Sun, 02 May 2010 18:25:13 +0000 hax
nemo [Sun, 02 May 2010 18:25:13 +0000] rev 3404
hax
Sun, 02 May 2010 16:53:19 +0000 Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
nemo [Sun, 02 May 2010 16:53:19 +0000] rev 3403
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
Sun, 02 May 2010 16:28:06 +0000 Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
nemo [Sun, 02 May 2010 16:28:06 +0000] rev 3402
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
Sun, 02 May 2010 16:24:31 +0000 add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva [Sun, 02 May 2010 16:24:31 +0000] rev 3401
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
Sun, 02 May 2010 16:16:00 +0000 A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
nemo [Sun, 02 May 2010 16:16:00 +0000] rev 3400
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
Sun, 02 May 2010 14:38:46 +0000 Drown the hog using the piano
nemo [Sun, 02 May 2010 14:38:46 +0000] rev 3399
Drown the hog using the piano
Sun, 02 May 2010 04:51:29 +0000 Avoid checking in log spam.
nemo [Sun, 02 May 2010 04:51:29 +0000] rev 3398
Avoid checking in log spam.
Sun, 02 May 2010 04:49:07 +0000 Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
nemo [Sun, 02 May 2010 04:49:07 +0000] rev 3397
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots) Some speculative portal tests.
Sun, 02 May 2010 02:58:59 +0000 More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo [Sun, 02 May 2010 02:58:59 +0000] rev 3396
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 21:54:08 +0000 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda [Sat, 01 May 2010 21:54:08 +0000] rev 3395
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 21:53:31 +0000 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda [Sat, 01 May 2010 21:53:31 +0000] rev 3394
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
Sat, 01 May 2010 20:48:39 +0000 Engine:
smxx [Sat, 01 May 2010 20:48:39 +0000] rev 3393
Engine: * Reverted laser sight changes due to OpenGL ES compatibility
Sat, 01 May 2010 20:15:38 +0000 Engine:
smxx [Sat, 01 May 2010 20:15:38 +0000] rev 3392
Engine: * Reverted poison color change to make Tiy happy ;)
Sat, 01 May 2010 20:15:10 +0000 Minor change, so sheepluva can comment
nemo [Sat, 01 May 2010 20:15:10 +0000] rev 3391
Minor change, so sheepluva can comment
Sat, 01 May 2010 20:02:20 +0000 Engine:
smxx [Sat, 01 May 2010 20:02:20 +0000] rev 3390
Engine: * Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues * Added a "laser dot" to laser sight
Sat, 01 May 2010 19:40:45 +0000 fix zoom
koda [Sat, 01 May 2010 19:40:45 +0000] rev 3389
fix zoom
Sat, 01 May 2010 18:44:25 +0000 Fix portal graphic name, continuing work on portal movement
nemo [Sat, 01 May 2010 18:44:25 +0000] rev 3388
Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 17:29:48 +0000 Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
nemo [Sat, 01 May 2010 17:29:48 +0000] rev 3387
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Sat, 01 May 2010 13:04:00 +0000 add amSineGun.png (just a copy of am Shotgun.png atm anyway)
sheepluva [Sat, 01 May 2010 13:04:00 +0000] rev 3386
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
Sat, 01 May 2010 12:53:55 +0000 add automatic rotation in ipad (landscape only)
koda [Sat, 01 May 2010 12:53:55 +0000] rev 3385
add automatic rotation in ipad (landscape only) possible fix for compiling hw under haiku restore randomity in choosing the theme
Sat, 01 May 2010 05:15:16 +0000 * added some comments
sheepluva [Sat, 01 May 2010 05:15:16 +0000] rev 3384
* added some comments * added some nil checks * removed unused and incorrect _0_998 * added sine-gun (early alpha)
Fri, 30 Apr 2010 23:39:32 +0000 Fixed broken whitespace
mbait [Fri, 30 Apr 2010 23:39:32 +0000] rev 3383
Fixed broken whitespace
Fri, 30 Apr 2010 12:19:25 +0000 Gas grenade:
mbait [Fri, 30 Apr 2010 12:19:25 +0000] rev 3382
Gas grenade: * code in doStepBomb * item in weapon list * english locale name
Thu, 29 Apr 2010 21:25:51 +0000 Engine:
smxx [Thu, 29 Apr 2010 21:25:51 +0000] rev 3381
Engine: * Fixed tint color byte order * Fixed invulnerability's flashing * Added some more stats/achievement code (unfinished) Frontend: * Added ability to check for existing/missing team files * Added some more stats/achievement code (unfinished)
Thu, 29 Apr 2010 19:40:13 +0000 Commited wrong file *grmlrgrml*
smxx [Thu, 29 Apr 2010 19:40:13 +0000] rev 3380
Commited wrong file *grmlrgrml*
Thu, 29 Apr 2010 19:39:58 +0000 Engine:
smxx [Thu, 29 Apr 2010 19:39:58 +0000] rev 3379
Engine: * Fixed highlight color (little/big endian issue or just different byte order for clan colors?)
Thu, 29 Apr 2010 19:21:40 +0000 let players affect in which direction their teleported hedgehog will look
sheepluva [Thu, 29 Apr 2010 19:21:40 +0000] rev 3378
let players affect in which direction their teleported hedgehog will look
Thu, 29 Apr 2010 18:53:22 +0000 add option to look at the previous debug log
koda [Thu, 29 Apr 2010 18:53:22 +0000] rev 3377
add option to look at the previous debug log finally remove duplicate project file
Thu, 29 Apr 2010 17:21:10 +0000 Engine:
smxx [Thu, 29 Apr 2010 17:21:10 +0000] rev 3376
Engine: * Did some OpenGL cleanup, avoiding additional calls to glColor, etc.
Thu, 29 Apr 2010 17:20:42 +0000 this should fix the old project name that is present in the scm database
koda [Thu, 29 Apr 2010 17:20:42 +0000] rev 3375
this should fix the old project name that is present in the scm database
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