QTfrontend/mapContainer.cpp
2011-03-01 koda Happy 2011 :)
2011-02-28 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-15 unc0rr Fix for my last commit (which was all nonsense)
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2010-12-26 koda restore showing a bigger icon for themes
2010-12-26 koda hide seed...
2010-12-19 unc0rr Adjust magic consts
2010-12-19 unc0rr Most probably it's fix to a crash
2010-12-19 unc0rr Remove deleteLater()
2010-12-19 unc0rr Some debug info
2010-12-19 unc0rr - Simplify map container code a bit
2010-12-19 unc0rr Seems like just a source of bugs
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18 Henek fix layout in game config widget as per nemo's request
2010-12-17 Henek added set button to seed edit so maps won't regenerate as often
2010-12-15 unc0rr Recieve and parse DRAWNMAP config
2010-12-15 unc0rr Don't use std::string
2010-12-14 unc0rr Debug messages
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 Henek exposing seed for editing and viewing
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-08 unc0rr Add drawn map into the list of map generators
2010-11-25 prg fix for frontend desync
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 nemo this reverts 3861 0.9.14.1
2010-11-14 nemo add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
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