2012-12-24 |
koda |
get executable directory at runtime rather than configure time
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2012-11-30 |
unc0rr |
Use HW_TEAMCOLOR_ARRAY from frontlib
flibqtfrontend
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2012-11-21 |
koda |
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
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2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
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2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
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2012-04-29 |
sheepluva |
hello GameStyleModel
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-26 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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2012-04-26 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
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2012-02-24 |
unc0rr |
- Increase server version number due to rooms list protocol changes
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2012-01-16 |
valnut |
GCI task: season greetings
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2011-06-23 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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2011-05-03 |
koda |
* moved colours and default port from .cpp.in to .h
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2011-05-03 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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2011-03-25 |
nemo |
Delay portal gun a bit, reduce mudball
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-28 |
unc0rr |
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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2011-02-02 |
sheepluva |
if source has uncommitted changes:
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2010-12-20 |
nemo |
Snowball weapon
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2010-12-13 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
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2010-11-13 |
nemo |
merge 0.9.14 back into trunk
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2010-11-14 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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2010-11-13 |
nemo |
replace orange with yellow to differentiate from peach
0.9.14
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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2010-11-10 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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2010-11-09 |
koda |
added two games modes and one weaponset
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2010-11-08 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
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2010-11-07 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
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2010-11-05 |
nemo |
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
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2010-10-12 |
koda |
minor stuff
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-06 |
smaxx |
Engine:
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2010-09-18 |
smaxx |
Frontend:
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2010-09-14 |
smaxx |
Frontend:
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-02 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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2010-08-06 |
smaxx |
Frontend:
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-06-29 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-16 |
smxx |
Engine:
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2010-04-16 |
smxx |
Engine/Frontend:
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2010-04-02 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-26 |
smxx |
Frontend:
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2010-03-26 |
nemo |
Change settings for birdy in default weapon sets
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-02-25 |
nemo |
remove turn waits for crazy and shoppa
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2010-02-25 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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2009-10-16 |
nemo |
Tweak probabilities for default set. jetpack, invuln, molotov cocktail
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2009-10-15 |
nemo |
Tweak shoppa probabilities
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