project_files/HedgewarsMobile/Classes/GameConfigViewController.m
2011-11-13 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-03 koda convert gameinterfacebridge in simple-to-use class methods
2011-10-28 koda restore game config on iphone
2011-10-10 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-08 koda refreshed the ipad interface with some white
2011-10-02 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 koda little changes and fixes to the previous commit
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-09-23 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-08-28 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-23 koda this should fix the double free that happens when closing the sdl window on ios (untested)
2011-07-24 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-05-12 koda all together now! releaseAndNil ftw
2011-04-18 koda stats implemented once again! refactoring complete \o/
2011-04-18 koda work in progress yet again (can run some games now)
2011-03-13 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-01 koda Happy 2011 :)
2011-02-02 koda change order of statspage/gamerun when running in dual screen
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-19 koda implemented ranking in ios stats pages
2010-12-31 koda unify stats display on ipad and non-ipad and on saved and normal games
2010-12-30 koda simplify stats handling
2010-12-30 koda initial stats display
2010-12-30 koda moar code cleanup and initial saving of stats
2010-12-11 koda add the appirater class for getting more positive reviews
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-21 koda display an empty table for missions
2010-11-06 koda perform an additional check on gamestart
2010-11-06 koda help pages for iphone
2010-10-25 koda the ios port is also iphone compatible
2010-10-20 koda some more memory opt
2010-10-19 koda use labels instead of images, should save ram and space
2010-10-16 koda fix some glitches
2010-10-12 koda i fix up the new ammo menu finally
2010-10-12 koda minor stuff
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-07 koda remove a useless field from weaponfile format
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-02 koda various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
2010-09-26 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-22 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-19 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-08-30 koda help page for lobby
2010-08-29 koda X&Y buttons, sounds for some buttons, cleanup
2010-08-28 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-27 koda add a nice group of hogs in lobby page
2010-08-14 koda disable AI teleport
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-02 koda completing the ifrontend interface...
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-07-31 koda remove trailing spaces from end of line
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-20 koda half reworking of the settings page with delegation
2010-07-15 koda don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-14 koda support for static map added to iFrontend
2010-07-10 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-10 koda fix land check fo' real
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