nemo [Sun, 24 Jan 2010 16:39:09 +0000] rev 2711
If the music is going to be wrong, it can at least irritate me less.
nemo [Sun, 24 Jan 2010 16:35:47 +0000] rev 2710
Some value for opacity. Did not adjust water colour.
nemo [Sun, 24 Jan 2010 16:33:57 +0000] rev 2709
Add Desert theme
nemo [Sun, 24 Jan 2010 16:25:10 +0000] rev 2708
forgot Themes CMakeLists file
nemo [Sun, 24 Jan 2010 16:24:24 +0000] rev 2707
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
koda [Sun, 24 Jan 2010 13:38:14 +0000] rev 2706
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda [Sun, 24 Jan 2010 13:37:03 +0000] rev 2705
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
nemo [Sun, 24 Jan 2010 07:37:00 +0000] rev 2704
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo [Sun, 24 Jan 2010 07:26:03 +0000] rev 2703
Randomise order of play.
koda [Sat, 23 Jan 2010 21:57:24 +0000] rev 2702
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda [Sat, 23 Jan 2010 13:15:27 +0000] rev 2701
settings tab has now a very nice iphone-like interface
koda [Wed, 20 Jan 2010 14:31:45 +0000] rev 2700
updated polish translation by szczur
koda [Mon, 18 Jan 2010 05:36:08 +0000] rev 2699
replace initialization/finalization statements with custom init functions
koda [Sat, 16 Jan 2010 17:30:37 +0000] rev 2698
objc/pascal finally working
hwengine becomes a library for the iphone
use custom sdl_image to fix bug
remove thread code and forward_argc/forward_argv
koda [Sat, 16 Jan 2010 06:48:56 +0000] rev 2697
code cleanup and opengles optimizations
koda [Fri, 15 Jan 2010 10:03:31 +0000] rev 2696
settings are applied to game launch
koda [Thu, 14 Jan 2010 16:46:50 +0000] rev 2695
makes freepascal code compatible with OBJFPC mode
koda [Thu, 14 Jan 2010 16:38:43 +0000] rev 2694
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda [Wed, 13 Jan 2010 09:41:35 +0000] rev 2693
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda [Tue, 12 Jan 2010 07:32:15 +0000] rev 2692
better network support + initial work for returning to frontend
koda [Sun, 10 Jan 2010 00:52:20 +0000] rev 2691
initial support for engine protocol
koda [Sat, 09 Jan 2010 01:34:23 +0000] rev 2690
move mixed functions in PascalExports
koda [Sat, 09 Jan 2010 00:59:12 +0000] rev 2689
iphone overlay button animation
koda [Fri, 08 Jan 2010 03:52:44 +0000] rev 2688
move all sdl source files in a proper directory
remove hackish code to get a window up, now it should be quite clean
koda [Fri, 08 Jan 2010 03:38:01 +0000] rev 2687
add stub files for other views and prevent useless crashes
also changed the tabBar icons
koda [Fri, 08 Jan 2010 01:29:28 +0000] rev 2686
fix italian translation
koda [Fri, 08 Jan 2010 01:12:51 +0000] rev 2685
frontend images by Tiy, first setup of frontend
nemo [Thu, 07 Jan 2010 22:59:14 +0000] rev 2684
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
koda [Thu, 07 Jan 2010 22:49:25 +0000] rev 2683
touch input: reset zoom, attack button
koda [Thu, 07 Jan 2010 19:50:40 +0000] rev 2682
additional modifications for touch input