Sun, 15 Jul 2018 14:21:06 +0200 |
Wuzzy |
Clean up cMaxHHs and cMaxTeams a bit, get rid of hardcoded numbers
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Sat, 15 Apr 2017 08:09:23 +0200 |
Wuzzy |
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
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Fri, 06 May 2016 15:45:48 +0200 |
Wuzzy |
Fix problems with dynamic whats this texts
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Wed, 04 May 2016 22:56:22 +0200 |
Wuzzy |
Add missing frontend constants
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Wed, 13 Apr 2016 12:13:34 +0200 |
Wuzzy |
Add empty weapons scheme (instead of default) when using “New” button
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Mon, 01 Dec 2014 17:55:09 +0100 |
sheepluva |
weapon set: Shoppa Pro
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Tue, 25 Nov 2014 22:38:19 +0900 |
mikade |
Add scheme and weaponset for Construction Mode.
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Mon, 27 Jan 2014 23:44:28 -0500 |
nemo |
Make highlander configurable using weapons, commit weaponset mimicking old values
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Sun, 26 Jan 2014 00:08:49 +0400 |
unc0rr |
Mutual authentication: client side
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Mon, 04 Mar 2013 23:11:28 +0100 |
koda |
version variables confom to naming convention
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Mon, 04 Mar 2013 18:27:21 +0100 |
koda |
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
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Mon, 04 Mar 2013 10:30:56 +0100 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
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Mon, 04 Mar 2013 10:08:38 +0100 |
koda |
convert HW_DEV in ifdef DEBUG clauses
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Fri, 01 Mar 2013 00:06:05 +0100 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
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Thu, 28 Feb 2013 22:47:42 +0100 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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Thu, 28 Feb 2013 22:24:32 +0100 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
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Fri, 04 Jan 2013 21:44:40 +0400 |
unc0rr |
Merge from default
flibqtfrontend
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Mon, 24 Dec 2012 15:41:45 +0100 |
koda |
get executable directory at runtime rather than configure time
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Fri, 30 Nov 2012 12:12:49 +0400 |
unc0rr |
Use HW_TEAMCOLOR_ARRAY from frontlib
flibqtfrontend
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Wed, 21 Nov 2012 18:34:45 +0100 |
koda |
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
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Sun, 17 Jun 2012 21:45:49 +0400 |
unc0rr |
- Move colorsModel to appropriate place
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Sun, 27 May 2012 23:42:43 +0400 |
unc0rr |
- Allow switching colors with mouse wheel
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Sun, 29 Apr 2012 17:12:49 +0200 |
sheepluva |
hello GameStyleModel
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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Thu, 26 Apr 2012 09:48:52 +0200 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
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