# HG changeset patch
# User alfadur
# Date 1541034273 -10800
# Node ID 82956b3ba2ab5bd94781f557380cffe1722743c7
# Parent  3185fb34f3b5aa8d56c1abf354df20a794f82d4f
prevent minigun bullet land impacts from pushing hedgehogs

diff -r 3185fb34f3b5 -r 82956b3ba2ab hedgewars/uGearsHandlersMess.pas
--- a/hedgewars/uGearsHandlersMess.pas	Thu Nov 01 03:38:13 2018 +0300
+++ b/hedgewars/uGearsHandlersMess.pas	Thu Nov 01 04:04:33 2018 +0300
@@ -1567,7 +1567,7 @@
             if Gear^.Kind = gtMinigunBullet then
                 begin
                 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5,
-                                Gear^.Hedgehog, EXPLNoDamage{ or EXPLDontDraw or EXPLNoGfx});
+                                Gear^.Hedgehog, (EXPLNoDamage or EXPLDoNotTouchHH){ or EXPLDontDraw or EXPLNoGfx});
                 VGear := AddVisualGear(hwRound(Gear^.X + Gear^.dX * 5), hwRound(Gear^.Y + Gear^.dY * 5), vgtBulletHit);
                 end
             else