diff -r 855eeee4166f -r 55c0a856ecd0 project_files/frontlib/net/netconn_internal.h --- a/project_files/frontlib/net/netconn_internal.h Sun Sep 16 17:42:48 2012 +0200 +++ b/project_files/frontlib/net/netconn_internal.h Sun Sep 16 22:31:34 2012 +0200 @@ -41,7 +41,6 @@ char *dataDirPath; int netconnState; // One of the NETCONN_STATE constants - bool isAdmin; // Player is server administrator bool isChief; // Player can modify the current room flib_map *map; @@ -72,6 +71,9 @@ void (*onRoomUpdateCb)(void *context, const char *oldName, const flib_room *room); void *onRoomUpdateCtx; + void (*onClientFlagsCb)(void *context, const char *nick, const char *flags, bool newFlagState); + void *onClientFlagsCtx; + void (*onChatCb)(void *context, const char *nick, const char *msg); void *onChatCtx; @@ -93,12 +95,6 @@ void (*onPasswordRequestCb)(void *context, const char *nick); void *onPasswordRequestCtx; - void (*onRoomChiefStatusCb)(void *context, bool isChief); - void *onRoomChiefStatusCtx; - - void (*onReadyStateCb)(void *context, const char *nick, bool ready); - void *onReadyStateCtx; - void (*onEnterRoomCb)(void *context, bool chief); void *onEnterRoomCtx; @@ -138,9 +134,6 @@ void (*onWeaponsetChangedCb)(void *context, const flib_weaponset *weaponset); void *onWeaponsetChangedCtx; - void (*onAdminAccessCb)(void *context); - void *onAdminAccessCtx; - void (*onServerVarCb)(void *context, const char *name, const char *value); void *onServerVarCtx;