Mon, 27 Sep 2010 04:58:15 +0200 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda [Mon, 27 Sep 2010 04:58:15 +0200] rev 3912
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path) remove nsstringextra and implement raw dump when needed
Mon, 27 Sep 2010 01:51:12 +0200 further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda [Mon, 27 Sep 2010 01:51:12 +0200] rev 3911
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
Sun, 26 Sep 2010 23:48:03 +0200 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda [Sun, 26 Sep 2010 23:48:03 +0200] rev 3910
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
Sun, 26 Sep 2010 19:06:59 -0400 remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo [Sun, 26 Sep 2010 19:06:59 -0400] rev 3909
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
Sun, 26 Sep 2010 16:28:04 -0400 Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo [Sun, 26 Sep 2010 16:28:04 -0400] rev 3908
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
Sun, 26 Sep 2010 15:40:59 -0400 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo [Sun, 26 Sep 2010 15:40:59 -0400] rev 3907
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
Sun, 26 Sep 2010 17:02:44 +0200 enable Lua for iOS (hooks for frontend to be done)
koda [Sun, 26 Sep 2010 17:02:44 +0200] rev 3906
enable Lua for iOS (hooks for frontend to be done) add an activity indicator while loading demo
Sun, 26 Sep 2010 03:41:30 +0200 merge
koda [Sun, 26 Sep 2010 03:41:30 +0200] rev 3905
merge
Sun, 26 Sep 2010 03:41:08 +0200 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda [Sun, 26 Sep 2010 03:41:08 +0200] rev 3904
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 25 Sep 2010 18:38:05 +0200 pimp-my-savagame-table
koda [Sat, 25 Sep 2010 18:38:05 +0200] rev 3903
pimp-my-savagame-table
Sat, 25 Sep 2010 03:04:22 +0200 have Saves restart net when loaded, also resumes music
koda [Sat, 25 Sep 2010 03:04:22 +0200] rev 3902
have Saves restart net when loaded, also resumes music fix saving on hwmobile
Sat, 25 Sep 2010 23:01:52 +0400 Show database errors in stderr
unc0rr [Sat, 25 Sep 2010 23:01:52 +0400] rev 3901
Show database errors in stderr
Fri, 24 Sep 2010 15:14:40 -0400 slight shading adjustment
henek [Fri, 24 Sep 2010 15:14:40 -0400] rev 3900
slight shading adjustment
Thu, 23 Sep 2010 01:30:35 +0200 merge
koda [Thu, 23 Sep 2010 01:30:35 +0200] rev 3899
merge
Thu, 23 Sep 2010 01:29:20 +0200 implemented reloading savefiles
koda [Thu, 23 Sep 2010 01:29:20 +0200] rev 3898
implemented reloading savefiles
Thu, 23 Sep 2010 00:09:16 +0200 captions are scaled down when they're bigger than screen
koda [Thu, 23 Sep 2010 00:09:16 +0200] rev 3897
captions are scaled down when they're bigger than screen
Wed, 22 Sep 2010 21:58:32 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:58:32 +0200] rev 3896
Engine: * (Commit frenzy) Added SetGearMessage(gear : integer, message : integer) to Lua script calls - this should allow easy "script control" of hogs (untested) * Renamed GearGetMessage() to GetGearMessage()
Wed, 22 Sep 2010 23:46:38 +0200 compilation bugfix and scaling down textures when bigger than screen
koda [Wed, 22 Sep 2010 23:46:38 +0200] rev 3895
compilation bugfix and scaling down textures when bigger than screen
Wed, 22 Sep 2010 21:53:29 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:53:29 +0200] rev 3894
Engine: * Made all gear message flag names consistent with other flags (removed the underscore)
Wed, 22 Sep 2010 02:22:15 +0200 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda [Wed, 22 Sep 2010 02:22:15 +0200] rev 3893
allow more flexibility between viewcontrollers, also added stub pages for saved games
Wed, 22 Sep 2010 21:47:28 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:47:28 +0200] rev 3892
Engine: * New Lua script call: GetGearMessage(gear : integer) : integer - retrieves gear's "message" parameter (can be used with flags like gm_Left or gm_Attack (logic AND) to check for player input; untested!)
Wed, 22 Sep 2010 01:10:20 +0200 initial support for savegames
koda [Wed, 22 Sep 2010 01:10:20 +0200] rev 3891
initial support for savegames
Wed, 22 Sep 2010 01:09:40 -0400 Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
nemo [Wed, 22 Sep 2010 01:09:40 -0400] rev 3890
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Sun, 19 Sep 2010 22:56:53 +0200 Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
koda [Sun, 19 Sep 2010 22:56:53 +0200] rev 3889
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
Sun, 19 Sep 2010 22:56:24 +0200 silly error about Island theme removal Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 22:56:24 +0200] rev 3888
silly error about Island theme removal
Sun, 19 Sep 2010 18:34:40 +0200 Removed tag Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 18:34:40 +0200] rev 3887
Removed tag Hedgewars-iOS-1.0.1
Sun, 19 Sep 2010 17:23:48 +0200 Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
koda [Sun, 19 Sep 2010 17:23:48 +0200] rev 3886
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
Sun, 19 Sep 2010 17:23:30 +0200 update version numbers
koda [Sun, 19 Sep 2010 17:23:30 +0200] rev 3885
update version numbers
Sun, 19 Sep 2010 17:00:35 +0200 various fixes around, plus new 'ask for review' page
koda [Sun, 19 Sep 2010 17:00:35 +0200] rev 3884
various fixes around, plus new 'ask for review' page
Sun, 19 Sep 2010 13:54:38 +0200 fixed the voice selection where you couldn't hear a preview sound
koda [Sun, 19 Sep 2010 13:54:38 +0200] rev 3883
fixed the voice selection where you couldn't hear a preview sound
Sun, 19 Sep 2010 04:12:58 +0200 merge
koda [Sun, 19 Sep 2010 04:12:58 +0200] rev 3882
merge
Sun, 19 Sep 2010 04:12:03 +0200 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda [Sun, 19 Sep 2010 04:12:03 +0200] rev 3881
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite) add the check for max 6 teams
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