# HG changeset patch
# User nemo
# Date 1266692331 0
# Node ID 797207d0c5006e45cb132466aa47f15dd34bad98
# Parent  571a9deffeac7da508142164cebd4250b43ee6c6
Revert r2675 pending solution to teams getting wrong ammo.

diff -r 571a9deffeac -r 797207d0c500 hedgewars/CCHandlers.inc
--- a/hedgewars/CCHandlers.inc	Sat Feb 20 09:33:20 2010 +0000
+++ b/hedgewars/CCHandlers.inc	Sat Feb 20 18:58:51 2010 +0000
@@ -153,7 +153,12 @@
 	val(s, Gear^.Health);
 	TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true);
 	PHedgehog(Gear^.Hedgehog)^.Team:= CurrentTeam;
-	CurrentHedgehog^.AmmoStore:= ClansCount - 1; // FIXME HACK to get ammostores work
+	//CurrentHedgehog^.AmmoStore:= ClansCount - 1; // FIXME HACK to get ammostores work
+// ClansCount above causes shared ammo across clans, have demo game that functions as of this revision.
+// need to find out why before restoring.
+// Also needs a frontend game flag.
+// Is *not* related to randomising clan order.
+	CurrentHedgehog^.AmmoStore:= TeamsCount - 1; // FIXME HACK to get ammostores work
 	CurrentHedgehog^.Gear:= Gear;
 	CurrentHedgehog^.Name:= id;
     CurrHedgehog:= HedgehogsNumber;