QTfrontend/net/newnetclient.h
2013-02-22 unc0rr Support 'registered only' room flag in frontend
2013-02-21 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-01-26 koda update branch webgl
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-17 unc0rr - Pass unknown chat commands to server
2012-12-25 koda update branch with default webgl
2012-12-14 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-10 Ondrej Skopek Patched login dialog bugs, added retry dialogs
2012-11-30 unc0rr Bans manager
2012-10-28 Xeli merge Medo's GSoC work hedgeroid
2012-10-21 unc0rr Remove deprecated signals
2012-10-07 unc0rr Bring back sorting
2012-10-05 unc0rr Start moving to players list model.
2012-09-16 Medo Merge
2012-09-09 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-05-29 Medo Removed dead/deprecated code and comments
2012-04-28 sheepluva license header year range adjustments
2012-02-22 unc0rr Start switching to rooms list model. To be continued.
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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