Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
|
file |
diff |
annotate
|
Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
|
file |
diff |
annotate
|
Wed, 22 Dec 2010 03:05:28 +0100 |
koda |
damn. it.
|
file |
diff |
annotate
|
Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
|
file |
diff |
annotate
|
Sun, 17 Oct 2010 17:47:07 +0200 |
koda |
add name, caption and description to the new ammomenu
|
file |
diff |
annotate
|
Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 22:32:01 +0200 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 02:06:42 +0200 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
file |
diff |
annotate
|
Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
|
file |
diff |
annotate
|
Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
|
file |
diff |
annotate
|
Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
file |
diff |
annotate
|
Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
|
file |
diff |
annotate
|
Mon, 30 Aug 2010 01:38:46 +0200 |
koda |
added a smaller version of forts, fixed a couple of regressions
|
file |
diff |
annotate
|
Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
file |
diff |
annotate
|
Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 00:55:24 +0200 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
|
file |
diff |
annotate
|
Sun, 25 Jul 2010 01:59:41 +0200 |
koda |
tap to play piano notes, fix for audio and pause glitch
|
file |
diff |
annotate
|
Tue, 20 Jul 2010 23:30:54 +0200 |
koda |
i can haz panning
|
file |
diff |
annotate
|
Sun, 18 Jul 2010 03:55:56 +0200 |
koda |
switching hogs now works
|
file |
diff |
annotate
|
Sun, 18 Jul 2010 03:26:15 +0200 |
koda |
add a timer selection for grenades
|
file |
diff |
annotate
|
Sat, 17 Jul 2010 16:35:14 +0200 |
koda |
aim now starts slow and then moves faster
|
file |
diff |
annotate
|
Sat, 17 Jul 2010 06:56:39 +0200 |
koda |
some further chat polishing
|
file |
diff |
annotate
|
Mon, 12 Jul 2010 01:42:43 +0200 |
koda |
use a button instead of label and simplify a lot touch interaction
|
file |
diff |
annotate
|
Sun, 11 Jul 2010 03:23:26 +0200 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
|
file |
diff |
annotate
|
Sat, 10 Jul 2010 18:42:47 +0200 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
|
file |
diff |
annotate
|
Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
|
file |
diff |
annotate
|
Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
|
file |
diff |
annotate
|
Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
|
file |
diff |
annotate
|
Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
|
file |
diff |
annotate
| base
|