# HG changeset patch
# User nemo
# Date 1274057296 0
# Node ID 39e16d76d745688f054bbad10ee7020d01b667ea
# Parent  c7b80bdbc3840895daad111fbd7436f82cc27172
Fix for artillery mode weapon use

diff -r c7b80bdbc384 -r 39e16d76d745 hedgewars/HHHandlers.inc
--- a/hedgewars/HHHandlers.inc	Sun May 16 23:43:45 2010 +0000
+++ b/hedgewars/HHHandlers.inc	Mon May 17 00:48:16 2010 +0000
@@ -139,7 +139,7 @@
         xx:= SignAs(AngleSin(Angle), dX);
         yy:= -AngleCos(Angle);
 
-        if ((Gear^.State and gstHHHJump) <> 0) then xx:= - xx;
+        if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then xx:= - xx;
         if Ammo^[CurSlot, CurAmmo].AttackVoice <> sndNone then
            PlaySound(Ammo^[CurSlot, CurAmmo].AttackVoice, CurrentTeam^.voicepack);
              case Ammo^[CurSlot, CurAmmo].AmmoType of