# HG changeset patch
# User nemo
# Date 1432496661 14400
# Node ID a60cad2e0d26e7fc8d9481c1e92202bb893ffeb4
# Parent  5688d25979359cdd0757dc89e05ef6ab503cd28a
change from default of 4 (like land mines) to 0, since it was breaking old scripts.

diff -r 5688d2597935 -r a60cad2e0d26 hedgewars/uVariables.pas
--- a/hedgewars/uVariables.pas	Sun May 24 15:13:03 2015 -0400
+++ b/hedgewars/uVariables.pas	Sun May 24 15:44:21 2015 -0400
@@ -2620,7 +2620,7 @@
     AttackBar       := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon
     cCaseFactor     := 5;  {0..9}
     cLandMines      := 4;
-    cAirMines       := 4;
+    cAirMines       := 0;
     cExplosives     := 2;
 
     GameState       := Low(TGameState);