# HG changeset patch
# User nemo
# Date 1315004765 14400
# Node ID 746de1d303d2109924432343c25390937adfb1d2
# Parent  d4c12b7c7bb9f16df05c2a616192868c6d28e22b
tweak to avoid jaggies

diff -r d4c12b7c7bb9 -r 746de1d303d2 hedgewars/uGears.pas
--- a/hedgewars/uGears.pas	Fri Sep 02 16:15:37 2011 -0400
+++ b/hedgewars/uGears.pas	Fri Sep 02 19:06:05 2011 -0400
@@ -944,7 +944,7 @@
             end;
         if delay2 = 0 then
             begin
-            if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0) then SweepDirty;
+            if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0) and (CurAmmoGear = nil) then SweepDirty;
             CheckNoDamage;
             AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed
             for i:= 0 to Pred(ClansCount) do