QTfrontend/ui/widget/gamecfgwidget.cpp
2018-03-17 Wuzzy Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
2018-03-16 Wuzzy Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
2018-03-14 Wuzzy Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
2018-02-06 Wuzzy Fix various typos in translatable strings
2017-10-31 Wuzzy Fix frontend not sending script param if empty
2017-10-31 Wuzzy Fix host not re-sending ammo scheme after editing an existing ammo scheme
2016-04-28 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-18 Wuzzy Increase size of many drop-down lists
2015-08-10 sheepluva more copyright fixes
2015-05-25 nemo call setScript update if scheme changes, due to scriptparams
2015-05-25 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-02-17 nemo Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-16 nemo oops, forgot this annoying thing
2015-02-15 nemo hook up to frontend
2014-11-09 unc0rr - Not only that, nemo, not only that (.cpp)
2014-11-09 nemo oh. one more param
2014-11-09 nemo Copypasta to hopefully hook up net sync correctly.
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-08-24 unc0rr Also pass maze_size parameter to perlin generator in game mode
2014-06-19 unc0rr Fix issue #791:
2014-02-23 nemo use data not text, so DLC doesn't get an *
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-17 sheepluva update copyright to 2014
2014-01-01 unc0rr Prepend '!' to 42nd scheme parameter in network traffic
2014-01-01 unc0rr Special script parameter variable in game scheme
2013-12-09 unc0rr Don't send empty theme in config
2013-10-03 nemo add world edges to config
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-09 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-02-01 dag10 Made map preview a random/edit button again.
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-23 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-22 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-14 dag10 GCI2012: No More Hovering
2013-01-14 dag10 GCI2012: Improve Game Configuration Widget
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-21 nemo fix trophyrace. also tweak it a little
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-05-01 sheepluva roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
2012-04-29 sheepluva map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
2012-04-29 sheepluva hello GameStyleModel
2012-04-28 sheepluva license header year range adjustments
2012-04-26 sheepluva renaming HWDataManager -> DataManager
2012-02-26 nemo ugh
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-10-21 sheepluva fix multiplayer script loading
2011-10-05 unc0rr - Frontend: don't pass /script for missions
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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