# HG changeset patch # User smaxx # Date 1280704071 -7200 # Node ID a79784328c03c39a1f1dcc846129fbb23b72165b # Parent ed2b9c7fb260abcb1d1e934bbcdb02c5d032f2f4 Engine: * Adjusted Piano Strike's notes diff -r ed2b9c7fb260 -r a79784328c03 hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Mon Aug 02 00:48:15 2010 +0200 +++ b/hedgewars/GSHandlers.inc Mon Aug 02 01:07:51 2010 +0200 @@ -3594,7 +3594,7 @@ doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, 40 + r1, 0); doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, 40 + r0, 0); doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 80 + r0, EXPLAutoSound); - for r0:= 0 to 10 do + for r0:= 0 to 4 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote); Gear^.dY := -_1; Gear^.Pos := Gear^.Pos + 1; diff -r ed2b9c7fb260 -r a79784328c03 hedgewars/VGSHandlers.inc --- a/hedgewars/VGSHandlers.inc Mon Aug 02 00:48:15 2010 +0200 +++ b/hedgewars/VGSHandlers.inc Mon Aug 02 01:07:51 2010 +0200 @@ -114,9 +114,11 @@ Gear^.X:= Gear^.X + Gear^.dX * Steps; Gear^.Y:= Gear^.Y + Gear^.dY * Steps; -Gear^.dY:= Gear^.dY + cGravityf * Steps; +Gear^.dY:= Gear^.dY + cGravityf * Steps / 2; -Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; +Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10; +while Gear^.Angle > cMaxAngle do + Gear^.Angle:= Gear^.Angle - cMaxAngle; if Gear^.FrameTicks <= Steps then DeleteVisualGear(Gear) diff -r ed2b9c7fb260 -r a79784328c03 hedgewars/uVisualGears.pas --- a/hedgewars/uVisualGears.pas Mon Aug 02 00:48:15 2010 +0200 +++ b/hedgewars/uVisualGears.pas Mon Aug 02 01:07:51 2010 +0200 @@ -307,13 +307,12 @@ t:= random(1024); sp:= 0.001 * (random(85) + 47); dx:= AngleSin(t).QWordValue/4294967296 * sp; - dy:= AngleCos(t).QWordValue/4294967296 * sp; + dy:= AngleCos(t).QWordValue/4294967296 * sp * -2; if random(2) = 0 then dx := -dx; - (*if random(2) = 0 then*) dy := -2 * dy; end; vgtNote: begin dx:= 0.005 * (random(15) + 10); - dy:= 0.001 * (random(40) + 20); + dy:= -0.001 * (random(40) + 20); if random(2) = 0 then dx := -dx; Frame:= random(4); FrameTicks:= random(2000) + 1500;