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QTfrontend/mapContainer.cpp
2011-03-01
koda
Happy 2011 :)
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2011-02-28
unc0rr
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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2011-02-15
unc0rr
Fix for my last commit (which was all nonsense)
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2011-02-08
unc0rr
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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2010-12-26
koda
restore showing a bigger icon for themes
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2010-12-26
koda
hide seed...
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2010-12-19
unc0rr
Adjust magic consts
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2010-12-19
unc0rr
Most probably it's fix to a crash
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2010-12-19
unc0rr
Remove deleteLater()
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2010-12-19
unc0rr
Some debug info
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2010-12-19
unc0rr
- Simplify map container code a bit
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2010-12-19
unc0rr
Seems like just a source of bugs
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2010-12-18
unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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2010-12-18
Henek
fix layout in game config widget as per nemo's request
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2010-12-17
Henek
added set button to seed edit so maps won't regenerate as often
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2010-12-15
unc0rr
Recieve and parse DRAWNMAP config
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2010-12-15
unc0rr
Don't use std::string
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2010-12-14
unc0rr
Debug messages
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2010-12-14
unc0rr
Try to send drawn map data to net server
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2010-12-13
unc0rr
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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2010-12-13
Henek
exposing seed for editing and viewing
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2010-12-13
Henek
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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2010-12-12
unc0rr
Pretension to switch to draw map page
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2010-12-09
unc0rr
Pass hardcoded drawn map from frontend into engine \o/
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2010-12-08
unc0rr
- Pass map drawing data to engine
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2010-12-08
unc0rr
Add drawn map into the list of map generators
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2010-11-25
prg
fix for frontend desync
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2010-11-14
nemo
merge 0.9.14.1 to trunk
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2010-11-14
nemo
this reverts 3861
0.9.14.1
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2010-11-14
nemo
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
0.9.14.1
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