# HG changeset patch # User unc0rr # Date 1349986228 -14400 # Node ID 0326e1bf674dcdcaef9011681d907936e3cc48b6 # Parent 75e1d0c0ba7252975a580b9a74573feeac7d11ac Better use random number here diff -r 75e1d0c0ba72 -r 0326e1bf674d hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Thu Oct 11 21:17:56 2012 +0400 +++ b/hedgewars/GSHandlers.inc Fri Oct 12 00:10:28 2012 +0400 @@ -4176,7 +4176,7 @@ sdY := -sdY; // initial angle depends on current GameTicks - t := GameTicks mod 4096; + t := getRandom(4096); // used for a work-around detection of area that is within land array, but outside borders @@ -4285,7 +4285,7 @@ end; procedure doStepSineGunShot(Gear: PGear); -var +var HHGear: PGear; begin PlaySound(sndSineGun);