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QTfrontend/model/ammoSchemeModel.cpp
2014-12-27
unc0rr
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
0.9.21
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2014-11-25
mikade
Add scheme and weaponset for Construction Mode.
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2014-06-15
unc0rr
Revert all recent sheepluva's work
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2014-05-06
unc0rr
- Increase limits on number of mines and explosives in game scheme
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-01
unc0rr
Prepend '!' to 42nd scheme parameter in network traffic
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2014-01-01
unc0rr
Special script parameter variable in game scheme
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2013-10-03
nemo
add world edges to config
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-11
nemo
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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2013-04-13
sheepluva
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
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2012-04-28
sheepluva
license header year range adjustments
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2012-02-17
koda
the most important commit of the year
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2012-01-30
nemo
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2011-09-28
sheepluva
this makes more sense
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