diff -r 230dc46487ea -r 33798b649d9c rust/lib-hwengine-future/src/lib.rs --- a/rust/lib-hwengine-future/src/lib.rs Wed Jan 04 10:40:40 2023 +0100 +++ b/rust/lib-hwengine-future/src/lib.rs Wed Jan 04 10:42:21 2023 +0100 @@ -1,5 +1,10 @@ use integral_geometry::{Point, Size}; use land2d; +use landgen::{template_based::TemplatedLandGenerator, LandGenerationParameters, LandGenerator}; +use lfprng::LaggedFibonacciPRNG; +use mapgen::{theme::Theme, MapGenerator}; +use std::fs; +use std::{ffi::CStr, path::Path}; #[repr(C)] pub struct GameField { @@ -8,7 +13,19 @@ } #[no_mangle] -pub extern "C" fn create_game_field(width: u32, height: u32) -> *mut GameField { +pub extern "C" fn get_game_field_parameters( + game_field: &GameField, + width: *mut i32, + height: *mut i32, +) { + unsafe { + *width = game_field.collision.width() as i32; + *height = game_field.collision.height() as i32; + } +} + +#[no_mangle] +pub extern "C" fn create_empty_game_field(width: u32, height: u32) -> *mut GameField { let game_field = Box::new(GameField { collision: land2d::Land2D::new(Size::new(width as usize, height as usize), 0), pixels: land2d::Land2D::new(Size::new(width as usize, height as usize), 0), @@ -18,6 +35,53 @@ } #[no_mangle] +pub extern "C" fn generate_templated_game_field( + feature_size: u32, + seed: *const i8, + data_path: *const i8, + theme_name: *const i8, +) -> *mut GameField { + let data_path: &str = unsafe { CStr::from_ptr(data_path) }.to_str().unwrap(); + let data_path = Path::new(&data_path); + + let seed: &str = unsafe { CStr::from_ptr(seed) }.to_str().unwrap(); + let theme_name: &str = unsafe { CStr::from_ptr(theme_name) }.to_str().unwrap(); + + let mut random_numbers_gen = LaggedFibonacciPRNG::new(seed.as_bytes()); + + let yaml_templates = + fs::read_to_string(data_path.join(Path::new("map_templates.yaml")).as_path()) + .expect("Error reading map templates file"); + let mut map_gen = MapGenerator::new(); + map_gen.import_yaml_templates(&yaml_templates); + + let distance_divisor = feature_size.pow(2) / 8 + 10; + let params = LandGenerationParameters::new(0u16, 0x8000u16, distance_divisor, false, false); + let template = map_gen + .get_template("medium", &mut random_numbers_gen) + .expect("Error reading map templates file") + .clone(); + let landgen = TemplatedLandGenerator::new(template); + let collision = landgen.generate_land(¶ms, &mut random_numbers_gen); + + let theme = Theme::load( + data_path + .join(Path::new("Themes")) + .join(Path::new(theme_name)) + .as_path(), + ) + .unwrap(); + let pixels = map_gen.make_texture(&collision, ¶ms, &theme); + + let game_field = Box::new(GameField { + collision, + pixels: pixels.into(), + }); + + Box::leak(game_field) +} + +#[no_mangle] pub extern "C" fn land_get(game_field: &mut GameField, x: i32, y: i32) -> u16 { game_field.collision.map(y, x, |p| *p) }