project(hedgewars) #initialise cmake environment cmake_minimum_required(VERSION 2.6.0 FATAL_ERROR) FOREACH(policy CMP0003 CMP0012) IF(POLICY ${policy}) CMAKE_POLICY(SET ${policy} NEW) ENDIF() ENDFOREACH() set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules) #detect Mercurial revision (if present) set(version_suffix "") #UNSET THIS VARIABLE AT RELEASE TIME set(HGCHANGED "") IF(version_suffix MATCHES "-dev") set(HW_DEV true) set(default_build_type "DEBUG") IF(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.hg) FIND_PROGRAM(HGCOMMAND hg) IF(HGCOMMAND) exec_program(${HGCOMMAND} ARGS identify -in ${CMAKE_CURRENT_SOURCE_DIR} OUTPUT_VARIABLE version_suffix ) STRING(REGEX REPLACE "[^+]" "" HGCHANGED ${version_suffix}) STRING(REGEX REPLACE "([0-9a-zA-Z]+)(.*) ([0-9]+)(.*)" "\\3-\\1" version_suffix ${version_suffix}) IF (HGCHANGED) MESSAGE(STATUS "Building revision ${version_suffix} (SOURCE CODE MODIFIED)") ELSE() MESSAGE(STATUS "Building revision ${version_suffix}") ENDIF() set(version_suffix "-${version_suffix}") ENDIF() ENDIF() ELSE() set(HW_DEV false) set(default_build_type "RELEASE") ENDIF() #versioning set(CPACK_PACKAGE_VERSION_MAJOR 0) set(CPACK_PACKAGE_VERSION_MINOR 9) set(CPACK_PACKAGE_VERSION_PATCH 18${version_suffix}) set(HEDGEWARS_PROTO_VER 43) set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}") #set some default values option(NOSERVER "Disable gameServer build [default: auto]" OFF) option(NOPNG "Disable screenshoot compression [default: auto]" OFF) option(NOVIDEOREC "Disable video recording [default: auto]" OFF) option(BUILD_ENGINE_LIBRARY "Enable hwengine library [default: off]" OFF) option(ANDROID "Enable Android build [default: off]" OFF) option(NOAUTOUPDATE "Disable OS X Sparkle update checking" OFF) option(CROSSAPPLE "Enable OSX when not on OSX [default: off]" OFF) #bundle .app setup if(APPLE OR CROSSAPPLE) #paths for creating the bundle set(bundle_name Hedgewars.app) set(frameworks_dir ${bundle_name}/Contents/Frameworks/) set(CMAKE_INSTALL_PREFIX ${bundle_name}/Contents/MacOS/) set(DATA_INSTALL_DIR "../Resources/") set(target_dir ".") set(minimum_macosx_version "10.6") else() set(target_dir "bin") endif() if(APPLE) set(CMAKE_FIND_FRAMEWORK "FIRST") #what system are we building for set(minimum_macosx_version $ENV{MACOSX_DEPLOYMENT_TARGET}) #detect on which system we are: if sw_vers cannot be found for any reason (re)use minimum_macosx_version find_program(sw_vers sw_vers) if(sw_vers) exec_program(${sw_vers} ARGS "-productVersion" OUTPUT_VARIABLE current_macosx_version) string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" current_macosx_version ${current_macosx_version}) else() if(NOT minimum_macosx_version) message(FATAL_ERROR "sw_vers not found! Need explicit MACOSX_DEPLOYMENT_TARGET variable set") else() set(current_macosx_version ${minimum_macosx_version}) endif() endif() #if nothing is set, we deploy only for the current system if(NOT minimum_macosx_version) set(minimum_macosx_version ${current_macosx_version}) endif() #lower systems don't have enough processing power anyways if (minimum_macosx_version LESS "10.4") message(FATAL_ERROR "Hedgewars is not supported on Mac OS X pre-10.4") endif() #workaround for http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html#SDL_mixer (Update 2) if(current_macosx_version MATCHES "10.4") find_package(SDL_mixer REQUIRED) set(DYLIB_SMPEG "-dylib_file @loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg") set(DYLIB_MIKMOD "-dylib_file @loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod") set(pascal_flags "-k${DYLIB_SMPEG}" "-k${DYLIB_MIKMOD}" ${pascal_flags}) set(CMAKE_C_FLAGS "${DYLIB_SMPEG}" "${DYLIB_MIKMOD}" ${CMAKE_C_FLAGS}) endif() #CMAKE_OSX_ARCHITECTURES and CMAKE_OSX_SYSROOT need to be set for universal binary and correct linking if(NOT CMAKE_OSX_ARCHITECTURES) if(current_macosx_version LESS "10.6") if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "powerpc*") set(CMAKE_OSX_ARCHITECTURES "ppc7400") else() set(CMAKE_OSX_ARCHITECTURES "i386") endif() else() set(CMAKE_OSX_ARCHITECTURES "x86_64") endif() endif() #CMAKE_OSX_SYSROOT is set at the system version we are supposed to build on #we need to provide the correct one when host and target differ if(NOT ${minimum_macosx_version} MATCHES ${current_macosx_version}) if(minimum_macosx_version MATCHES "10.4") set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.4u.sdk/") set(CMAKE_C_COMPILER "gcc-4.0") set(CMAKE_CXX_COMPILER "g++-4.0") else() string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" sdk_version ${minimum_macosx_version}) set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${sdk_version}.sdk/") endif() endif() #add user framework directory, other paths can be passed via FPFLAGS set(pascal_flags "-Ff~/Library/Frameworks" ${pascal_flags}) #set deployment target set(pascal_flags "-k-macosx_version_min" "-k${minimum_macosx_version}" "-XR${CMAKE_OSX_SYSROOT}" ${pascal_flags}) message(STATUS "Build system: Mac OS X ${current_macosx_version} with GCC:${CMAKE_C_COMPILER}") message(STATUS "Target system: Mac OS X ${minimum_macosx_version} for architecture(s):${CMAKE_OSX_ARCHITECTURES}") endif(APPLE) #when build type is not specified, assume Debug/Release according to build version information if (CMAKE_BUILD_TYPE) string (TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE) if ( NOT( (CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "DEBUG") ) ) set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Only 'Debug' or 'Release' options are allowed." FORCE) message (STATUS "Unknown build type, using default (${default_build_type})") endif () else (CMAKE_BUILD_TYPE) set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Choose the build type, options are: Debug Release." FORCE) endif (CMAKE_BUILD_TYPE) #set default flags values for all projects set(CMAKE_C_FLAGS "-pipe ${CMAKE_C_FLAGS}") set(CMAKE_C_FLAGS_RELEASE "-w -Os -fomit-frame-pointer ${CMAKE_C_FLAGS_RELEASE}") set(CMAKE_C_FLAGS_DEBUG "-Wall -O0 -g -DDEBUG ${CMAKE_C_FLAGS_DEBUG}") set(CMAKE_CXX_FLAGS ${CMAKE_C_FLAGS}) set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE}) set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) #parse additional parameters if(FPFLAGS OR GHFLAGS) math(EXPR cmake_version "${CMAKE_MAJOR_VERSION}*10000 + ${CMAKE_MINOR_VERSION}*100 + ${CMAKE_PATCH_VERSION}") if(cmake_version LESS "020800") message(STATUS "FPFLAGS and GHFLAGS are available only when using CMake >= 2.8") else() separate_arguments(fpflags_parsed UNIX_COMMAND ${FPFLAGS}) separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS}) endif() endif() set(pascal_flags ${fpflags_parsed} "-vm4079,4080,4081" "-B" "-FE../bin" "-Cs2000000" "-vewnq" "-dDEBUGFILE" ${pascal_flags}) set(haskell_flags "-O2" ${ghflags_parsed} ${haskell_flags}) #get BUILD_TYPE and enable/disable optimisation if(CMAKE_BUILD_TYPE MATCHES "DEBUG") message(STATUS "Building Debug flavour") set(pascal_flags "-O-" "-g" "-gl" "-gv" ${pascal_flags}) set(haskell_flags "-Wall" "-debug" "-dcore-lint" "-fno-warn-unused-do-bind" ${haskell_flags}) else() message(STATUS "Building Release flavour") # set(pascal_flags "-O3" "-OpPENTIUM4" "-CfSSE3" "-Xs" "-Si" ${pascal_flags}) set(pascal_flags "-Os" "-Ooregvar" "-Xs" "-Si" ${pascal_flags}) set(haskell_flags "-w" "-fno-warn-unused-do-bind" ${haskell_flags}) endif() #finish setting paths if(DEFINED DATA_INSTALL_DIR) set(SHAREPATH ${DATA_INSTALL_DIR}/hedgewars/) else() set(SHAREPATH share/hedgewars/) endif() set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin) set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH}) #server discovery if(NOT NOSERVER) if(GHC) set(ghc_executable ${GHC}) else() find_program(ghc_executable ghc) endif() if(ghc_executable) set(HAVE_NETSERVER true) add_subdirectory(gameServer) message(STATUS "Found GHC: ${ghc_executable}") else() message(STATUS "Could NOT find GHC, server will not be built") set(HAVE_NETSERVER false) endif() else() message(STATUS "Server will not be built per user request") set(HAVE_NETSERVER false) endif() #lua discovery find_package(Lua) if(LUA_FOUND) message(STATUS "Found LUA: ${LUA_DEFAULT}") else() message(STATUS "LUA will be provided by the bundled sources") add_subdirectory(misc/liblua) #linking with liblua.a requires system readline -- this works everywhere, right? set(pascal_flags "-k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a" "-k-lreadline" ${pascal_flags}) endif() #main engine add_subdirectory(hedgewars) #Android related build scripts if(ANDROID) #run cmake -DANDROID=1 to enable this add_subdirectory(project_files/Android-build) endif() #TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set if(NOT (BUILD_ENGINE_LIBRARY OR ANDROID)) add_subdirectory(bin) add_subdirectory(misc/quazip) add_subdirectory(QTfrontend) add_subdirectory(share) add_subdirectory(tools) endif() # CPack variables set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Hedgewars, a free turn-based strategy") set(CPACK_PACKAGE_VENDOR "Hedgewars Project") set(CPACK_PACKAGE_FILE_NAME "hedgewars-${HEDGEWARS_VERSION}") set(CPACK_SOURCE_PACKAGE_FILE_NAME "hedgewars-src-${HEDGEWARS_VERSION}") set(CPACK_SOURCE_GENERATOR "TBZ2") set(CPACK_PACKAGE_EXECUTABLES "hedgewars" "hedgewars") set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING") set(CPACK_PACKAGE_INSTALL_DIRECTORY "Hedgewars ${HEDGEWARS_VERSION}") if(WIN32 AND NOT UNIX) set(CPACK_NSIS_DISPLAY_NAME "Hedgewars") set(CPACK_NSIS_HELP_LINK "http://www.hedgewars.org/") set(CPACK_NSIS_URL_INFO_ABOUT "http://www.hedgewars.org/") set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com") set(CPACK_NSIS_MODIFY_PATH OFF) set(CPACK_GENERATOR "ZIP;NSIS") set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "hedgewars") else(WIN32 AND NOT UNIX) set(CPACK_STRIP_FILES "bin/hedgewars;bin/hwengine") endif(WIN32 AND NOT UNIX) set(CPACK_SOURCE_IGNORE_FILES "~" "\\\\.hg" "\\\\.svn" "\\\\.exe$" "\\\\.a$" "\\\\.dll$" "\\\\.xcf$" "\\\\.cxx$" "\\\\.db$" "\\\\.dof$" "\\\\.layout$" "\\\\.zip$" "\\\\.gz$" "\\\\.bz2$" "\\\\.tmp$" "\\\\.core$" "\\\\.sh$" "\\\\.sifz$" "\\\\.svg$" "\\\\.svgz$" "\\\\.ppu$" "\\\\.psd$" "\\\\.o$" "Makefile" "Doxyfile" "CMakeFiles" "debug" "release$" "Debug$" "Release$" "proto\\\\.inc$" "hwconsts\\\\.cpp$" "playlist\\\\.inc$" "CPack" "cmake_install\\\\.cmake$" "config\\\\.inc$" "hwengine\\\\.desktop$" "CMakeCache\\\\.txt$" # "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libopenalbridge" # "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libfreetype" "^${CMAKE_CURRENT_SOURCE_DIR}/misc/liblua" # "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libtremor" "^${CMAKE_CURRENT_SOURCE_DIR}/project_files/HedgewarsMobile/" "^${CMAKE_CURRENT_SOURCE_DIR}/bin/[a-z]" "^${CMAKE_CURRENT_SOURCE_DIR}/tools/templates" "^${CMAKE_CURRENT_SOURCE_DIR}/doc" "^${CMAKE_CURRENT_SOURCE_DIR}/templates" "^${CMAKE_CURRENT_SOURCE_DIR}/Graphics" "^${CMAKE_CURRENT_SOURCE_DIR}/realtest" "^${CMAKE_CURRENT_SOURCE_DIR}/tmp" "^${CMAKE_CURRENT_SOURCE_DIR}/utils" "^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Maps/test" "^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Themes/ethereal" "^${CMAKE_CURRENT_SOURCE_DIR}/install_manifest.txt" "^${CMAKE_CURRENT_SOURCE_DIR}/CMakeCache.txt" "^${CMAKE_CURRENT_SOURCE_DIR}/hedgewars\\\\." ) include(CPack)