add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Should prevent desync hopefully. Thanks unc0rr
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix
issue #838
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
oops. no need to (re)open stderr I guess
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work