Wed, 10 Nov 2010 19:43:13 +0100 added function GetHogTeamName to lua, makes TeamsCount more useful
Henek [Wed, 10 Nov 2010 19:43:13 +0100] rev 4236
added function GetHogTeamName to lua, makes TeamsCount more useful
Wed, 10 Nov 2010 18:34:11 +0100 added TeamsCount and TotalTurns to lua as requested by mikade
Henek [Wed, 10 Nov 2010 18:34:11 +0100] rev 4235
added TeamsCount and TotalTurns to lua as requested by mikade
Tue, 09 Nov 2010 22:44:12 -0500 hide crosshair when switching to no weapon
nemo [Tue, 09 Nov 2010 22:44:12 -0500] rev 4234
hide crosshair when switching to no weapon
Tue, 09 Nov 2010 22:40:38 -0500 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo [Tue, 09 Nov 2010 22:40:38 -0500] rev 4233
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Wed, 10 Nov 2010 03:08:14 +0100 tweak interface, there is no need to manually add new weapons and schemes to the filter list
koda [Wed, 10 Nov 2010 03:08:14 +0100] rev 4232
tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 added two games modes and one weaponset
koda [Wed, 10 Nov 2010 00:56:21 +0100] rev 4231
added two games modes and one weaponset
Tue, 09 Nov 2010 19:17:53 +0100 removed altuse property for sticky mines
Henek [Tue, 09 Nov 2010 19:17:53 +0100] rev 4230
removed altuse property for sticky mines
Tue, 09 Nov 2010 19:17:53 +0300 Even more png optimizations
unc0rr [Tue, 09 Nov 2010 19:17:53 +0300] rev 4229
Even more png optimizations
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