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project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.m
2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2012-04-22
koda
ios: turn on more warning messages and start correcting them
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2012-04-09
koda
ios: refactor the code of the after-game statistics display using delegates
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2012-03-27
koda
dates are no more!
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2012-03-26
koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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2012-02-17
koda
the most important commit of the year
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2011-11-13
koda
fix accessing a released object
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2011-11-13
koda
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
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2011-11-12
koda
in class methods you can call [self alloc], as per objc specifications
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2011-11-11
koda
further engine interaction refactoring
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2011-11-06
koda
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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2011-11-02
koda
aaand remove also ipcport from the class interface as well
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2011-11-02
koda
don't keep track of the savepath and of engineprotocol objects
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2011-10-31
koda
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-10-31
koda
just moving ios server stuff around
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2011-10-04
koda
make the missions/trainings start
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2011-10-04
koda
first pass for implementing missions/training selection on ipad (not yet running)
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2011-10-01
koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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2011-07-03
koda
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
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2011-04-27
koda
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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2011-04-27
koda
add getawaytime and tagteam mode to ios
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2011-04-25
koda
finish overlay refactoring and some leak annihilation
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2011-04-25
koda
initial refactoring of ObjcExports and OverlayViewController
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2011-04-18
koda
work in progress yet again (can run some games now)
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2011-04-17
koda
more refactoring, less warnings, less stuff kept around
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2011-04-17
koda
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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