2010-12-26 completely disable falling back to "say" in chHogSay
nemo [Sun, 26 Dec 2010 16:01:39 -0500] rev 4706
completely disable falling back to "say" in chHogSay
2010-12-26 ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
nemo [Sun, 26 Dec 2010 15:37:43 -0500] rev 4705
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26 increase snowball radius
nemo [Sun, 26 Dec 2010 15:30:24 -0500] rev 4704
increase snowball radius
2010-12-26 oh. and koda's revision too
nemo [Sun, 26 Dec 2010 15:29:04 -0500] rev 4703
oh. and koda's revision too
2010-12-26 merge 0.9.15 with default
nemo [Sun, 26 Dec 2010 15:28:44 -0500] rev 4702
merge 0.9.15 with default
2010-12-26 restore showing a bigger icon for themes
koda [Sun, 26 Dec 2010 19:30:51 +0100] rev 4701
restore showing a bigger icon for themes
2010-12-26 oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
nemo [Sun, 26 Dec 2010 12:42:22 -0500] rev 4700
oops. forgot to check on indestructible in combination with disableLandBack
2010-12-26 hide seed...
koda [Sun, 26 Dec 2010 19:25:40 +0100] rev 4699
hide seed...
2010-12-26 Updated maps CTF, Control and new unscripted map Blizzard 0.9.15
mikade [Sun, 26 Dec 2010 17:31:58 +0100] rev 4698
Updated maps CTF, Control and new unscripted map Blizzard
2010-12-26 ban CMakeCache.txt
unc0rr [Sun, 26 Dec 2010 20:17:15 +0300] rev 4697
ban CMakeCache.txt
2010-12-26 merge default into 0.9.15 0.9.15
nemo [Sun, 26 Dec 2010 11:21:09 -0500] rev 4696
merge default into 0.9.15
2010-12-26 add a disabling for landback, set it if flakes are enabled
nemo [Sun, 26 Dec 2010 11:17:01 -0500] rev 4695
add a disabling for landback, set it if flakes are enabled
2010-12-26 Add 0.9.15 to the list of known versions
unc0rr [Sun, 26 Dec 2010 18:56:31 +0300] rev 4694
Add 0.9.15 to the list of known versions
2010-12-26 Apply 2fa92e9a0a here 0.9.15
unC0Rr [Sun, 26 Dec 2010 19:06:10 +0300] rev 4693
Apply 2fa92e9a0a here
2010-12-26 Update doc a bit
unc0rr [Sun, 26 Dec 2010 18:56:00 +0300] rev 4692
Update doc a bit
2010-12-26 Turn off dust when drilling through air 0.9.15
Palewolf [Sun, 26 Dec 2010 15:50:21 +0100] rev 4691
Turn off dust when drilling through air
2010-12-26 revert last change. ordinary fire is fine, but HHG screws up.
nemo [Sun, 26 Dec 2010 10:47:03 -0500] rev 4690
revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26 Added star, exclamation and question mark signs 0.9.15
Palewolf [Sun, 26 Dec 2010 14:58:28 +0100] rev 4689
Added star, exclamation and question mark signs
2010-12-26 disable landbackpixel on small explosions
nemo [Sun, 26 Dec 2010 10:31:10 -0500] rev 4688
disable landbackpixel on small explosions
2010-12-26 pull in a few changes from default 0.9.15
nemo [Sun, 26 Dec 2010 00:47:18 -0500] rev 4687
pull in a few changes from default
2010-12-26 remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo [Sun, 26 Dec 2010 00:28:23 -0500] rev 4686
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-25 Small fixes. Thanks Hennek. 0.9.15
Palewolf [Sun, 26 Dec 2010 00:15:41 +0100] rev 4685
Small fixes. Thanks Hennek.
2010-12-26 +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
nemo [Sat, 25 Dec 2010 22:58:35 -0500] rev 4684
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-12-25 Updated changelog 0.9.15
Palewolf [Sat, 25 Dec 2010 22:44:20 +0100] rev 4683
Updated changelog
2010-12-26 add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
nemo [Sat, 25 Dec 2010 21:35:40 -0500] rev 4682
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-25 Allow 8 teams in server 0.9.15
unc0rr [Sat, 25 Dec 2010 23:09:54 +0300] rev 4681
Allow 8 teams in server
2010-12-25 aaaaargh (fix cmakelists again)
nemo [Sat, 25 Dec 2010 14:52:16 -0500] rev 4680
aaaaargh (fix cmakelists again)
2010-12-25 Capture the flag (Blizzard) Map 0.9.15
Palewolf [Sat, 25 Dec 2010 20:47:29 +0100] rev 4679
Capture the flag (Blizzard) Map
2010-12-25 Capture the flag (Blizzard) Map
Palewolf [Sat, 25 Dec 2010 20:47:29 +0100] rev 4678
Capture the flag (Blizzard) Map
2010-12-25 Set version to 0.9.15, remove -dev suffix 0.9.15
unc0rr [Sat, 25 Dec 2010 22:24:47 +0300] rev 4677
Set version to 0.9.15, remove -dev suffix
2010-12-25 Some fixes in ru translation
unc0rr [Sat, 25 Dec 2010 22:22:33 +0300] rev 4676
Some fixes in ru translation
2010-12-25 oops. forgot cmake for Control map
nemo [Sat, 25 Dec 2010 14:10:11 -0500] rev 4675
oops. forgot cmake for Control map
2010-12-25 Update missions
mikade [Sat, 25 Dec 2010 18:07:34 +0300] rev 4674
Update missions
2010-12-25 sv.lua
Henek [Sat, 25 Dec 2010 18:06:33 +0300] rev 4673
sv.lua
2010-12-24 Sorry guys. I'll be more careful in future (remove more dupes)
nemo [Fri, 24 Dec 2010 16:44:31 -0500] rev 4672
Sorry guys. I'll be more careful in future (remove more dupes)
2010-12-24 Remove a dupe :-/
nemo [Fri, 24 Dec 2010 16:29:40 -0500] rev 4671
Remove a dupe :-/
2010-12-24 oops
nemo [Fri, 24 Dec 2010 16:24:30 -0500] rev 4670
oops
2010-12-24 Disable gtFlake on bordered maps
nemo [Fri, 24 Dec 2010 16:13:28 -0500] rev 4669
Disable gtFlake on bordered maps
2010-12-24 Pass SCHEME before AMMO
unc0rr [Fri, 24 Dec 2010 22:39:20 +0300] rev 4668
Pass SCHEME before AMMO
2010-12-24 Updated spanish translation
Palewolf [Fri, 24 Dec 2010 20:25:03 +0100] rev 4667
Updated spanish translation
2010-12-24 - Fix encoding function to iterate reversed list
unc0rr [Fri, 24 Dec 2010 20:33:17 +0300] rev 4666
- Fix encoding function to iterate reversed list - Fix decoding routine to not loose last point
2010-12-24 Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
nemo [Fri, 24 Dec 2010 11:54:34 -0500] rev 4665
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-24 add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
szczur+nemo [Fri, 24 Dec 2010 10:04:01 -0500] rev 4664
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24 polish lua update
szczur [Fri, 24 Dec 2010 09:35:24 -0500] rev 4663
polish lua update
2010-12-24 Add a bunch of lua from mikade, update translation files
mikade+nemo [Fri, 24 Dec 2010 00:53:50 -0500] rev 4662
Add a bunch of lua from mikade, update translation files
2010-12-24 Whole ton of script callbacks on commands. Poor engine.
mikade [Fri, 24 Dec 2010 00:21:42 -0500] rev 4661
Whole ton of script callbacks on commands. Poor engine.
2010-12-24 Add polish translation. Also make it clearer in the commented lines that each line must have a comma
szczur+nemo [Fri, 24 Dec 2010 00:20:18 -0500] rev 4660
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24 more fiddling with graphics to try and satisfy both fire and snow
nemo [Thu, 23 Dec 2010 23:46:14 -0500] rev 4659
more fiddling with graphics to try and satisfy both fire and snow
2010-12-24 oops
nemo [Thu, 23 Dec 2010 20:21:47 -0500] rev 4658
oops
2010-12-24 quick and dirty fix to reversed paths and dropped last message causing drawmap desync
nemo [Thu, 23 Dec 2010 19:17:14 -0500] rev 4657
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23 beaver hat
koda [Fri, 24 Dec 2010 00:24:16 +0100] rev 4656
beaver hat
2010-12-23 Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
nemo [Thu, 23 Dec 2010 18:06:09 -0500] rev 4655
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23 Updated lua Slovak translation
jose1711 [Thu, 23 Dec 2010 21:45:50 +0100] rev 4654
Updated lua Slovak translation
2010-12-23 Updated Slovak translation
jose1711 [Thu, 23 Dec 2010 20:46:51 +0100] rev 4653
Updated Slovak translation
2010-12-23 fix commit
jose1711 [Thu, 23 Dec 2010 20:44:15 +0100] rev 4652
fix commit
2010-12-23 merge
jose1711 [Thu, 23 Dec 2010 20:32:45 +0100] rev 4651
merge
2010-12-23 Oops, typo
unc0rr [Thu, 23 Dec 2010 22:05:42 +0300] rev 4650
Oops, typo
2010-12-23 Add logging of map drawing process
unc0rr [Thu, 23 Dec 2010 22:01:19 +0300] rev 4649
Add logging of map drawing process
2010-12-23 - Remove loading from file procedure
unc0rr [Thu, 23 Dec 2010 21:54:57 +0300] rev 4648
- Remove loading from file procedure - Add an assert on data format
2010-12-23 merge+Slovak transl update
jose1711 [Thu, 23 Dec 2010 20:26:31 +0100] rev 4647
merge+Slovak transl update
2010-12-23 stub locale
nemo [Thu, 23 Dec 2010 12:30:33 -0500] rev 4646
stub locale
2010-12-23 sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
nemo [Thu, 23 Dec 2010 12:14:44 -0500] rev 4645
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23 merge
jose1711 [Thu, 23 Dec 2010 11:13:57 -0500] rev 4644
merge
2010-12-23 Portuguese updates
arrom [Thu, 23 Dec 2010 11:06:52 -0500] rev 4643
Portuguese updates
2010-12-23 Try to be safer in my pixel checks
nemo [Thu, 23 Dec 2010 10:54:47 -0500] rev 4642
Try to be safer in my pixel checks
2010-12-23 Tweak more wind values / densities
nemo [Thu, 23 Dec 2010 00:01:56 -0500] rev 4641
Tweak more wind values / densities
2010-12-23 oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
nemo [Wed, 22 Dec 2010 23:46:07 -0500] rev 4640
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-23 apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
nemo [Wed, 22 Dec 2010 21:57:52 -0500] rev 4639
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-23 change "mudball" on christmas theme
nemo [Wed, 22 Dec 2010 21:36:17 -0500] rev 4638
change "mudball" on christmas theme
2010-12-23 enable snow on Christmas theme
nemo [Wed, 22 Dec 2010 21:33:46 -0500] rev 4637
enable snow on Christmas theme
2010-12-23 New Christmas theme
Palewolf and others [Thu, 23 Dec 2010 01:35:06 +0100] rev 4636
New Christmas theme
2010-12-23 more tweaking land graphics due to snow
nemo [Wed, 22 Dec 2010 19:25:00 -0500] rev 4635
more tweaking land graphics due to snow
2010-12-22 Visual tweaks for snow
nemo [Wed, 22 Dec 2010 18:50:00 -0500] rev 4634
Visual tweaks for snow
2010-12-22 braces fail
nemo [Wed, 22 Dec 2010 18:29:43 -0500] rev 4633
braces fail
2010-12-22 Graphics updates
anon [Wed, 22 Dec 2010 14:25:25 -0500] rev 4632
Graphics updates
2010-12-22 raise Y start to cloud level
nemo [Wed, 22 Dec 2010 14:19:11 -0500] rev 4631
raise Y start to cloud level
2010-12-22 Another snow variant
nemo [Wed, 22 Dec 2010 14:01:43 -0500] rev 4630
Another snow variant
2010-12-22 FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
nemo [Wed, 22 Dec 2010 11:59:35 -0500] rev 4629
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22 trying a graphic with more white and less translucency
nemo [Wed, 22 Dec 2010 10:09:39 -0500] rev 4628
trying a graphic with more white and less translucency
2010-12-22 knock back y two to make snow pile up a bit less high
nemo [Wed, 22 Dec 2010 09:56:13 -0500] rev 4627
knock back y two to make snow pile up a bit less high
2010-12-22 fixed showmission so it actually displays the right icons
Henek [Wed, 22 Dec 2010 15:42:47 +0100] rev 4626
fixed showmission so it actually displays the right icons
2010-12-22 should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
nemo [Wed, 22 Dec 2010 02:16:07 -0500] rev 4625
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2011-02-02 Close branch server_refactor
unc0rr [Wed, 02 Feb 2011 21:53:39 +0300] rev 4624
Close branch
2010-12-22 apply cGravityf when changing cGravity
nemo [Wed, 22 Dec 2010 01:30:03 -0500] rev 4623
apply cGravityf when changing cGravity
2011-01-31 Implement room delegation when admin lefts it server_refactor
unc0rr [Mon, 31 Jan 2011 21:40:17 +0300] rev 4622
Implement room delegation when admin lefts it
2010-12-22 more snow
nemo [Wed, 22 Dec 2010 01:19:47 -0500] rev 4621
more snow
2011-01-30 Reimplement a bunch of administrator commands server_refactor
unc0rr [Sun, 30 Jan 2011 20:43:18 +0300] rev 4620
Reimplement a bunch of administrator commands
2010-12-22 fix desync in snow
nemo [Wed, 22 Dec 2010 01:17:46 -0500] rev 4619
fix desync in snow
2011-01-30 Reimplement KICK server_refactor
unc0rr [Sun, 30 Jan 2011 20:38:40 +0300] rev 4618
Reimplement KICK
2010-12-22 minor visual tweaks to snow
nemo [Wed, 22 Dec 2010 01:11:48 -0500] rev 4617
minor visual tweaks to snow
2011-01-30 Reimplement FOLLOW server_refactor
unc0rr [Sun, 30 Jan 2011 20:36:32 +0300] rev 4616
Reimplement FOLLOW
2010-12-22 oops. forgot the graphic
nemo [Wed, 22 Dec 2010 00:58:00 -0500] rev 4615
oops. forgot the graphic
2011-01-30 Reimplement some more protocol commands server_refactor
unc0rr [Sun, 30 Jan 2011 20:32:23 +0300] rev 4614
Reimplement some more protocol commands
2010-12-22 minor position tweaks. hopefully checking array bounds correctly
nemo [Wed, 22 Dec 2010 00:48:06 -0500] rev 4613
minor position tweaks. hopefully checking array bounds correctly
2011-01-29 - Reactivate pings timer, reimplement PING handler server_refactor
unc0rr [Sat, 29 Jan 2011 21:33:24 +0300] rev 4612
- Reactivate pings timer, reimplement PING handler - Reimplement INFO
2010-12-22 A very very basic snow implementation
nemo [Wed, 22 Dec 2010 00:17:43 -0500] rev 4611
A very very basic snow implementation
2011-01-29 Introduce numbered server notice messages server_refactor
unc0rr [Sat, 29 Jan 2011 13:43:07 +0300] rev 4610
Introduce numbered server notice messages
2010-12-22 merge
koda [Wed, 22 Dec 2010 04:09:56 +0100] rev 4609
merge
2011-01-28 Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
unc0rr [Fri, 28 Jan 2011 22:34:07 +0300] rev 4608
Make client quit on send exception (was commented due to another approach in handling connection lost)
2010-12-22 update weapons
koda [Wed, 22 Dec 2010 03:56:12 +0100] rev 4607
update weapons
2011-01-28 Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
unc0rr [Fri, 28 Jan 2011 22:21:29 +0300] rev 4606
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
2010-12-22 this should prevent that ever again
koda [Wed, 22 Dec 2010 03:28:14 +0100] rev 4605
this should prevent that ever again
2011-01-28 Reimplement some more Actions server_refactor
unc0rr [Fri, 28 Jan 2011 22:19:06 +0300] rev 4604
Reimplement some more Actions
2010-12-22 damn. it.
koda [Wed, 22 Dec 2010 03:05:28 +0100] rev 4603
damn. it.
2010-12-22 added density for gears used in gfMoreWind, needs alot of tweaking
Henek [Wed, 22 Dec 2010 02:50:17 +0100] rev 4602
added density for gears used in gfMoreWind, needs alot of tweaking
2011-01-27 io = liftIO server_refactor
unc0rr [Thu, 27 Jan 2011 22:14:14 +0300] rev 4601
io = liftIO
2010-12-21 added copying also to schemes and updated some translations
Henek [Tue, 21 Dec 2010 23:22:53 +0100] rev 4600
added copying also to schemes and updated some translations
2011-01-27 Reimplement one more Action server_refactor
unc0rr [Thu, 27 Jan 2011 22:10:24 +0300] rev 4599
Reimplement one more Action
2010-12-21 added copying of weapon sets
Henek [Tue, 21 Dec 2010 21:56:34 +0100] rev 4598
added copying of weapon sets
2011-01-27 Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
unc0rr [Thu, 27 Jan 2011 22:06:42 +0300] rev 4597
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
2010-12-21 Merge henek's changes
nemo [Tue, 21 Dec 2010 15:12:06 -0500] rev 4596
Merge henek's changes
2011-01-26 Send spectators info server_refactor
unc0rr [Wed, 26 Jan 2011 22:26:02 +0300] rev 4595
Send spectators info
2010-12-21 removing all " " in filenames under share and replacing "_" with " " in missions
Henek [Tue, 21 Dec 2010 14:42:47 +0100] rev 4594
removing all " " in filenames under share and replacing "_" with " " in missions
2011-01-26 Apply rev b9fe93f187c4 to server rewrite too server_refactor
unc0rr [Wed, 26 Jan 2011 22:06:27 +0300] rev 4593
Apply rev b9fe93f187c4 to server rewrite too
2010-12-21 disable fix for issue 24 in order to fix issue 123, as suggested by koda
sheepluva [Tue, 21 Dec 2010 10:46:52 +0100] rev 4592
disable fix for issue #24 in order to fix issue 123, as suggested by koda
2011-01-26 Send teams info on join server_refactor
unc0rr [Wed, 26 Jan 2011 22:04:18 +0300] rev 4591
Send teams info on join
2010-12-21 added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
Henek [Tue, 21 Dec 2010 02:17:45 +0100] rev 4590
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-21 Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
nemo [Tue, 21 Dec 2010 14:57:33 -0500] rev 4589
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
2010-12-23 Updated Slovak translation + merge
jose1711 [Thu, 23 Dec 2010 17:47:50 +0100] rev 4588
Updated Slovak translation + merge
2011-01-25 Send room config to client server_refactor
unc0rr [Tue, 25 Jan 2011 22:23:08 +0300] rev 4587
Send room config to client
2010-12-20 - Allow user to use undo, to clear, save and load drawn maps
unc0rr [Mon, 20 Dec 2010 21:45:10 +0300] rev 4586
- Allow user to use undo, to clear, save and load drawn maps - Fix a couple of bugs related to those operations
2011-01-25 Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
unc0rr [Tue, 25 Jan 2011 22:13:34 +0300] rev 4585
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
2010-12-20 Add those stupid breaks
unc0rr [Mon, 20 Dec 2010 20:55:45 +0300] rev 4584
Add those stupid breaks
2011-01-24 Fix typo in version information server_refactor
unc0rr [Mon, 24 Jan 2011 21:33:03 +0300] rev 4583
Fix typo in version information
2010-12-20 FAIL - actually assign
nemo [Sun, 19 Dec 2010 22:06:38 -0500] rev 4582
FAIL - actually assign
2011-01-24 Apply new nick restrictions in server rewrite too server_refactor
unc0rr [Mon, 24 Jan 2011 21:32:26 +0300] rev 4581
Apply new nick restrictions in server rewrite too
2010-12-20 add AI routine
nemo [Sun, 19 Dec 2010 21:16:14 -0500] rev 4580
add AI routine
2011-01-10 Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
unc0rr [Mon, 10 Jan 2011 18:57:44 +0300] rev 4579
Explicitly kill listening thread in try to prevent messages recieving bugs
2010-12-20 Snowball weapon
nemo [Sun, 19 Dec 2010 21:06:34 -0500] rev 4578
Snowball weapon
2011-01-10 Even less craziness server_refactor
unc0rr [Mon, 10 Jan 2011 18:29:43 +0300] rev 4577
Even less craziness
2010-12-20 fixed and enabled removing of game scheme from options page
Henek [Mon, 20 Dec 2010 02:00:22 +0100] rev 4576
fixed and enabled removing of game scheme from options page
2011-01-10 Fix check for unique nick server_refactor
unc0rr [Mon, 10 Jan 2011 18:28:39 +0300] rev 4575
Fix check for unique nick
2010-12-20 ipod touch 4g has only 256mb of ram (like ipad)
koda [Mon, 20 Dec 2010 01:08:46 +0100] rev 4574
ipod touch 4g has only 256mb of ram (like ipad)
2011-01-10 Fix typo server_refactor
unc0rr [Mon, 10 Jan 2011 18:14:05 +0300] rev 4573
Fix typo
2010-12-19 fix typo in hand drawn maps
nemo [Sun, 19 Dec 2010 14:11:55 -0500] rev 4572
fix typo in hand drawn maps
2011-01-10 Bring back room and teams removing server_refactor
unc0rr [Mon, 10 Jan 2011 18:12:13 +0300] rev 4571
Bring back room and teams removing
2010-12-19 Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
nemo [Sun, 19 Dec 2010 13:33:45 -0500] rev 4570
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2011-01-10 Convert function to a map server_refactor
unc0rr [Mon, 10 Jan 2011 15:42:17 +0300] rev 4569
Convert function to a map
2010-12-19 Ok. This should pull 0.9.14.1 server into default
nemo [Sun, 19 Dec 2010 13:31:55 -0500] rev 4568
Ok. This should pull 0.9.14.1 server into default
2010-12-19 Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
nemo [Sun, 19 Dec 2010 13:21:14 -0500] rev 4567
Server refactor branch to continue work started in ead2ed20dfd4
2010-12-19 Adjust magic consts
unc0rr [Sun, 19 Dec 2010 20:45:15 +0300] rev 4566
Adjust magic consts
2010-12-19 Most probably it's fix to a crash
unc0rr [Sun, 19 Dec 2010 20:33:33 +0300] rev 4565
Most probably it's fix to a crash
2010-12-19 Remove deleteLater()
unc0rr [Sun, 19 Dec 2010 20:22:48 +0300] rev 4564
Remove deleteLater()
2010-12-19 Some debug info
unc0rr [Sun, 19 Dec 2010 20:16:07 +0300] rev 4563
Some debug info
2010-12-19 - Simplify map container code a bit
unc0rr [Sun, 19 Dec 2010 20:01:24 +0300] rev 4562
- Simplify map container code a bit
2010-12-19 Seems like just a source of bugs
unc0rr [Sun, 19 Dec 2010 19:24:15 +0300] rev 4561
Seems like just a source of bugs
2010-12-18 - Some work on drawMap widget and scene to allow undo, clear, save and load operations
unc0rr [Sat, 18 Dec 2010 23:02:39 +0300] rev 4560
- Some work on drawMap widget and scene to allow undo, clear, save and load operations - Fix tons of "parameter not used" warnings
2010-12-18 Report 48 hogs for drawn maps
unc0rr [Sat, 18 Dec 2010 21:19:26 +0300] rev 4559
Report 48 hogs for drawn maps
2010-12-18 merge
unc0rr [Sat, 18 Dec 2010 21:17:37 +0300] rev 4558
merge
2010-12-18 fix layout in game config widget as per nemo's request
Henek [Sat, 18 Dec 2010 19:15:26 +0100] rev 4557
fix layout in game config widget as per nemo's request
2010-12-18 Make use of showEvent, so there's no more need in manual resizing of draw map widget
unc0rr [Sat, 18 Dec 2010 21:17:12 +0300] rev 4556
Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18 Try to avoid binary data in log, use shorter descriptions
unc0rr [Sat, 18 Dec 2010 21:08:02 +0300] rev 4555
Try to avoid binary data in log, use shorter descriptions
2010-12-18 oops
nemo [Sat, 18 Dec 2010 10:46:59 -0500] rev 4554
oops
2010-12-18 Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
nemo [Sat, 18 Dec 2010 10:43:36 -0500] rev 4553
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18 merge
koda [Sat, 18 Dec 2010 15:14:27 +0100] rev 4552
merge
2010-12-17 added replacement of "_" to " " in gameplay scripts
Henek [Fri, 17 Dec 2010 19:27:02 +0100] rev 4551
added replacement of "_" to " " in gameplay scripts
2010-12-17 added set button to seed edit so maps won't regenerate as often
Henek [Fri, 17 Dec 2010 09:26:02 +0100] rev 4550
added set button to seed edit so maps won't regenerate as often
2010-12-18 initial stats interpretation for ifrontend
koda [Sat, 18 Dec 2010 15:14:16 +0100] rev 4549
initial stats interpretation for ifrontend
2010-12-16 disable ready timer again, until I can figure out why my message didn't get through.
nemo [Thu, 16 Dec 2010 17:40:31 -0500] rev 4548
disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16 move server connection stuff in its own class
koda [Thu, 16 Dec 2010 22:46:38 +0100] rev 4547
move server connection stuff in its own class
2010-12-16 oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
nemo [Thu, 16 Dec 2010 15:26:19 -0500] rev 4546
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16 offset the sprite
nemo [Thu, 16 Dec 2010 15:02:35 -0500] rev 4545
offset the sprite
2010-12-16 If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
nemo [Thu, 16 Dec 2010 14:34:11 -0500] rev 4544
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16 Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
koda [Thu, 16 Dec 2010 09:18:03 +0100] rev 4543
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16 version bump Hedgewars-iOS-1.2.1
koda [Thu, 16 Dec 2010 02:36:56 +0100] rev 4542
version bump
2010-12-16 ignore touches around dpad and buttons (for real)
koda [Thu, 16 Dec 2010 02:34:02 +0100] rev 4541
ignore touches around dpad and buttons (for real)
2010-12-16 add two preferences for enabling/disabling blurry land and multitasking
koda [Thu, 16 Dec 2010 01:45:15 +0100] rev 4540
add two preferences for enabling/disabling blurry land and multitasking
2010-12-15 store the (future) password with md5 for ifrontend
koda [Thu, 16 Dec 2010 00:48:32 +0100] rev 4539
store the (future) password with md5 for ifrontend
2010-12-15 add more space for this help message on ipad
koda [Thu, 16 Dec 2010 00:24:57 +0100] rev 4538
add more space for this help message on ipad
2010-12-15 Recieve and parse DRAWNMAP config
unc0rr [Wed, 15 Dec 2010 22:03:46 +0300] rev 4537
Recieve and parse DRAWNMAP config
2010-12-15 Fix crash on forced disconnect
unc0rr [Wed, 15 Dec 2010 21:48:54 +0300] rev 4536
Fix crash on forced disconnect
2010-12-15 The Fix
unc0rr [Wed, 15 Dec 2010 21:40:16 +0300] rev 4535
The Fix
2010-12-15 Don't use std::string
unc0rr [Wed, 15 Dec 2010 21:10:25 +0300] rev 4534
Don't use std::string
2010-12-15 add optional state parameter to hogsay
nemo [Tue, 14 Dec 2010 20:41:33 -0500] rev 4533
add optional state parameter to hogsay
2010-12-15 oops
nemo [Tue, 14 Dec 2010 19:36:12 -0500] rev 4532
oops
2010-12-14 Reenable ReadyTimer using a synced message NEEDS TESTING.
nemo [Tue, 14 Dec 2010 18:18:54 -0500] rev 4531
Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 merge
nemo [Tue, 14 Dec 2010 17:47:53 -0500] rev 4530
merge
2010-12-14 Update Slovak translation
jose1711 [Tue, 14 Dec 2010 22:32:47 +0100] rev 4529
Update Slovak translation
2010-12-14 Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
nemo [Tue, 14 Dec 2010 17:47:38 -0500] rev 4528
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14 Compess at highest ratio
unc0rr [Tue, 14 Dec 2010 21:56:37 +0300] rev 4527
Compess at highest ratio
2010-12-14 Debug messages
unc0rr [Tue, 14 Dec 2010 21:04:43 +0300] rev 4526
Debug messages
2010-12-14 Try to send drawn map data to net server
unc0rr [Tue, 14 Dec 2010 20:46:50 +0300] rev 4525
Try to send drawn map data to net server
2010-12-14 Don't reset teams when returning from draw map page
unc0rr [Tue, 14 Dec 2010 20:01:27 +0300] rev 4524
Don't reset teams when returning from draw map page
2010-12-14 oops. forgot the getter.
nemo [Mon, 13 Dec 2010 19:22:09 -0500] rev 4523
oops. forgot the getter.
2010-12-14 Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
nemo [Mon, 13 Dec 2010 19:00:03 -0500] rev 4522
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13 Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
nemo [Mon, 13 Dec 2010 18:13:42 -0500] rev 4521
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr [Mon, 13 Dec 2010 22:12:30 +0300] rev 4520
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 exposing seed for editing and viewing
Henek [Mon, 13 Dec 2010 19:26:20 +0100] rev 4519
exposing seed for editing and viewing
2010-12-13 Use pageSwitchMapper in some more places
unc0rr [Mon, 13 Dec 2010 20:54:18 +0300] rev 4518
Use pageSwitchMapper in some more places
2010-12-13 added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
Henek [Mon, 13 Dec 2010 15:02:04 +0100] rev 4517
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13 add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
nemo [Sun, 12 Dec 2010 23:52:53 -0500] rev 4516
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-13 my first merge :(
Henek [Mon, 13 Dec 2010 04:53:48 +0100] rev 4515
my first merge :(
2010-12-13 div 0 check
nemo [Sun, 12 Dec 2010 20:17:00 -0500] rev 4514
div 0 check
2010-12-13 added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek [Mon, 13 Dec 2010 04:52:23 +0100] rev 4513
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-13 more server stubs
koda [Mon, 13 Dec 2010 01:24:06 +0100] rev 4512
more server stubs
2010-12-12 Pretension to switch to draw map page
unc0rr [Sun, 12 Dec 2010 21:47:55 +0300] rev 4511
Pretension to switch to draw map page
2010-12-12 add some connection facility to netserver
koda [Sun, 12 Dec 2010 05:23:37 +0100] rev 4510
add some connection facility to netserver
2010-12-11 Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
unc0rr [Sat, 11 Dec 2010 23:28:52 +0300] rev 4509
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-12-11 merge
unc0rr [Sat, 11 Dec 2010 21:27:43 +0300] rev 4508
merge
2010-12-11 audio_session is giving problems with multitasking so disabling it for now
koda [Sat, 11 Dec 2010 18:48:14 +0100] rev 4507
audio_session is giving problems with multitasking so disabling it for now fix build
2010-12-11 Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek [Sat, 11 Dec 2010 14:03:49 +0100] rev 4506
Finnished up the lua translations by adding training maps, campaign is ignored for now
2010-12-11 disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
koda [Sat, 11 Dec 2010 02:30:03 +0100] rev 4505
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11 add the appirater class for getting more positive reviews
koda [Sat, 11 Dec 2010 01:55:16 +0100] rev 4504
add the appirater class for getting more positive reviews enabled full multitasking for iphone (but only with ios >= 4.2) fixed a glitch that would leave stuff onscreen while ammo menu open
2010-12-11 also updated TrophyRace to new system
Henek [Sat, 11 Dec 2010 01:00:00 +0100] rev 4503
also updated TrophyRace to new system
2010-12-10 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Henek [Fri, 10 Dec 2010 23:58:15 +0100] rev 4502
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10 Frontend:
smaxx [Fri, 10 Dec 2010 22:39:20 +0100] rev 4501
Frontend: * Fixed missing icon files on Win32
2010-12-11 Add a stub for draw map page
unc0rr [Sat, 11 Dec 2010 21:27:15 +0300] rev 4500
Add a stub for draw map page
2010-12-10 return RGBA
nemo [Thu, 09 Dec 2010 20:35:28 -0500] rev 4499
return RGBA
2010-12-10 clan color fetch
nemo [Thu, 09 Dec 2010 19:10:37 -0500] rev 4498
clan color fetch
2010-12-09 merge
koda [Thu, 09 Dec 2010 22:51:07 +0100] rev 4497
merge
2010-12-09 add missing setter for botlevel
nemo [Thu, 09 Dec 2010 11:12:40 -0500] rev 4496
add missing setter for botlevel
2010-12-09 Updated Chinese translation
archl [Thu, 09 Dec 2010 10:24:04 -0500] rev 4495
Updated Chinese translation
2010-12-09 Pass hardcoded drawn map from frontend into engine \o/
unc0rr [Thu, 09 Dec 2010 11:59:07 +0300] rev 4494
Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 removing all ; from lua script as an act of temporary rage and perfectionism
Henek [Wed, 08 Dec 2010 22:35:29 +0100] rev 4493
removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08 standardise name
nemo [Wed, 08 Dec 2010 15:10:38 -0500] rev 4492
standardise name
2010-12-08 pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
nemo [Wed, 08 Dec 2010 14:46:17 -0500] rev 4491
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08 Stub to recieve /draw command
unc0rr [Wed, 08 Dec 2010 22:25:30 +0300] rev 4490
Stub to recieve /draw command
2010-12-08 - Pass map drawing data to engine
unc0rr [Wed, 08 Dec 2010 22:18:50 +0300] rev 4489
- Pass map drawing data to engine - Hardcode one map for test purposes
2010-12-09 forgot to update these files
koda [Thu, 09 Dec 2010 22:50:16 +0100] rev 4488
forgot to update these files
2010-12-08 Add drawn map into the list of map generators
unc0rr [Wed, 08 Dec 2010 21:55:15 +0300] rev 4487
Add drawn map into the list of map generators
2010-12-08 fix crasher (somehow, might be glitchy)
koda [Wed, 08 Dec 2010 17:48:33 +0100] rev 4486
fix crasher (somehow, might be glitchy)
2010-12-08 merge
koda [Wed, 08 Dec 2010 15:18:08 +0100] rev 4485
merge
2010-12-08 these should probably be expressly integer
nemo [Tue, 07 Dec 2010 23:47:11 -0500] rev 4484
these should probably be expressly integer
2010-12-08 band/bor/bnot to support Lua 5.1 lack of binary ops
nemo [Tue, 07 Dec 2010 23:34:01 -0500] rev 4483
band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 Restore millisecond precision for mines time
nemo [Tue, 07 Dec 2010 22:23:40 -0500] rev 4482
Restore millisecond precision for mines time
2010-12-08 Eh. Since you asked. AddAmmo hook for Lua
nemo [Tue, 07 Dec 2010 19:33:34 -0500] rev 4481
Eh. Since you asked. AddAmmo hook for Lua
2010-12-07 would help if I put it in the right routine
nemo [Tue, 07 Dec 2010 17:33:11 -0500] rev 4480
would help if I put it in the right routine
2010-12-07 Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
nemo [Tue, 07 Dec 2010 17:29:02 -0500] rev 4479
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-08 code cleanup
koda [Wed, 08 Dec 2010 15:16:57 +0100] rev 4478
code cleanup
2010-12-07 Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
unc0rr [Tue, 07 Dec 2010 22:02:09 +0300] rev 4477
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-08 team selection completely refactored, now has animation and more performance
koda [Wed, 08 Dec 2010 14:47:52 +0100] rev 4476
team selection completely refactored, now has animation and more performance use a semi transparent black background color (on powerful devices) other smaller improvements and bugfixes
2010-12-07 rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo [Mon, 06 Dec 2010 21:15:41 -0500] rev 4475
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-07 Forts: reduce preview size and add hi-res one
koda [Tue, 07 Dec 2010 01:18:43 +0100] rev 4474
Forts: reduce preview size and add hi-res one
2010-12-06 try this mikade
nemo [Mon, 06 Dec 2010 13:07:36 -0500] rev 4473
try this mikade
2010-12-06 merge
nemo [Mon, 06 Dec 2010 08:58:24 -0500] rev 4472
merge
2010-12-06 Always keep last point of drawn polyline
unc0rr [Mon, 06 Dec 2010 12:21:12 +0300] rev 4471
Always keep last point of drawn polyline
2010-12-06 disable say, just don't do anything. trying to avoid spew on spectator join
nemo [Mon, 06 Dec 2010 08:58:05 -0500] rev 4470
disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06 string length checks
nemo [Mon, 06 Dec 2010 00:33:39 -0500] rev 4469
string length checks
2010-12-06 fix hsa/hta/hya
nemo [Sun, 05 Dec 2010 23:58:15 -0500] rev 4468
fix hsa/hta/hya
2010-12-06 trying to unbreak hog speech
nemo [Sun, 05 Dec 2010 23:50:04 -0500] rev 4467
trying to unbreak hog speech
2010-12-06 remove currentteam check
nemo [Sun, 05 Dec 2010 23:08:57 -0500] rev 4466
remove currentteam check
2010-12-06 Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo [Sun, 05 Dec 2010 22:02:30 -0500] rev 4465
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-06 changing Tree Map theme to Halloween (this time on the right branch >_>)
sheepluva [Mon, 06 Dec 2010 03:09:12 +0100] rev 4464
changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-05 update schemes for ios
koda [Sun, 05 Dec 2010 23:48:58 +0100] rev 4463
update schemes for ios
2010-12-05 added porkey and sheep hats
koda [Sun, 05 Dec 2010 19:00:41 +0100] rev 4462
added porkey and sheep hats
2010-12-05 add a simple check to prevent loading sounds when device is muted
koda [Sun, 05 Dec 2010 02:44:20 +0100] rev 4461
add a simple check to prevent loading sounds when device is muted
2010-12-04 write some version information inside the application
koda [Sun, 05 Dec 2010 00:05:21 +0100] rev 4460
write some version information inside the application
2010-12-04 merge
unc0rr [Sat, 04 Dec 2010 23:30:20 +0300] rev 4459
merge
2010-12-04 Halfplement decode/drawing routine
unc0rr [Sat, 04 Dec 2010 23:29:59 +0300] rev 4458
Halfplement decode/drawing routine
2010-12-04 - Change painted map file format
unc0rr [Sat, 04 Dec 2010 22:33:14 +0300] rev 4457
- Change painted map file format - Stub for uLandPainted.pas
2010-12-04 add nil check
nemo [Sat, 04 Dec 2010 15:09:19 -0500] rev 4456
add nil check
2010-12-04 In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
nemo [Sat, 04 Dec 2010 11:30:54 -0500] rev 4455
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04 more retina support and multitasking support
koda [Sat, 04 Dec 2010 08:52:57 +0100] rev 4454
more retina support and multitasking support
2010-12-03 add visual gear registration
nemo [Thu, 02 Dec 2010 20:40:30 -0500] rev 4453
add visual gear registration
2010-12-03 make Tint(longword) use RGBA
nemo [Thu, 02 Dec 2010 20:29:46 -0500] rev 4452
make Tint(longword) use RGBA
2010-12-03 trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo [Thu, 02 Dec 2010 19:51:30 -0500] rev 4451
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-03 forgot the passed in uid
nemo [Thu, 02 Dec 2010 19:19:34 -0500] rev 4450
forgot the passed in uid
2010-12-03 Restore King mode. The worst of the changes was Place Hogs
nemo [Thu, 02 Dec 2010 19:04:02 -0500] rev 4449
Restore King mode. The worst of the changes was Place Hogs
2010-12-02 compress the PNGs
nemo [Thu, 02 Dec 2010 18:52:37 -0500] rev 4448
compress the PNGs
2010-12-02 merge
nemo [Thu, 02 Dec 2010 18:50:52 -0500] rev 4447
merge
2010-12-01 enable support for retina display in the ios port
koda [Thu, 02 Dec 2010 00:51:56 +0100] rev 4446
enable support for retina display in the ios port
2010-12-01 add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
koda [Thu, 02 Dec 2010 00:25:26 +0100] rev 4445
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-01 reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
koda [Thu, 02 Dec 2010 00:23:54 +0100] rev 4444
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo [Thu, 02 Dec 2010 18:45:16 -0500] rev 4443
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-01 - Implement decode() function.
unc0rr [Wed, 01 Dec 2010 22:06:23 +0300] rev 4442
- Implement decode() function. - Implement saving and loading to/from file
2010-12-01 merge
unC0Rr [Wed, 01 Dec 2010 20:45:46 +0300] rev 4441
merge
2010-12-01 Translation update
igorko [Wed, 01 Dec 2010 20:43:35 +0300] rev 4440
Translation update
2010-12-01 Some more improvements
unC0Rr [Wed, 01 Dec 2010 20:45:05 +0300] rev 4439
Some more improvements
2010-12-01 un-break also the ios project
koda [Wed, 01 Dec 2010 01:43:55 +0100] rev 4438
un-break also the ios project
2010-11-30 un-break build (wrong merge in uConsole) and update project file with the new sources
koda [Wed, 01 Dec 2010 00:58:03 +0100] rev 4437
un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-30 OMG merge
koda [Tue, 30 Nov 2010 22:46:47 +0100] rev 4436
OMG merge
2010-11-30 Add poison sounds to all voices pending proper recording by armagon.
nemo [Mon, 29 Nov 2010 23:10:38 -0500] rev 4435
Add poison sounds to all voices pending proper recording by armagon.
2010-11-29 Simple simplify() function
unc0rr [Mon, 29 Nov 2010 22:23:56 +0300] rev 4434
Simple simplify() function
2010-11-28 do GoBack if also INGAME due to kick
nemo [Sun, 28 Nov 2010 15:07:26 -0500] rev 4433
do GoBack if also INGAME due to kick
2010-11-28 disable last commit w/ comment
nemo [Sun, 28 Nov 2010 14:38:42 -0500] rev 4432
disable last commit w/ comment
2010-11-28 suppress PART if game is running. testing, etc.
nemo [Sun, 28 Nov 2010 14:25:24 -0500] rev 4431
suppress PART if game is running. testing, etc.
2010-11-28 Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo [Sun, 28 Nov 2010 13:58:25 -0500] rev 4430
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 add null check
nemo [Sun, 28 Nov 2010 13:12:00 -0500] rev 4429
add null check
2010-11-28 Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo [Sun, 28 Nov 2010 12:55:57 -0500] rev 4428
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28 Basic encoding of drawn map
unc0rr [Sun, 28 Nov 2010 19:03:28 +0300] rev 4427
Basic encoding of drawn map
2010-11-28 Improve map editor a bit
unc0rr [Sun, 28 Nov 2010 17:23:51 +0300] rev 4426
Improve map editor a bit
2010-11-27 Small testing app for DrawMap scene
unc0rr [Sat, 27 Nov 2010 23:57:31 +0300] rev 4425
Small testing app for DrawMap scene
2010-11-27 Some basic functionality
unc0rr [Sat, 27 Nov 2010 23:55:39 +0300] rev 4424
Some basic functionality
2010-11-27 Initial commit of the Draw Map Scene
unc0rr [Sat, 27 Nov 2010 22:40:29 +0300] rev 4423
Initial commit of the Draw Map Scene
2010-11-26 add a uid to VGs for purpose of Lua manipulation
nemo [Fri, 26 Nov 2010 15:31:57 -0500] rev 4422
add a uid to VGs for purpose of Lua manipulation
2010-11-26 corrected steps
nemo [Fri, 26 Nov 2010 10:21:53 -0500] rev 4421
corrected steps
2010-11-26 Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo [Thu, 25 Nov 2010 22:56:28 -0500] rev 4420
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25 fix for frontend desync
prg [Wed, 24 Nov 2010 20:36:46 -0500] rev 4419
fix for frontend desync
2010-11-24 update translations, add Dutch
nemo [Wed, 24 Nov 2010 16:41:35 -0500] rev 4418
update translations, add Dutch
2010-11-24 move this call to where the game tick is actually incremented
nemo [Wed, 24 Nov 2010 15:40:28 -0500] rev 4417
move this call to where the game tick is actually incremented
2010-11-22 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek [Mon, 22 Nov 2010 22:05:46 +0100] rev 4416
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22 SinTable.inc -> uSinTable.pas
unc0rr [Mon, 22 Nov 2010 21:57:45 +0300] rev 4415
SinTable.inc -> uSinTable.pas
2010-11-22 Move doPut into uIO (not a very bad place really)
unc0rr [Mon, 22 Nov 2010 21:49:57 +0300] rev 4414
Move doPut into uIO (not a very bad place really)
2010-11-22 uCommandHandlers
unc0rr [Mon, 22 Nov 2010 21:43:31 +0300] rev 4413
uCommandHandlers
2010-11-22 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek [Mon, 22 Nov 2010 12:35:52 +0100] rev 4412
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22 fix SetEffect, last parameter was not a boolean
Henek [Mon, 22 Nov 2010 10:04:08 +0100] rev 4411
fix SetEffect, last parameter was not a boolean
2010-11-21 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek [Mon, 22 Nov 2010 00:34:53 +0100] rev 4410
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 fix chat
nemo [Sun, 21 Nov 2010 18:12:20 -0500] rev 4409
fix chat
2010-11-21 revert 4388 - was there already, I didn't notice. still no idea what the problem is
nemo [Sun, 21 Nov 2010 16:13:44 -0500] rev 4408
revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21 I think unc0rr forgot to add initModule here
nemo [Sun, 21 Nov 2010 15:57:38 -0500] rev 4407
I think unc0rr forgot to add initModule here
2010-11-21 Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
nemo [Sun, 21 Nov 2010 13:13:42 -0500] rev 4406
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21 detach rope if the Land[] vanishes
nemo [Sun, 21 Nov 2010 12:11:50 -0500] rev 4405
detach rope if the Land[] vanishes
2010-11-21 Remove some more circular dependencies
unc0rr [Sun, 21 Nov 2010 19:51:33 +0300] rev 4404
Remove some more circular dependencies
2010-11-21 uDebug
unc0rr [Sun, 21 Nov 2010 19:41:19 +0300] rev 4403
uDebug
2010-11-21 Remove uChat dependency from uCommands
unc0rr [Sun, 21 Nov 2010 19:14:45 +0300] rev 4402
Remove uChat dependency from uCommands
2010-11-21 Remove uAmmos dependaency from uCommands
unc0rr [Sun, 21 Nov 2010 19:07:43 +0300] rev 4401
Remove uAmmos dependaency from uCommands
2010-11-21 fix rope test
nemo [Sun, 21 Nov 2010 10:53:50 -0500] rev 4400
fix rope test
2010-11-21 fix key binds for lua created teams and added wind control
Henek [Sun, 21 Nov 2010 16:48:44 +0100] rev 4399
fix key binds for lua created teams and added wind control
2010-11-21 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr [Sun, 21 Nov 2010 17:48:58 +0300] rev 4398
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21 Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo [Sun, 21 Nov 2010 09:37:48 -0500] rev 4397
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21 After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
nemo [Sun, 21 Nov 2010 09:12:44 -0500] rev 4396
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21 merge
unc0rr [Sun, 21 Nov 2010 16:55:19 +0300] rev 4395
merge
2010-11-21 move rendering to fix 4368:3698361802ed
nemo [Sun, 21 Nov 2010 08:42:41 -0500] rev 4394
move rendering to fix 4368:3698361802ed
2010-11-21 uCaptions
unc0rr [Sun, 21 Nov 2010 16:53:31 +0300] rev 4393
uCaptions
2010-11-21 Fix koda's esc key binding so leaving rooms works correctly with it
nemo [Sun, 21 Nov 2010 01:26:31 -0500] rev 4392
Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-21 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo [Sun, 21 Nov 2010 01:08:43 -0500] rev 4391
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-20 Move localization data to uVariables, some Uses cleanup
unc0rr [Sat, 20 Nov 2010 23:55:00 +0300] rev 4390
Move localization data to uVariables, some Uses cleanup
2010-11-20 Move land hash checking into commands
unc0rr [Sat, 20 Nov 2010 23:48:04 +0300] rev 4389
Move land hash checking into commands
2010-11-20 Oops, forgot the file
unc0rr [Sat, 20 Nov 2010 23:20:46 +0300] rev 4388
Oops, forgot the file
2010-11-20 no way
unc0rr [Sat, 20 Nov 2010 23:19:52 +0300] rev 4387
no way
2010-11-20 Forgot this
unc0rr [Sat, 20 Nov 2010 23:10:26 +0300] rev 4386
Forgot this
2010-11-20 Introduce uGearsRender
unc0rr [Sat, 20 Nov 2010 23:08:11 +0300] rev 4385
Introduce uGearsRender
2010-11-20 It works, though wastes too much of CPU
unc0rr [Sat, 20 Nov 2010 22:05:01 +0300] rev 4384
It works, though wastes too much of CPU
2010-11-18 merge
nemo [Thu, 18 Nov 2010 16:58:08 -0500] rev 4383
merge
2010-11-18 New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
unC0Rr [Thu, 18 Nov 2010 17:01:35 +0300] rev 4382
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
2010-11-18 Got no warning about this, why?
unC0Rr [Thu, 18 Nov 2010 17:00:45 +0300] rev 4381
Got no warning about this, why?
2010-11-18 Introduce uRenderUtils
unC0Rr [Thu, 18 Nov 2010 16:19:55 +0300] rev 4380
Introduce uRenderUtils
2010-11-18 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr [Thu, 18 Nov 2010 15:55:02 +0300] rev 4379
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18 Introduce uRender
unC0Rr [Thu, 18 Nov 2010 15:45:35 +0300] rev 4378
Introduce uRender
2010-11-18 Haven't found a better place than uIO for OutError
unC0Rr [Thu, 18 Nov 2010 12:12:51 +0300] rev 4377
Haven't found a better place than uIO for OutError
2010-11-18 Move SendStats to uIO
unC0Rr [Thu, 18 Nov 2010 11:50:02 +0300] rev 4376
Move SendStats to uIO
2010-11-18 Introduce uTextures
unC0Rr [Thu, 18 Nov 2010 11:45:31 +0300] rev 4375
Introduce uTextures
2010-11-18 Move some stuff from uMisc to uUtils
unC0Rr [Thu, 18 Nov 2010 11:32:47 +0300] rev 4374
Move some stuff from uMisc to uUtils
2010-11-18 Introduce uCommands.pas
unC0Rr [Thu, 18 Nov 2010 09:12:27 +0300] rev 4373
Introduce uCommands.pas
2010-11-18 remove some more PHedgehog casts
nemo [Wed, 17 Nov 2010 22:09:07 -0500] rev 4372
remove some more PHedgehog casts
2010-11-17 Some more
unc0rr [Wed, 17 Nov 2010 22:26:34 +0300] rev 4371
Some more
2010-11-17 uGears
unc0rr [Wed, 17 Nov 2010 22:21:29 +0300] rev 4370
uGears
2010-11-17 uWorld
unc0rr [Wed, 17 Nov 2010 22:19:58 +0300] rev 4369
uWorld
2010-11-17 uTeams
unc0rr [Wed, 17 Nov 2010 22:14:41 +0300] rev 4368
uTeams
2010-11-17 uLand isn't that important to them
unc0rr [Wed, 17 Nov 2010 22:07:03 +0300] rev 4367
uLand isn't that important to them
2010-11-29 Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
koda [Mon, 29 Nov 2010 09:11:31 +0100] rev 4366
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
2010-11-17 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr [Wed, 17 Nov 2010 20:58:23 +0300] rev 4365
Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-29 ios 1.2 project file last update Hedgewars-iOS-1.2
koda [Mon, 29 Nov 2010 09:11:18 +0100] rev 4364
ios 1.2 project file last update
2010-11-17 Remove uMisc dependency from uRandom
unc0rr [Wed, 17 Nov 2010 20:36:35 +0300] rev 4363
Remove uMisc dependency from uRandom
2010-11-28 added missing graphics and fixed some glitches/crashes/bugs
koda [Sun, 28 Nov 2010 23:49:09 +0100] rev 4362
added missing graphics and fixed some glitches/crashes/bugs
2010-11-17 Move variables from uConsts to uVariables
unc0rr [Wed, 17 Nov 2010 20:28:42 +0300] rev 4361
Move variables from uConsts to uVariables
2010-11-28 update build files for compliance with Mac AppStore
koda [Sun, 28 Nov 2010 01:58:43 +0100] rev 4360
update build files for compliance with Mac AppStore
2010-11-17 Move variables from uMisc to uVariables
unC0Rr [Wed, 17 Nov 2010 17:45:55 +0300] rev 4359
Move variables from uMisc to uVariables
2010-11-27 more backward compatibility
koda [Sat, 27 Nov 2010 23:29:07 +0100] rev 4358
more backward compatibility
2010-11-17 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr [Wed, 17 Nov 2010 17:22:36 +0300] rev 4357
Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-25 update some files for new graphics and new ios4.2
koda [Thu, 25 Nov 2010 02:45:52 +0100] rev 4356
update some files for new graphics and new ios4.2 most importantly rotation finally seems to work on iphone also fix two glitches for old gen devices
2010-11-17 A program which finds a cycles in units dependencies
unC0Rr [Wed, 17 Nov 2010 16:31:30 +0300] rev 4355
A program which finds a cycles in units dependencies to run: unitCycles `ls *.pas`
2010-11-24 update also the project to use those graphics
koda [Wed, 24 Nov 2010 23:35:41 +0100] rev 4354
update also the project to use those graphics
2010-11-17 Dumb parser of pascal, and a program which lists unit dependencies
unC0Rr [Wed, 17 Nov 2010 16:19:28 +0300] rev 4353
Dumb parser of pascal, and a program which lists unit dependencies
2010-11-24 update graphics names, path, resolution, content...
koda [Wed, 24 Nov 2010 23:34:10 +0100] rev 4352
update graphics names, path, resolution, content...
2010-11-17 remove weapons and schemes selection for missions from ifrontend
koda [Wed, 17 Nov 2010 01:42:51 +0100] rev 4351
remove weapons and schemes selection for missions from ifrontend
2010-11-16 updated/added slovak translations of lua files
jose1711 [Tue, 16 Nov 2010 20:55:39 +0100] rev 4350
updated/added slovak translations of lua files
2010-11-21 display an empty table for missions
koda [Sun, 21 Nov 2010 04:10:39 +0100] rev 4349
display an empty table for missions
2010-11-16 sk update
jose1711 [Tue, 16 Nov 2010 20:04:20 +0100] rev 4348
sk update
2010-12-27 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
koda [Mon, 27 Dec 2010 23:57:44 +0100] rev 4347
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
2010-11-16 translation updates
jose1711 [Tue, 16 Nov 2010 13:35:23 -0500] rev 4346
translation updates
2010-12-22 use a gentler positive parallax for background effect experimental3D
koda [Wed, 22 Dec 2010 12:17:34 +0100] rev 4345
use a gentler positive parallax for background effect disable the quality slider when stereoscopic mode is selected
2010-11-15 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo [Mon, 15 Nov 2010 14:39:58 -0500] rev 4344
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-15 update the 3d branch after release experimental3D
koda [Mon, 15 Nov 2010 12:37:39 +0100] rev 4343
update the 3d branch after release
2011-01-16 close branch 0.9.14.1
koda [Sun, 16 Jan 2011 03:40:54 +0100] rev 4342
close branch
2010-11-15 minor things
koda [Mon, 15 Nov 2010 04:30:11 +0100] rev 4341
minor things
2010-12-06 whoops 0.9.14.1
sheepluva [Mon, 06 Dec 2010 03:07:03 +0100] rev 4340
whoops
2010-11-14 resets CurAmmoType in ResetWeapons
Henek [Sun, 14 Nov 2010 23:28:45 +0100] rev 4339
resets CurAmmoType in ResetWeapons
2010-12-06 change theme of "Tree" map to halloween 0.9.14.1
sheepluva [Mon, 06 Dec 2010 03:01:44 +0100] rev 4338
change theme of "Tree" map to halloween
2010-11-14 merge 0.9.14.1 to trunk
nemo [Sun, 14 Nov 2010 15:06:02 -0500] rev 4337
merge 0.9.14.1 to trunk
2010-11-28 update build files for compliance with Mac AppStore 0.9.14.1
koda [Sun, 28 Nov 2010 01:58:08 +0100] rev 4336
update build files for compliance with Mac AppStore
2010-11-14 improve mac bundle creation 0.9.14.1
koda [Sun, 14 Nov 2010 20:37:55 +0100] rev 4335
improve mac bundle creation
2010-11-14 fix compilation server for me 0.9.14.1
koda [Sun, 14 Nov 2010 20:06:47 +0100] rev 4334
fix compilation server for me
2010-11-14 Latest proto num is 35 0.9.14.1 0.9.14.1-release
unc0rr [Sun, 14 Nov 2010 21:36:47 +0300] rev 4333
Latest proto num is 35
2010-11-14 revert delay on mines to 0.9.13 0-3 range 0.9.14.1
nemo [Sun, 14 Nov 2010 13:04:23 -0500] rev 4332
revert delay on mines to 0.9.13 0-3 range
2010-11-14 merge 0.9.14
nemo [Sun, 14 Nov 2010 14:53:44 -0500] rev 4331
merge 0.9.14
2010-11-14 fix placement 0.9.14.1
nemo [Sun, 14 Nov 2010 12:53:33 -0500] rev 4330
fix placement
2010-11-14 Apply hit animation ONLY to bullets
Palewolf [Sun, 14 Nov 2010 13:14:05 +0100] rev 4329
Apply hit animation ONLY to bullets
2010-11-14 set vesion to 0.9.14.1 0.9.14.1
unc0rr [Sun, 14 Nov 2010 20:35:39 +0300] rev 4328
set vesion to 0.9.14.1
2010-11-14 Small animation on bullet impact
Palewolf [Sun, 14 Nov 2010 12:57:01 +0100] rev 4327
Small animation on bullet impact
2010-11-14 35 -> 0.9.14.1 mapping 0.9.14.1
unc0rr [Sun, 14 Nov 2010 20:34:13 +0300] rev 4326
35 -> 0.9.14.1 mapping
2010-11-14 sorry bout that guys.
nemo [Sun, 14 Nov 2010 02:38:05 -0500] rev 4325
sorry bout that guys.
2010-11-14 revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
nemo [Sun, 14 Nov 2010 12:25:50 -0500] rev 4324
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
2010-11-13 another typo
jose1711 [Sun, 14 Nov 2010 00:50:33 +0100] rev 4323
another typo
2010-11-14 this reverts 3861 0.9.14.1
nemo [Sun, 14 Nov 2010 11:53:27 -0500] rev 4322
this reverts 3861
2010-11-13 fixed typo
inu [Sun, 14 Nov 2010 00:35:05 +0100] rev 4321
fixed typo
2010-11-14 bumping qt minimum version 0.9.14.1
koda [Sun, 14 Nov 2010 17:42:00 +0100] rev 4320
bumping qt minimum version
2010-11-13 clean up and lua update, very minor
Henek [Sat, 13 Nov 2010 23:08:33 +0100] rev 4319
clean up and lua update, very minor
2010-11-14 Set protocol num to 35 0.9.14.1
unc0rr [Sun, 14 Nov 2010 19:27:30 +0300] rev 4318
Set protocol num to 35
2010-11-13 merge 0.9.14 back into trunk
nemo [Sat, 13 Nov 2010 15:32:53 -0500] rev 4317
merge 0.9.14 back into trunk
2010-11-14 add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
nemo [Sun, 14 Nov 2010 11:24:36 -0500] rev 4316
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
2010-11-13 merge
unc0rr [Sat, 13 Nov 2010 23:03:17 +0300] rev 4315
merge
2010-11-14 disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
nemo [Sun, 14 Nov 2010 11:19:37 -0500] rev 4314
disable offsets in GetLaunchX/GetLaunchY instead
2010-11-13 made napalm use napalmbombs instead of just dropping fire
Henek [Sat, 13 Nov 2010 17:19:18 +0100] rev 4313
made napalm use napalmbombs instead of just dropping fire
2010-11-13 Optimization fail fixed
unc0rr [Sat, 13 Nov 2010 20:42:26 +0300] rev 4312
Optimization fail fixed
2010-11-14 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
nemo [Sun, 14 Nov 2010 11:10:25 -0500] rev 4311
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
2011-01-16 trying to close 0.9.14 branch 0.9.14
koda [Sun, 16 Jan 2011 03:39:54 +0100] rev 4310
trying to close 0.9.14 branch
2010-11-13 merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
nemo [Sat, 13 Nov 2010 09:36:26 -0500] rev 4309
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
2010-11-14 revert prior revision. moving to new branch 0.9.14
nemo [Sun, 14 Nov 2010 11:06:55 -0500] rev 4308
revert prior revision. moving to new branch
2010-11-13 added new sprite for drill strike drills, not intended for .15 release
Henek [Sat, 13 Nov 2010 14:40:06 +0100] rev 4307
added new sprite for drill strike drills, not intended for .15 release
2010-11-14 set all offsets to 0 based on user complaints. 0.9.14
nemo [Sun, 14 Nov 2010 11:03:55 -0500] rev 4306
set all offsets to 0 based on user complaints.
2010-11-13 better description of disable wind
Henek [Sat, 13 Nov 2010 14:04:18 +0100] rev 4305
better description of disable wind
2010-11-13 lighten tex to look more sandy 0.9.14
nemo [Sat, 13 Nov 2010 15:25:38 -0500] rev 4304
lighten tex to look more sandy
2010-11-13 check in frontend flag for more wind mode
nemo [Sat, 13 Nov 2010 00:47:48 -0500] rev 4303
check in frontend flag for more wind mode
2010-11-13 Update message 0.9.14
unc0rr [Sat, 13 Nov 2010 23:16:23 +0300] rev 4302
Update message
2010-11-13 Apply wind while roping too (with the game flag set)
nemo [Fri, 12 Nov 2010 23:29:11 -0500] rev 4301
Apply wind while roping too (with the game flag set)
2010-11-13 Apply 2610ad7c6d6c to branch too 0.9.14
unc0rr [Sat, 13 Nov 2010 23:13:21 +0300] rev 4300
Apply 2610ad7c6d6c to branch too
2010-11-13 tweak more wind mode
nemo [Fri, 12 Nov 2010 21:30:00 -0500] rev 4299
tweak more wind mode
2010-11-13 Bump up protocol number 0.9.14
unc0rr [Sat, 13 Nov 2010 23:09:24 +0300] rev 4298
Bump up protocol number
2010-11-13 merge
koda [Sat, 13 Nov 2010 03:26:14 +0100] rev 4297
merge
2010-11-13 tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
nemo [Sat, 13 Nov 2010 14:56:35 -0500] rev 4296
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
2010-11-12 This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
nemo [Fri, 12 Nov 2010 18:57:36 -0500] rev 4295
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-13 replace orange with yellow to differentiate from peach 0.9.14
nemo [Sat, 13 Nov 2010 12:59:56 -0500] rev 4294
replace orange with yellow to differentiate from peach
2010-11-12 makes drill attack drills weaker and not affected by wind
Henek [Sat, 13 Nov 2010 00:51:55 +0100] rev 4293
makes drill attack drills weaker and not affected by wind
2010-11-13 one more try at sk - perhaps it will make the release 0.9.14
jose1711 [Sat, 13 Nov 2010 10:28:04 -0500] rev 4292
one more try at sk - perhaps it will make the release
2010-11-12 bugfix. correct crossplatform tips
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4291
bugfix. correct crossplatform tips (transplanted from e59a026758af1ed70833e588075483b01af6c87c)
2010-11-13 don't list too big maps for certain devices
koda [Sat, 13 Nov 2010 03:25:40 +0100] rev 4290
don't list too big maps for certain devices
2010-11-13 Update ru translation 0.9.14
unc0rr [Sat, 13 Nov 2010 17:48:56 +0300] rev 4289
Update ru translation
2010-11-12 translation update for the release
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4288
translation update for the release (transplanted from 21f168609f53ffcd27db8c9d86399a2c9fc4894b)
2010-11-13 some interface tricks for iphone as well
koda [Sat, 13 Nov 2010 01:24:39 +0100] rev 4287
some interface tricks for iphone as well
2010-11-13 Not going into release 0.9.14
unc0rr [Sat, 13 Nov 2010 17:39:24 +0300] rev 4286
Not going into release
2010-11-12 update translation files for the 4265 text change
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4285
update translation files for the 4265 text change (transplanted from 0313d5577fced1bf7e965da49599f6cf4352bcc4)
2010-11-12 update iFrontend with new schemes and weaps, fix up smaller glitches
koda [Fri, 12 Nov 2010 23:59:40 +0100] rev 4284
update iFrontend with new schemes and weaps, fix up smaller glitches
2010-11-13 No svgz and .desktop 0.9.14
unc0rr [Sat, 13 Nov 2010 17:14:51 +0300] rev 4283
No svgz and .desktop
2010-11-12 fancy dust when the drill is drilling
Henek [Fri, 12 Nov 2010 23:40:08 +0100] rev 4282
fancy dust when the drill is drilling
2010-11-12 redo once again file updating, moving stuff around
koda [Fri, 12 Nov 2010 22:47:13 +0100] rev 4281
redo once again file updating, moving stuff around
2010-11-13 Bye-bye sha-1 0.9.14
unc0rr [Sat, 13 Nov 2010 17:11:28 +0300] rev 4280
Bye-bye sha-1
2010-11-12 Light trails for bullets
Palewolf [Fri, 12 Nov 2010 22:38:05 +0100] rev 4279
Light trails for bullets
2010-11-13 Merge 0.9.14
unc0rr [Sat, 13 Nov 2010 17:05:34 +0300] rev 4278
Merge
2010-11-12 copypasta fail
nemo [Fri, 12 Nov 2010 16:06:06 -0500] rev 4277
copypasta fail
2010-11-13 Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
unc0rr [Sat, 13 Nov 2010 17:05:14 +0300] rev 4276
Ban .svg, .psd, .sifz from being present in 'make package_source' output
2010-11-12 off by 1 error in resurrector index
nemo [Fri, 12 Nov 2010 16:00:28 -0500] rev 4275
off by 1 error in resurrector index
2010-11-13 Some fixes 0.9.14
unc0rr [Sat, 13 Nov 2010 16:52:53 +0300] rev 4274
Some fixes
2010-11-13 merge (stupid reflexive pull -u) 0.9.14
nemo [Sat, 13 Nov 2010 08:55:58 -0500] rev 4273
merge (stupid reflexive pull -u)
2010-11-12 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo [Fri, 12 Nov 2010 15:57:30 -0500] rev 4272
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-13 Useless 0.9.14
unc0rr [Sat, 13 Nov 2010 16:47:40 +0300] rev 4271
Useless
2010-11-13 last-minute pl updates 0.9.14
szczur [Sat, 13 Nov 2010 08:54:39 -0500] rev 4270
last-minute pl updates
2010-11-12 fixed breakage of game schemes
Henek [Fri, 12 Nov 2010 21:37:12 +0100] rev 4269
fixed breakage of game schemes
2010-11-13 Updated spanish translation 0.9.14
Palewolf [Sat, 13 Nov 2010 12:07:17 +0100] rev 4268
Updated spanish translation
2010-11-12 merge
unc0rr [Fri, 12 Nov 2010 21:55:55 +0300] rev 4267
merge
2010-11-13 Add 0.9.14 and 0.9.15-dev mapping 0.9.14
unC0Rr [Sat, 13 Nov 2010 11:33:50 +0300] rev 4266
Add 0.9.14 and 0.9.15-dev mapping
2010-11-12 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
nemo [Fri, 12 Nov 2010 13:54:22 -0500] rev 4265
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 Apply typo fix also here
unc0rr [Fri, 12 Nov 2010 21:55:33 +0300] rev 4264
Apply typo fix also here
2010-11-13 Remove "-dev" suffix 0.9.14
unC0Rr [Sat, 13 Nov 2010 10:52:27 +0300] rev 4263
Remove "-dev" suffix
2010-11-12 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo [Fri, 12 Nov 2010 12:35:30 -0500] rev 4262
ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-13 Fix typo in russian translation, update english translation with plural forms 0.9.14
unC0Rr [Sat, 13 Nov 2010 10:22:06 +0300] rev 4261
Fix typo in russian translation, update english translation with plural forms
2010-11-12 Also switch saucer from updating every N ticks to updating as-needed.
nemo [Fri, 12 Nov 2010 12:30:22 -0500] rev 4260
Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 update translation files for the 4265 text change 0.9.14
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4259
update translation files for the 4265 text change
2010-11-12 Switch to Damage - Tag is already in use
nemo [Fri, 12 Nov 2010 12:25:38 -0500] rev 4258
Switch to Damage - Tag is already in use
2010-11-12 translation update for the release 0.9.14
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4257
translation update for the release
2010-11-12 remove floating point/rounding
nemo [Fri, 12 Nov 2010 12:21:40 -0500] rev 4256
remove floating point/rounding
2010-11-12 bugfix. correct crossplatform tips 0.9.14
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4255
bugfix. correct crossplatform tips
2010-11-12 only update flamethrower texture when the percentage changes
nemo [Fri, 12 Nov 2010 12:20:50 -0500] rev 4254
only update flamethrower texture when the percentage changes
2010-11-12 improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
nemo [Fri, 12 Nov 2010 17:54:49 -0500] rev 4253
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
2010-11-12 raised version number
koda [Fri, 12 Nov 2010 17:17:25 +0100] rev 4252
raised version number
2010-11-12 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
nemo [Fri, 12 Nov 2010 17:53:35 -0500] rev 4251
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
2010-11-12 exposing Henek's no wind flag
koda [Fri, 12 Nov 2010 17:08:31 +0100] rev 4250
exposing Henek's no wind flag
2010-11-12 Fix typo 0.9.14
unc0rr [Fri, 12 Nov 2010 21:42:27 +0300] rev 4249
Fix typo
2010-11-12 yay i'm free to break things again!
koda [Fri, 12 Nov 2010 15:20:54 +0100] rev 4248
yay i'm free to break things again!
2010-11-12 Make server listen on ipv4 interface only 0.9.14
unc0rr [Fri, 12 Nov 2010 20:42:36 +0300] rev 4247
Make server listen on ipv4 interface only
2010-11-12 drillstrike! might require the drill patch to improve behavior
koda [Fri, 12 Nov 2010 14:54:53 +0100] rev 4246
drillstrike! might require the drill patch to improve behavior
2010-11-12 merge this two safe commits from trunk to release branch 0.9.14
koda [Fri, 12 Nov 2010 09:49:46 +0100] rev 4245
merge this two safe commits from trunk to release branch
2010-11-11 iphone interface
koda [Fri, 12 Nov 2010 00:11:22 +0100] rev 4244
iphone interface
2010-11-11 added getrandom and addcaption to lua
Henek [Thu, 11 Nov 2010 23:24:06 +0100] rev 4243
added getrandom and addcaption to lua
2010-11-11 Revert to old server in branch 0.9.14 0.9.14
unc0rr [Thu, 11 Nov 2010 22:17:54 +0300] rev 4242
Revert to old server in branch 0.9.14
2010-11-11 Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
nemo [Thu, 11 Nov 2010 11:04:24 -0500] rev 4241
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11 er. and cast to TAmmoType, which burp's routine still requires :)
nemo [Thu, 11 Nov 2010 10:51:38 -0500] rev 4240
er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11 Forgot burp's new ammo routine
nemo [Thu, 11 Nov 2010 09:59:45 -0500] rev 4239
Forgot burp's new ammo routine
2010-11-11 Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo [Thu, 11 Nov 2010 09:58:10 -0500] rev 4238
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-10 by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda [Thu, 11 Nov 2010 00:38:12 +0100] rev 4237
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-10 added function GetHogTeamName to lua, makes TeamsCount more useful
Henek [Wed, 10 Nov 2010 19:43:13 +0100] rev 4236
added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10 added TeamsCount and TotalTurns to lua as requested by mikade
Henek [Wed, 10 Nov 2010 18:34:11 +0100] rev 4235
added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-10 hide crosshair when switching to no weapon
nemo [Tue, 09 Nov 2010 22:44:12 -0500] rev 4234
hide crosshair when switching to no weapon
2010-11-10 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo [Tue, 09 Nov 2010 22:40:38 -0500] rev 4233
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-10 tweak interface, there is no need to manually add new weapons and schemes to the filter list
koda [Wed, 10 Nov 2010 03:08:14 +0100] rev 4232
tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-09 added two games modes and one weaponset
koda [Wed, 10 Nov 2010 00:56:21 +0100] rev 4231
added two games modes and one weaponset
2010-11-09 removed altuse property for sticky mines
Henek [Tue, 09 Nov 2010 19:17:53 +0100] rev 4230
removed altuse property for sticky mines
2010-11-09 Even more png optimizations
unc0rr [Tue, 09 Nov 2010 19:17:53 +0300] rev 4229
Even more png optimizations
2010-11-09 More png optimizations
unc0rr [Tue, 09 Nov 2010 09:46:45 +0300] rev 4228
More png optimizations
2010-11-09 Optimized graphics by size using
unc0rr [Tue, 09 Nov 2010 09:29:16 +0300] rev 4227
Optimized graphics by size using 'optipng -o5 -np -nc -nb *.png'
2010-11-09 compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo [Mon, 08 Nov 2010 23:28:39 -0500] rev 4226
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-09 Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo [Mon, 08 Nov 2010 22:26:44 -0500] rev 4225
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-09 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-09 changelog
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog
2010-11-09 restore circle
nemo [Mon, 08 Nov 2010 19:36:51 -0500] rev 4222
restore circle
2010-11-08 added missing game modifiers to lua
Henek [Tue, 09 Nov 2010 00:21:59 +0100] rev 4221
added missing game modifiers to lua
2010-11-08 merge again? :o
koda [Mon, 08 Nov 2010 23:59:21 +0100] rev 4220
merge again? :o
2010-11-08 fix so gfDisableWind can infact be used in lua
Henek [Mon, 08 Nov 2010 23:16:13 +0100] rev 4219
fix so gfDisableWind can infact be used in lua
2010-11-08 added flag gfDisableWind to be used in lua scripts
Henek [Mon, 08 Nov 2010 23:07:43 +0100] rev 4218
added flag gfDisableWind to be used in lua scripts
2010-11-08 Fix wrong order in results screen when players team up
TheException [Mon, 08 Nov 2010 23:05:44 +0100] rev 4217
Fix wrong order in results screen when players team up
2010-11-08 merge
koda [Mon, 08 Nov 2010 23:58:59 +0100] rev 4216
merge
2010-11-08 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek [Mon, 08 Nov 2010 22:12:14 +0100] rev 4215
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-08 fix preview for the FlightJoust test map (not for release)
nemo [Mon, 08 Nov 2010 14:24:31 -0500] rev 4214
fix preview for the FlightJoust test map (not for release)
2010-11-08 smaller update (color and modes)
koda [Mon, 08 Nov 2010 23:58:22 +0100] rev 4213
smaller update (color and modes)
2010-11-08 Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo [Mon, 08 Nov 2010 14:15:26 -0500] rev 4212
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-08 this time i got it right, i'm sure of it; TEST ANYWAYS
koda [Mon, 08 Nov 2010 23:46:34 +0100] rev 4211
this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo [Sun, 07 Nov 2010 18:35:21 -0500] rev 4210
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 no need to clear this flag
nemo [Sun, 07 Nov 2010 17:48:21 -0500] rev 4209
no need to clear this flag
2010-11-07 revamp gamemodes section in the ifrontend and update ios game modes
koda [Sun, 07 Nov 2010 23:47:29 +0100] rev 4208
revamp gamemodes section in the ifrontend and update ios game modes move minestime and turntime *1000 away from frontend and move it in engine (preserving lua compatibility)
2010-11-07 better end of turn in infinite attack mode. NEEDS TESTING.
nemo [Sun, 07 Nov 2010 17:40:55 -0500] rev 4207
better end of turn in infinite attack mode. NEEDS TESTING.
2010-11-07 oops, remove weapon delays for clean slate - or else crates get frustrating
nemo [Sun, 07 Nov 2010 17:03:10 -0500] rev 4206
oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-07 keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
nemo [Sun, 07 Nov 2010 16:51:16 -0500] rev 4205
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
2010-11-07 swedish translation tweaks
Henek [Sun, 07 Nov 2010 21:54:15 +0100] rev 4204
swedish translation tweaks
2010-11-07 swedish translation
FIQ [Sun, 07 Nov 2010 21:21:10 +0100] rev 4203
swedish translation
2010-11-07 JAWOHL! German translations
Always-Godlike [Sun, 07 Nov 2010 21:04:18 +0100] rev 4202
JAWOHL! German translations
2010-11-07 Merge README and CREDITS files into CREDITS
Palewolf [Sun, 07 Nov 2010 20:59:43 +0100] rev 4201
Merge README and CREDITS files into CREDITS
2010-11-07 SOMEONE SET US UP THE BOM!
nemo [Sun, 07 Nov 2010 14:54:30 -0500] rev 4200
SOMEONE SET US UP THE BOM!
2010-11-07 remove BOM from ja.txt, fix line endings
nemo [Sun, 07 Nov 2010 14:49:16 -0500] rev 4199
remove BOM from ja.txt, fix line endings
2010-11-07 err better wait after relase for this one
koda [Sun, 07 Nov 2010 20:40:30 +0100] rev 4198
err better wait after relase for this one
2010-11-07 move turnstime and minestime * 1000 outside frontend and place it in engine
koda [Sun, 07 Nov 2010 20:27:05 +0100] rev 4197
move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07 japanese gets some love
mikade [Sun, 07 Nov 2010 14:24:00 -0500] rev 4196
japanese gets some love
2010-11-07 Credit comunity submitted content
Palewolf [Sun, 07 Nov 2010 20:21:05 +0100] rev 4195
Credit comunity submitted content
(0) -3000 -1000 -512 +512 +1000 +3000 +10000 tip