue Nov 22 21:30:23 2016 +0100
@@ -224,8 +224,8 @@
             << QVariant(8)             // air mines      35
             << QVariant(0)             // health case pct 36
             << QVariant(25)            // health case amt 37
-            << QVariant(47)            // water rise amt 38
-            << QVariant(5)             // health dec amt 39
+            << QVariant(0)             // water rise amt 38
+            << QVariant(0)             // health dec amt 39
             << QVariant(100)           // rope modfier   40
             << QVariant(100)           // get away time  41
             << QVariant(0)             // world edge     42