Wed, 14 Nov 2018 02:54:08 +0300 |
alfadur |
fix polygon closure
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Tue, 13 Nov 2018 20:01:43 +0300 |
alfadur |
2018ize everything
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Thu, 08 Nov 2018 22:22:47 +0300 |
alfadur |
add some texture transforms
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Wed, 07 Nov 2018 18:27:24 +0300 |
alfadur |
save edges_count
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Wed, 07 Nov 2018 15:55:00 +0100 |
unC0Rr |
Fix some warnings here and there, remove unwelcomed code
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Tue, 06 Nov 2018 23:29:12 +0300 |
alfadur |
seems like about 25% speedup in land filling
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Tue, 06 Nov 2018 20:20:13 +0300 |
alfadur |
add more point operators
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Tue, 06 Nov 2018 19:44:20 +0300 |
alfadur |
pull land into collision detector
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Tue, 06 Nov 2018 16:40:54 +0300 |
alfadur |
fix tangents
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Tue, 06 Nov 2018 16:23:43 +0300 |
alfadur |
fix ray construction
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Tue, 06 Nov 2018 00:02:23 +0100 |
unc0rr |
Bezierize land outline
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Mon, 05 Nov 2018 21:36:28 +0100 |
unc0rr |
Implement BeizerCurveSegments, no tests
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Mon, 05 Nov 2018 23:15:34 +0300 |
alfadur |
collapse rectangle types back together with consistent usage of size
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Mon, 05 Nov 2018 22:43:58 +0300 |
alfadur |
separate rectangle types based on right/bottom edge inclusivity
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Mon, 05 Nov 2018 21:21:53 +0300 |
alfadur |
actually there is a way to preserve mutable polygon iterator
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