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project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m
2012-03-27
koda
dates are no more!
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2012-03-26
koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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2012-02-17
koda
the most important commit of the year
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2012-02-05
koda
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2011-11-13
koda
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
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2011-11-12
koda
in class methods you can call [self alloc], as per objc specifications
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2011-10-31
koda
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-10-25
koda
move all extra categories in a single source, add caching for HWUtils
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2011-10-01
koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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2011-09-24
koda
better memory cleanup for audiomanager and position of lower stats button
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2011-09-23
koda
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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2011-09-20
koda
let's use the built in events, shall we
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2011-09-19
koda
this reintroduces the gsSuspend state to fix multitasking on ios
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2011-08-28
koda
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
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2011-08-23
koda
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-04
koda
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
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2011-07-31
koda
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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2011-05-29
koda
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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2011-05-10
koda
settings.plist is no more, long live nsuserdefaults
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2011-04-20
koda
and now for something completely different, overlay refactoring!
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2011-04-17
koda
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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2011-04-05
koda
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-04-05
koda
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
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2011-03-17
koda
update headers a bit
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2011-03-13
koda
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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