2018-03-17 |
Wuzzy |
Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
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2018-03-16 |
Wuzzy |
Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
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2018-03-14 |
Wuzzy |
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
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2018-02-06 |
Wuzzy |
Fix various typos in translatable strings
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2017-10-31 |
Wuzzy |
Fix frontend not sending script param if empty
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2017-10-31 |
Wuzzy |
Fix host not re-sending ammo scheme after editing an existing ammo scheme
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2016-04-28 |
sheepluva |
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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2016-04-18 |
Wuzzy |
Increase size of many drop-down lists
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-05-25 |
nemo |
call setScript update if scheme changes, due to scriptparams
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2015-05-25 |
nemo |
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
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2015-02-17 |
nemo |
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
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2015-02-16 |
nemo |
oops, forgot this annoying thing
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2015-02-15 |
nemo |
hook up to frontend
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2014-11-09 |
unc0rr |
- Not only that, nemo, not only that (.cpp)
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2014-11-09 |
nemo |
oh. one more param
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2014-11-09 |
nemo |
Copypasta to hopefully hook up net sync correctly.
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2014-11-08 |
nemo |
Partially hook up feature size so horrorcat has something to test.
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2014-08-24 |
unc0rr |
Also pass maze_size parameter to perlin generator in game mode
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2014-06-19 |
unc0rr |
Fix issue #791:
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2014-02-23 |
nemo |
use data not text, so DLC doesn't get an *
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2014-02-23 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-01 |
unc0rr |
Prepend '!' to 42nd scheme parameter in network traffic
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2014-01-01 |
unc0rr |
Special script parameter variable in game scheme
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2013-12-09 |
unc0rr |
Don't send empty theme in config
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2013-10-03 |
nemo |
add world edges to config
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-09 |
unc0rr |
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
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2013-02-01 |
dag10 |
Made map preview a random/edit button again.
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2013-01-28 |
dag10 |
Reorganized layout and appearance of rooms list page.
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2013-01-25 |
sheepluva |
big indentation/whitespaces cleanup
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2013-01-23 |
dag10 |
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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2013-01-22 |
dag10 |
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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2013-01-14 |
dag10 |
GCI2012: No More Hovering
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2013-01-14 |
dag10 |
GCI2012: Improve Game Configuration Widget
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2012-11-21 |
unc0rr |
Try to use map preview facilities:
flibqtfrontend
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2012-10-23 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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2012-10-21 |
nemo |
fix trophyrace. also tweak it a little
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2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
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2012-05-01 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
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2012-04-29 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
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2012-04-29 |
sheepluva |
hello GameStyleModel
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-26 |
sheepluva |
renaming HWDataManager -> DataManager
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2012-02-26 |
nemo |
ugh
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2011-10-21 |
sheepluva |
fix multiplayer script loading
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2011-10-05 |
unc0rr |
- Frontend: don't pass /script for missions
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2011-09-28 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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