Fri, 06 Oct 2017 20:28:11 +0200 Fix argument bug in default name of copy of copy of ammo scheme
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 20:28:11 +0200] rev 12663
Fix argument bug in default name of copy of copy of ammo scheme
Fri, 06 Oct 2017 20:17:12 +0200 Strip invalid PNG profiles from PNGs
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 20:17:12 +0200] rev 12662
Strip invalid PNG profiles from PNGs Bad PNGs caused a few annoying warnings like “libpng warning: iCCP: known incorrect sRGB profile”. Command used: pngcrush -rem gAMA -rem cHRM -rem iCCP -rem sRGB Note that many images have “@2x” in their name, this probably explains why they have been overlooked before.
Fri, 06 Oct 2017 19:12:23 +0200 Fix splash screen on Windows
alfadur [Fri, 06 Oct 2017 19:12:23 +0200] rev 12661
Fix splash screen on Windows This fix needs testing
Fri, 06 Oct 2017 17:36:03 +0200 Less stupid resetPosition comment in uCursor.pas
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:36:03 +0200] rev 12660
Less stupid resetPosition comment in uCursor.pas
Fri, 06 Oct 2017 17:32:02 +0200 Fix camera going crazy when starting game with mouse centered
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:32:02 +0200] rev 12659
Fix camera going crazy when starting game with mouse centered
Fri, 06 Oct 2017 16:33:11 +0200 Use https links in README files
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 16:33:11 +0200] rev 12658
Use https links in README files Don't worry, I tested all links
Fri, 06 Oct 2017 14:45:22 +0200 (Hopefully) fix game camera being shifted on Windows 10
alfadur [Fri, 06 Oct 2017 14:45:22 +0200] rev 12657
(Hopefully) fix game camera being shifted on Windows 10 IMPORTANT: This fix needs testing before 0.9.23 release!
Fri, 06 Oct 2017 14:03:13 +0200 Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 14:03:13 +0200] rev 12656
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Thu, 05 Oct 2017 18:26:08 +0200 ClimbHome: Fix final team scoring 0 if hog took damage
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:26:08 +0200] rev 12655
ClimbHome: Fix final team scoring 0 if hog took damage
Thu, 05 Oct 2017 18:22:32 +0200 ClimbHome: Make sure hog faces left on turn start
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:22:32 +0200] rev 12654
ClimbHome: Make sure hog faces left on turn start
Thu, 05 Oct 2017 17:39:04 +0200 Climb Home: Fix game getting stuck when player reaches home
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 17:39:04 +0200] rev 12653
Climb Home: Fix game getting stuck when player reaches home What now happens if a player reaches home: - sndWinning - Show caption with finishing time - Winning hog is teleported to roof and can be seen by everyone - 4 second delay - If there are still hogs left, the game continues normally - Each victory is mentioned in stats screen at the end
Thu, 05 Oct 2017 05:20:25 +0200 Add test case for testing that mines don't move for a very long time
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 05:20:25 +0200] rev 12652
Add test case for testing that mines don't move for a very long time
Thu, 05 Oct 2017 02:54:17 +0200 Destroy rope when attempting to shoot it through wrap / bouncy world edge
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:54:17 +0200] rev 12651
Destroy rope when attempting to shoot it through wrap / bouncy world edge This fixes a variety of graphical glitches
Thu, 05 Oct 2017 02:02:28 +0200 Fix cursor often jumping to center when putting target while moving cursor
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:02:28 +0200] rev 12650
Fix cursor often jumping to center when putting target while moving cursor It was about this time this HORRIBLY ANNOYING bug got fixed. Oh boy!
Thu, 05 Oct 2017 01:37:49 +0200 Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 01:37:49 +0200] rev 12649
Show selected weapon again when using it in inf attack mode This is useful if you have e.g. lots of (finite) bazookas; it's easy to lose track of the amount of remaining bazookas. Not displayed for weapons which always end your turn.
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