# HG changeset patch
# User nemo
# Date 1320509449 14400
# Node ID 95ffd59d0f4aabc6af56f91e948c5927772ca1b1
# Parent  fcc50b96d20a5b0a3ffdd137a7bf727d4715ea9a
Increase rarity of near flakes (don't want them intruding in game much).  Also fix stereo. Near flakes were being drawn far.

diff -r fcc50b96d20a -r 95ffd59d0f4a hedgewars/uVisualGears.pas
--- a/hedgewars/uVisualGears.pas	Sat Nov 05 11:41:56 2011 -0400
+++ b/hedgewars/uVisualGears.pas	Sat Nov 05 12:10:49 2011 -0400
@@ -338,9 +338,9 @@
 
 case Gear^.Kind of
     vgtFlake: if cFlattenFlakes then gear^.Layer:= 0
-              else if random(2) = 0 then gear^.Layer:= 0   // 50%
-              else if random(2) = 0 then gear^.Layer:= 1  // 25%
-              else gear^.Layer:= random(2)+2;  // 12.5% each
+              else if random(3) <> 0 then gear^.Layer:= 0   // 66%
+              else if random(3) <> 0 then gear^.Layer:= 1  // 22%
+              else gear^.Layer:= random(2)+2;  // 6% each
 
     // 0: this layer is very distant in the background when stereo
     vgtTeamHealthSorter,
diff -r fcc50b96d20a -r 95ffd59d0f4a hedgewars/uWorld.pas
--- a/hedgewars/uWorld.pas	Sat Nov 05 11:41:56 2011 -0400
+++ b/hedgewars/uWorld.pas	Sat Nov 05 12:10:49 2011 -0400
@@ -77,7 +77,7 @@
       cStereo_Water_distant = 0.0125;
       cStereo_Land          = 0.0075;
       cStereo_Water_near    = 0.0025;
-      cStereo_Outside       = 0.0400;
+      cStereo_Outside       = -0.0400;
 
 procedure InitWorld;
 var i, t: LongInt;