Tue, 29 Mar 2011 22:36:36 +0200 clipping fix for spidey
sheepluva [Tue, 29 Mar 2011 22:36:36 +0200] rev 5070
clipping fix for spidey
Tue, 29 Mar 2011 22:05:18 +0200 fix clipping fails on 2 hats
sheepluva [Tue, 29 Mar 2011 22:05:18 +0200] rev 5069
fix clipping fails on 2 hats
Tue, 29 Mar 2011 21:42:40 +0200 fix Jason hat animation and pngcrushed it and previously fixed/changed hats
sheepluva [Tue, 29 Mar 2011 21:42:40 +0200] rev 5068
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
Tue, 29 Mar 2011 21:10:35 +0200 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva [Tue, 29 Mar 2011 21:10:35 +0200] rev 5067
fix for issue #207: To far left for Napalm (and other weapons)
Tue, 29 Mar 2011 16:24:55 +0200 fix leaking of hand-drawn maps
sheepluva [Tue, 29 Mar 2011 16:24:55 +0200] rev 5066
fix leaking of hand-drawn maps
Mon, 28 Mar 2011 20:13:03 -0400 mikade really likes the snow dust
nemo [Mon, 28 Mar 2011 20:13:03 -0400] rev 5065
mikade really likes the snow dust
Mon, 28 Mar 2011 21:44:39 +0400 merge
unc0rr [Mon, 28 Mar 2011 21:44:39 +0400] rev 5064
merge
Mon, 28 Mar 2011 21:44:17 +0400 - Use LastDamage in CheckHHDamage
unc0rr [Mon, 28 Mar 2011 21:44:17 +0400] rev 5063
- Use LastDamage in CheckHHDamage - Clear hedgehog's LastDamage when switching to him
Mon, 28 Mar 2011 21:27:06 +0400 Colin Rice
unc0rr [Mon, 28 Mar 2011 21:27:06 +0400] rev 5062
Colin Rice *Give correct credit for damage
Mon, 28 Mar 2011 19:31:47 +0200 don't disable the light-bulb button when less than 3 teams
claymore [Mon, 28 Mar 2011 19:31:47 +0200] rev 5061
don't disable the light-bulb button when less than 3 teams
Mon, 28 Mar 2011 20:31:01 +0400 Hide last two octets of IP address from usual users
unc0rr [Mon, 28 Mar 2011 20:31:01 +0400] rev 5060
Hide last two octets of IP address from usual users
Mon, 28 Mar 2011 20:30:15 +0400 More creation of sender thread to the reciever thread
unc0rr [Mon, 28 Mar 2011 20:30:15 +0400] rev 5059
More creation of sender thread to the reciever thread
Mon, 28 Mar 2011 20:28:59 +0400 Some improvements in test programs
unc0rr [Mon, 28 Mar 2011 20:28:59 +0400] rev 5058
Some improvements in test programs
Mon, 28 Mar 2011 16:30:44 +0200 Beach-Theme: reduce visible square height for sand castle
sheepluva [Mon, 28 Mar 2011 16:30:44 +0200] rev 5057
Beach-Theme: reduce visible square height for sand castle
Mon, 28 Mar 2011 16:24:42 +0200 Beach-Theme: fix+crop horizon and sky
sheepluva [Mon, 28 Mar 2011 16:24:42 +0200] rev 5056
Beach-Theme: fix+crop horizon and sky
Mon, 28 Mar 2011 16:07:27 +0200 Beach-Theme: theme.cfg conversion+fix
sheepluva [Mon, 28 Mar 2011 16:07:27 +0200] rev 5055
Beach-Theme: theme.cfg conversion+fix
Mon, 28 Mar 2011 15:08:10 +0200 Beach Theme (as for .15)
Miguelac [Mon, 28 Mar 2011 15:08:10 +0200] rev 5054
Beach Theme (as for .15)
Sun, 27 Mar 2011 01:53:59 +0100 this should help people hacking the cmake files
koda [Sun, 27 Mar 2011 01:53:59 +0100] rev 5053
this should help people hacking the cmake files (removes old comments, BUNDLE and other macros, updates to INSTALL file)
Sat, 26 Mar 2011 22:49:38 +0100 fix a couple of loose ends
koda [Sat, 26 Mar 2011 22:49:38 +0100] rev 5052
fix a couple of loose ends
Fri, 25 Mar 2011 20:02:27 -0400 merge and remove QDebug
nemo [Fri, 25 Mar 2011 20:02:27 -0400] rev 5051
merge and remove QDebug
Fri, 25 Mar 2011 19:42:00 -0400 unbreak SDL 1.2 build. Koda needs to look at this
nemo [Fri, 25 Mar 2011 19:42:00 -0400] rev 5050
unbreak SDL 1.2 build. Koda needs to look at this
Fri, 25 Mar 2011 19:25:50 -0400 Delay portal gun a bit, reduce mudball
nemo [Fri, 25 Mar 2011 19:25:50 -0400] rev 5049
Delay portal gun a bit, reduce mudball
Fri, 25 Mar 2011 20:52:42 +0300 That game has renamed
unc0rr [Fri, 25 Mar 2011 20:52:42 +0300] rev 5048
That game has renamed
Thu, 24 Mar 2011 17:29:10 +0100 merge
koda [Thu, 24 Mar 2011 17:29:10 +0100] rev 5047
merge
Thu, 24 Mar 2011 17:28:36 +0100 this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda [Thu, 24 Mar 2011 17:28:36 +0100] rev 5046
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
Thu, 24 Mar 2011 16:06:03 +0100 this supposedly makes hwengine work with sdl 1.3 past rev 5296
koda [Thu, 24 Mar 2011 16:06:03 +0100] rev 5045
this supposedly makes hwengine work with sdl 1.3 past rev 5296
Wed, 23 Mar 2011 16:32:24 +0100 I changed r. Still not a perfect fix.
Colin Rice (clr_) [Wed, 23 Mar 2011 16:32:24 +0100] rev 5044
I changed r. Still not a perfect fix.
Wed, 23 Mar 2011 16:27:24 +0100 glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
koda [Wed, 23 Mar 2011 16:27:24 +0100] rev 5043
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Wed, 23 Mar 2011 14:15:20 +0100 Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Colin Rice (clr_) [Wed, 23 Mar 2011 14:15:20 +0100] rev 5042
Patch for issue #165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Tue, 22 Mar 2011 23:01:26 -0400 Fix endianness
nemo [Tue, 22 Mar 2011 23:01:26 -0400] rev 5041
Fix endianness
Tue, 22 Mar 2011 19:27:14 +0300 Fix straight lines drawing issues
unc0rr [Tue, 22 Mar 2011 19:27:14 +0300] rev 5040
Fix straight lines drawing issues
Tue, 22 Mar 2011 01:30:51 -0400 Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
nemo [Tue, 22 Mar 2011 01:30:51 -0400] rev 5039
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
Mon, 21 Mar 2011 22:38:27 -0400 tweak to crosshair
nemo [Mon, 21 Mar 2011 22:38:27 -0400] rev 5038
tweak to crosshair
Mon, 21 Mar 2011 21:38:44 +0300 Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
unc0rr [Mon, 21 Mar 2011 21:38:44 +0300] rev 5037
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
Mon, 21 Mar 2011 21:23:39 +0300 merge
unc0rr [Mon, 21 Mar 2011 21:23:39 +0300] rev 5036
merge
Sun, 20 Mar 2011 15:22:55 -0400 nikin just wants to get commit count up
nikin [Sun, 20 Mar 2011 15:22:55 -0400] rev 5035
nikin just wants to get commit count up
Sun, 20 Mar 2011 15:07:45 -0400 Remove floating point to avoid desync
nikin [Sun, 20 Mar 2011 15:07:45 -0400] rev 5034
Remove floating point to avoid desync
Sun, 20 Mar 2011 15:00:01 -0400 remove ammo if you suicide in the middle of uses
nemo [Sun, 20 Mar 2011 15:00:01 -0400] rev 5033
remove ammo if you suicide in the middle of uses
Sun, 20 Mar 2011 15:03:39 +0100 Replaced bs2packs.
EJ <eivind.jahren@gmail.com> [Sun, 20 Mar 2011 15:03:39 +0100] rev 5032
Replaced bs2packs.
Sun, 20 Mar 2011 12:52:36 -0400 Adjust conditions for showing crosshair
nemo [Sun, 20 Mar 2011 12:52:36 -0400] rev 5031
Adjust conditions for showing crosshair
Mon, 21 Mar 2011 21:04:20 +0300 Changed the standard show function to Text.Show.ByteString, and misc.
EJ <eivind.jahren@gmail.com> [Mon, 21 Mar 2011 21:04:20 +0300] rev 5030
Changed the standard show function to Text.Show.ByteString, and misc. ByteString related changes in gameServer.
Fri, 25 Mar 2011 23:35:04 +0200 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com> [Fri, 25 Mar 2011 23:35:04 +0200] rev 5029
solved issue #197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Sun, 20 Mar 2011 08:42:32 +0000 This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
shreyasbp@gmail.com [Sun, 20 Mar 2011 08:42:32 +0000] rev 5028
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
Sat, 19 Mar 2011 20:25:10 -0400 portuguese updates
inu [Sat, 19 Mar 2011 20:25:10 -0400] rev 5027
portuguese updates
Sat, 19 Mar 2011 20:24:31 -0400 percentage modifier for get away time
nikin [Sat, 19 Mar 2011 20:24:31 -0400] rev 5026
percentage modifier for get away time
Sat, 19 Mar 2011 19:41:59 -0400 Land sprayer tweaks, make land spray and mudball not end turn
nemo [Sat, 19 Mar 2011 19:41:59 -0400] rev 5025
Land sprayer tweaks, make land spray and mudball not end turn
Sat, 19 Mar 2011 17:49:27 -0400 Landgun, first pass. At sdw's request.
nemo [Sat, 19 Mar 2011 17:49:27 -0400] rev 5024
Landgun, first pass. At sdw's request.
Sat, 19 Mar 2011 16:00:10 -0400 Remove stray pixels
nemo [Sat, 19 Mar 2011 16:00:10 -0400] rev 5023
Remove stray pixels
Sat, 19 Mar 2011 16:19:50 +0100 some final work and buggfix for Tag Team, it is now playable
Henek [Sat, 19 Mar 2011 16:19:50 +0100] rev 5022
some final work and buggfix for Tag Team, it is now playable
Sat, 19 Mar 2011 14:38:49 +0100 redone tag team to work and be beautifully coded
Henek [Sat, 19 Mar 2011 14:38:49 +0100] rev 5021
redone tag team to work and be beautifully coded
Thu, 17 Mar 2011 23:53:51 +0100 merge
koda [Thu, 17 Mar 2011 23:53:51 +0100] rev 5020
merge
Thu, 17 Mar 2011 23:53:33 +0100 allows for building hedgewars with SDL-1.3
koda [Thu, 17 Mar 2011 23:53:33 +0100] rev 5019
allows for building hedgewars with SDL-1.3 also reordered other sdl~version dependent macros into a proper cmake module file
Thu, 17 Mar 2011 22:35:46 +0100 and or is not or and is not and
koda [Thu, 17 Mar 2011 22:35:46 +0100] rev 5018
and or is not or and is not and
Thu, 17 Mar 2011 16:42:59 +0100 update headers a bit
koda [Thu, 17 Mar 2011 16:42:59 +0100] rev 5017
update headers a bit
Thu, 17 Mar 2011 23:11:48 +0100 added game mode Tag Team, mostly untested, please test :)
Henek [Thu, 17 Mar 2011 23:11:48 +0100] rev 5016
added game mode Tag Team, mostly untested, please test :)
Thu, 17 Mar 2011 16:19:03 +0100 my bad
koda [Thu, 17 Mar 2011 16:19:03 +0100] rev 5015
my bad
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