unC0Rr [Fri, 22 Nov 2024 17:30:45 +0100] rev 16042
Merge tip
unC0Rr [Fri, 22 Nov 2024 17:29:48 +0100] rev 16041
Make AI less annoying
unC0Rr [Fri, 22 Nov 2024 17:29:30 +0100] rev 16040
Add some progress on rust AI
unC0Rr [Sun, 27 Oct 2024 17:00:17 +0100] rev 16039
Start on AI implementation in rust
unC0Rr [Wed, 20 Nov 2024 21:37:47 +0100] rev 16038
- Update corrosion
- Implement installation of targets imported with corrosion
unC0Rr [Sat, 28 Sep 2024 22:27:13 +0200] rev 16037
Wrap chat lines into div
unC0Rr [Wed, 18 Sep 2024 14:10:51 +0200] rev 16036
Remove old code
unC0Rr [Wed, 18 Sep 2024 13:42:26 +0200] rev 16035
Add templates for different maze styles
unC0Rr [Mon, 16 Sep 2024 16:57:11 +0200] rev 16034
Sanitize maze mapgen code a bit
unC0Rr [Tue, 10 Sep 2024 18:21:31 +0200] rev 16033
Use rust implementation of maze generator in engine
unC0Rr [Tue, 10 Sep 2024 13:56:51 +0200] rev 16032
Add maze land generator ported from pascal engine
unC0Rr [Wed, 04 Sep 2024 14:54:34 +0200] rev 16031
Fix test to match new yaml structure
unC0Rr [Thu, 05 Sep 2024 21:33:51 +0200] rev 16030
Add install script for tiles
unC0Rr [Tue, 03 Sep 2024 13:56:35 +0200] rev 16029
Fix cavern templates
unC0Rr [Tue, 03 Sep 2024 11:16:52 +0200] rev 16028
Make outline template generator behave more like old engine
unC0Rr [Tue, 03 Sep 2024 11:16:16 +0200] rev 16027
Make Point::with_margin function safe to use
unC0Rr [Thu, 29 Aug 2024 17:09:39 +0200] rev 16026
Allow switching between outline and wfc map generators
unC0Rr [Thu, 29 Aug 2024 15:28:20 +0200] rev 16025
Make pas2c engine work with hwengine-future
unC0Rr [Thu, 29 Aug 2024 12:56:16 +0200] rev 16024
Pass full path to WFC for tile loading
unC0Rr [Wed, 28 Aug 2024 17:16:23 +0200] rev 16023
Make pascal engine link to hwengine-future and use WFC generator
unC0Rr [Wed, 28 Aug 2024 15:34:49 +0200] rev 16022
Merge default
unC0Rr [Wed, 28 Aug 2024 15:31:51 +0200] rev 16021
Add corrosion as a subdirectory, CMake fixes
unC0Rr [Wed, 28 Aug 2024 13:41:51 +0200] rev 16020
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
unC0Rr [Wed, 28 Aug 2024 13:36:52 +0200] rev 16019
Avoid creating unused string that is quite costly to produce
unC0Rr [Tue, 27 Aug 2024 17:01:13 +0200] rev 16018
Improve pas2c rtl performance by avoiding double iteration on strings
unC0Rr [Tue, 21 May 2024 14:38:30 +0200] rev 16017
Implement triggering advancement of simulation in qmlfrontend
unC0Rr [Mon, 20 May 2024 14:58:30 +0200] rev 16016
Implement key bindings
unC0Rr [Sun, 19 May 2024 15:55:26 +0200] rev 16015
Handle game view resize
unC0Rr [Thu, 16 May 2024 14:11:16 +0200] rev 16014
Improve AI aiming with minigun
unC0Rr [Wed, 15 May 2024 10:05:13 +0200] rev 16013
Wonder if anyone is trying to build this game anymore