project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
2010-09-27 koda have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
2010-09-26 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-26 koda move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-26 koda enable Lua for iOS (hooks for frontend to be done)
2010-09-25 koda pimp-my-savagame-table
2010-09-22 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-21 koda initial support for savegames
2010-09-19 koda silly error about Island theme removal Hedgewars-iOS-1.0.1
2010-09-19 koda various fixes around, plus new 'ask for review' page
2010-09-19 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-17 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-09-04 koda typos, reduced sound size and last minute fixes
2010-09-02 koda *patch by arrom: fix installation of fort images
2010-09-02 koda add a noconsole symbol, update the project file for appstore distribution
2010-09-02 koda a little more intuitive team editing
2010-09-01 koda remove now useless toggle, add ai team
2010-08-30 koda help page for lobby
2010-08-30 koda help page for ingame, some other fixes here and there
2010-08-29 koda about page done
2010-08-29 koda X&Y buttons, sounds for some buttons, cleanup
2010-08-28 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-14 koda disable AI teleport
2010-08-13 koda better to do that in this way
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-02 koda completing the ifrontend interface...
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-24 koda use external libs more consistently
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-20 koda half reworking of the settings page with delegation
2010-07-17 koda some further chat polishing
2010-07-17 koda making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-15 koda don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-15 koda finished ammo configuration (which is the last page missing in config \o/)
2010-07-15 koda reworked the ammunition configuration page (visually)
2010-07-11 koda use a button instead of label and simplify a lot touch interaction
2010-07-10 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-08 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-06 koda icons \o/
2010-07-05 koda button to open ammomenu
2010-07-03 koda graphics applied and fixes here and there
2010-07-03 koda initial support for customizing weaponset
2010-07-03 koda partially apply new graphics to code
2010-07-02 koda interpret parameters before initializing everything
2010-06-30 koda tiy new overlay graphics
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-23 koda server somewhat simplified and correct sporadic crasher
2010-06-21 koda merge+smallupdate
2010-06-20 koda some memory caring code
2010-06-20 koda fix zoom smoothness
2010-06-18 koda add initial stubs for selecting weapons in the ifrontend
2010-06-17 koda move stuff around and update iphone project
2010-06-03 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-02 koda a bunch of minor stuff
2010-05-31 koda add some memory aware code
2010-05-23 koda initial support for game modifiers (schemes)
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