nemo [Mon, 31 Oct 2011 15:05:39 -0400] rev 6255
oh, probably needs resetting here too
nemo [Mon, 31 Oct 2011 14:08:10 -0400] rev 6254
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
mikade [Mon, 31 Oct 2011 19:40:39 +0200] rev 6253
Add "Surfer" achievement to Space Invasion.
Balance "Shield Miser" in Space Invasion.
Fix disappearing ghost bug in Racer
Extend waypoint limit to 8 in Racer
Lengthen ghost tracking interval to improve performance in Racer.
Allow users to view score between turns now that HideMission() is fixed.
sheepluva [Mon, 31 Oct 2011 16:56:48 +0100] rev 6252
this seems... um.. random
sheepluva [Mon, 31 Oct 2011 16:44:25 +0100] rev 6251
Bee:
+ don't explode on time expiration but fall instead (still explodes on impact)
* avoid side-effects by removing flag sharing between different bees.
sheepluva [Mon, 31 Oct 2011 14:44:43 +0100] rev 6250
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
sheepluva [Mon, 31 Oct 2011 13:36:39 +0100] rev 6249
fix HideMission()
sheepluva [Mon, 31 Oct 2011 13:12:10 +0100] rev 6248
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
koda [Mon, 31 Oct 2011 03:08:16 +0100] rev 6247
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda [Mon, 31 Oct 2011 01:44:32 +0100] rev 6246
just moving ios server stuff around
sheepluva [Sun, 30 Oct 2011 23:24:36 +0100] rev 6245
fix mission map script loading
sheepluva [Sun, 30 Oct 2011 21:19:47 +0100] rev 6244
don't let forced hog movement (with no damage) suspend/halt shot charging
this also caused frozen turns in combination with bee, as reported by Djrulz1