# HG changeset patch # User smaxx # Date 1282856318 -7200 # Node ID 5276f2150d652e14d2d3e493d33bd03540d193d8 # Parent 28849f5a03c98d216aa91e31e5100e2aa00dc7d4 Engine: * Added cReadyDelay as "Ready" to console variables so it might be changed by frontend diff -r 28849f5a03c9 -r 5276f2150d65 hedgewars/uConsole.pas --- a/hedgewars/uConsole.pas Thu Aug 26 22:41:36 2010 +0200 +++ b/hedgewars/uConsole.pas Thu Aug 26 22:58:38 2010 +0200 @@ -225,6 +225,7 @@ RegisterVariable('mapgen' , vtLongInt, @cMapGen , false); RegisterVariable('maze_size',vtLongInt, @cMazeSize , false); RegisterVariable('delay' , vtLongInt, @cInactDelay , false); + RegisterVariable('ready' , vtLongInt, @cReadyDelay , false); RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false); RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns , false); RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false); diff -r 28849f5a03c9 -r 5276f2150d65 hedgewars/uScript.pas --- a/hedgewars/uScript.pas Thu Aug 26 22:41:36 2010 +0200 +++ b/hedgewars/uScript.pas Thu Aug 26 22:58:38 2010 +0200 @@ -801,12 +801,12 @@ ParseCommand('$landadds ' + ScriptGetString('LandAdds'), true); ParseCommand('$explosives ' + ScriptGetString('Explosives'), true); ParseCommand('$delay ' + ScriptGetString('Delay'), true); +ParseCommand('$ready ' + ScriptGetString('Ready'), true); ParseCommand('$sd_turns ' + ScriptGetString('SuddenDeathTurns'), true); if ScriptGetString('Map') <> '' then ParseCommand('map ' + ScriptGetString('Map'), true); if ScriptGetString('Theme') <> '' then ParseCommand('theme ' + ScriptGetString('Theme'), true); -cReadyDelay:= ScriptGetInteger('Ready'); if ScriptExists('onAmmoStoreInit') then begin