Mon, 19 Apr 2010 13:31:08 +0000 Engine:
smxx [Mon, 19 Apr 2010 13:31:08 +0000] rev 3359
Engine: * Let gears collide once they significantly leave visible area (might need more testing) * Added skipping sound to gears skipping on water surface Frontend: * Fixed loading/saving of control bindings
Mon, 19 Apr 2010 12:47:36 +0000 Engine:
smxx [Mon, 19 Apr 2010 12:47:36 +0000] rev 3358
Engine: * Avoid game getting stuck due to indestructible land below piano (infinite bounces)
Mon, 19 Apr 2010 01:39:55 +0000 draw a hedgehog when presenting hats
koda [Mon, 19 Apr 2010 01:39:55 +0000] rev 3357
draw a hedgehog when presenting hats other lazy loading procedure fix crash when loading multiple games
Sun, 18 Apr 2010 23:19:15 +0000 add missing controller stubs
koda [Sun, 18 Apr 2010 23:19:15 +0000] rev 3356
add missing controller stubs initial work for the game configuration in the ifrontend stuff for working with official apple certificates use lazy loading whenever possible
Sat, 17 Apr 2010 23:03:52 +0000 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf [Sat, 17 Apr 2010 23:03:52 +0000] rev 3355
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Sat, 17 Apr 2010 13:04:36 +0000 fix build
koda [Sat, 17 Apr 2010 13:04:36 +0000] rev 3354
fix build
Sat, 17 Apr 2010 08:30:34 +0000 OpenAL makes a comeback! (might require some cleanup)
koda [Sat, 17 Apr 2010 08:30:34 +0000] rev 3353
OpenAL makes a comeback! (might require some cleanup) removed sdl_mixer from ifrontend as it's too buggy updated hedgwars.pro project file
Sat, 17 Apr 2010 04:59:10 +0000 complete previews on the team settings
koda [Sat, 17 Apr 2010 04:59:10 +0000] rev 3352
complete previews on the team settings moved image functions in a category of UIImage other code cleanup
Fri, 16 Apr 2010 17:17:43 +0000 Engine:
smxx [Fri, 16 Apr 2010 17:17:43 +0000] rev 3351
Engine: * Allow player to play piano tunes using slot keys (default: F1..F9) while it's dropping (no sounds defined yet)
Fri, 16 Apr 2010 16:04:41 +0000 Engine:
smxx [Fri, 16 Apr 2010 16:04:41 +0000] rev 3350
Engine: * Save screenshots to "Screenshots" sub directory * Added new ultimate weapon: Perform Beathoven's deadly sonata during the Piano Strike (this time for real! still missing some sounds/assets)
Fri, 16 Apr 2010 16:04:21 +0000 update ifrontend to latest ammostore protocol
koda [Fri, 16 Apr 2010 16:04:21 +0000] rev 3349
update ifrontend to latest ammostore protocol update sdl 1.3 bindings
Fri, 16 Apr 2010 15:37:04 +0000 Forgot to check in this file yesterday
nemo [Fri, 16 Apr 2010 15:37:04 +0000] rev 3348
Forgot to check in this file yesterday
Fri, 16 Apr 2010 15:25:15 +0000 camera panning ftw
koda [Fri, 16 Apr 2010 15:25:15 +0000] rev 3347
camera panning ftw
Fri, 16 Apr 2010 14:37:28 +0000 Engine/Frontend:
smxx [Fri, 16 Apr 2010 14:37:28 +0000] rev 3346
Engine/Frontend: * Split ammo store message into 5 different messages (4 to set, 1 to apply)
Fri, 16 Apr 2010 12:41:06 +0000 don't polish other people patches
koda [Fri, 16 Apr 2010 12:41:06 +0000] rev 3345
don't polish other people patches
Fri, 16 Apr 2010 12:38:31 +0000 Frontend:
smxx [Fri, 16 Apr 2010 12:38:31 +0000] rev 3344
Frontend: * Added missing default binds for alternative camera movement (Numpad 2, 4, 6 and 8) * Added new hedgehog structure to teams and added loading/saving of basic stats * Added loading/saving of local achievements to teams (wip; might change/get dropped)
Fri, 16 Apr 2010 00:02:30 +0000 Clarify an ambiguity as to what to do here if your name is already taken.
nemo [Fri, 16 Apr 2010 00:02:30 +0000] rev 3343
Clarify an ambiguity as to what to do here if your name is already taken.
Thu, 15 Apr 2010 20:46:34 +0000 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo [Thu, 15 Apr 2010 20:46:34 +0000] rev 3342
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
Thu, 15 Apr 2010 14:24:26 +0000 Engine:
smxx [Thu, 15 Apr 2010 14:24:26 +0000] rev 3341
Engine: * Added real alpha blending to CopyToXY
Tue, 13 Apr 2010 22:45:46 +0000 fix all of what was committed before
koda [Tue, 13 Apr 2010 22:45:46 +0000] rev 3340
fix all of what was committed before
Tue, 13 Apr 2010 14:39:05 +0000 lots of untested stuff for the ifrontend
koda [Tue, 13 Apr 2010 14:39:05 +0000] rev 3339
lots of untested stuff for the ifrontend
Mon, 12 Apr 2010 21:51:09 +0000 patch by raptor (polished by me) to allow tiger/xcode24 compilation
koda [Mon, 12 Apr 2010 21:51:09 +0000] rev 3338
patch by raptor (polished by me) to allow tiger/xcode24 compilation
Mon, 12 Apr 2010 20:58:32 +0000 Engine:
smxx [Mon, 12 Apr 2010 20:58:32 +0000] rev 3337
Engine: * Moved "enum member to string" functions to uMisc * Print gear types in debug log instead of ordinals
Sun, 11 Apr 2010 09:53:28 +0000 Engine:
smxx [Sun, 11 Apr 2010 09:53:28 +0000] rev 3336
Engine: * Avoid hedgehog specific actions (attack, jump, etc.) to be triggered while the game is paused
Sun, 11 Apr 2010 03:43:13 +0000 new manager for handling (future) rotations
koda [Sun, 11 Apr 2010 03:43:13 +0000] rev 3335
new manager for handling (future) rotations added a macro for the settings file
Sun, 11 Apr 2010 01:04:54 +0000 offset graves
nemo [Sun, 11 Apr 2010 01:04:54 +0000] rev 3334
offset graves
Sat, 10 Apr 2010 21:36:40 +0000 Frontend:
smxx [Sat, 10 Apr 2010 21:36:40 +0000] rev 3333
Frontend: * Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows * Teams are now saved in ini format to allow easier addition of future stats/properties * Due to those changes old files/settings/teams will be ignored
Sat, 10 Apr 2010 20:48:09 +0000 simplify the general settings and review minor stuff
koda [Sat, 10 Apr 2010 20:48:09 +0000] rev 3332
simplify the general settings and review minor stuff
Sat, 10 Apr 2010 19:04:39 +0000 Engine:
smxx [Sat, 10 Apr 2010 19:04:39 +0000] rev 3331
Engine: * Moved "new crate" messages to group AmmoInfo * Show Sudden Death countdown * Fixed Sudden Death round counting (so '15 rounds' will really be 15 rounds, not 16)
Sat, 10 Apr 2010 01:09:29 +0000 add support for modifying the name of the team
koda [Sat, 10 Apr 2010 01:09:29 +0000] rev 3330
add support for modifying the name of the team nicer presentation of hog+hat
Fri, 09 Apr 2010 21:08:27 +0000 add support to editing hog names
koda [Fri, 09 Apr 2010 21:08:27 +0000] rev 3329
add support to editing hog names
Fri, 09 Apr 2010 11:09:26 +0000 fix the save of the team and rearrange hat/name modification
koda [Fri, 09 Apr 2010 11:09:26 +0000] rev 3328
fix the save of the team and rearrange hat/name modification
Fri, 09 Apr 2010 00:04:50 +0000 Skip loading of splashes
nemo [Fri, 09 Apr 2010 00:04:50 +0000] rev 3327
Skip loading of splashes
Fri, 09 Apr 2010 00:01:53 +0000 Fix splashes for older graphics cards
palewolf [Fri, 09 Apr 2010 00:01:53 +0000] rev 3326
Fix splashes for older graphics cards
Thu, 08 Apr 2010 22:45:18 +0000 moved around team creation
koda [Thu, 08 Apr 2010 22:45:18 +0000] rev 3325
moved around team creation add flags support add forts support need to find another way to save on file
Thu, 08 Apr 2010 17:56:30 +0000 Frontend:
smxx [Thu, 08 Apr 2010 17:56:30 +0000] rev 3324
Frontend: * Show a text notice instead of settings page's (disabled) modify team buttons while in a room or game setup screen
Thu, 08 Apr 2010 02:35:40 +0000 implement an add/remove team in the ifrontend
koda [Thu, 08 Apr 2010 02:35:40 +0000] rev 3323
implement an add/remove team in the ifrontend
Wed, 07 Apr 2010 16:03:21 +0000 * INSTALL file: setting FreePascal to >= 2.2.0
sheepluva [Wed, 07 Apr 2010 16:03:21 +0000] rev 3322
* INSTALL file: setting FreePascal to >= 2.2.0 * engine: some more value caching
Wed, 07 Apr 2010 15:54:15 +0000 rewrote a couple of things i didn't like
koda [Wed, 07 Apr 2010 15:54:15 +0000] rev 3321
rewrote a couple of things i didn't like
Wed, 07 Apr 2010 12:15:49 +0000 Engine:
smxx [Wed, 07 Apr 2010 12:15:49 +0000] rev 3320
Engine: * readded rope sounds (feedback!)
Wed, 07 Apr 2010 03:29:38 +0000 Correct interaction of cave and placement.
nemo [Wed, 07 Apr 2010 03:29:38 +0000] rev 3319
Correct interaction of cave and placement.
Wed, 07 Apr 2010 03:02:19 +0000 much better
koda [Wed, 07 Apr 2010 03:02:19 +0000] rev 3318
much better
Wed, 07 Apr 2010 02:58:12 +0000 minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
koda [Wed, 07 Apr 2010 02:58:12 +0000] rev 3317
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
Wed, 07 Apr 2010 01:22:05 +0000 fix a couple of leaks in hte ifrontend
koda [Wed, 07 Apr 2010 01:22:05 +0000] rev 3316
fix a couple of leaks in hte ifrontend
Tue, 06 Apr 2010 21:54:46 +0000 usa a cached dictionary and write only when needed
koda [Tue, 06 Apr 2010 21:54:46 +0000] rev 3315
usa a cached dictionary and write only when needed
Tue, 06 Apr 2010 21:00:55 +0000 restore sndIncoming for the other 2 air attacks
nemo [Tue, 06 Apr 2010 21:00:55 +0000] rev 3314
restore sndIncoming for the other 2 air attacks
Tue, 06 Apr 2010 20:45:20 +0000 "muerte súbida" duh!
palewolf [Tue, 06 Apr 2010 20:45:20 +0000] rev 3313
"muerte súbida" duh!
Tue, 06 Apr 2010 18:14:15 +0000 restore and update the old general settings
koda [Tue, 06 Apr 2010 18:14:15 +0000] rev 3312
restore and update the old general settings show hats in the team table
Tue, 06 Apr 2010 14:32:26 +0000 fixed size of yinyang flag, thanks to inu for the heads up
sheepluva [Tue, 06 Apr 2010 14:32:26 +0000] rev 3311
fixed size of yinyang flag, thanks to inu for the heads up
Tue, 06 Apr 2010 10:51:09 +0000 Engine:
smxx [Tue, 06 Apr 2010 10:51:09 +0000] rev 3310
Engine: * Teams leaving a net game will now teleport out of the map instead of commiting suicide
Tue, 06 Apr 2010 09:58:43 +0000 * add fixed grave Simple.png, by "anon__"
sheepluva [Tue, 06 Apr 2010 09:58:43 +0000] rev 3309
* add fixed grave Simple.png, by "anon__" * ran 'find . | grep -i '\.png$' | xargs -d "\n" optipng -o7 -np -nc -nb -fix' on trunk, only took 2h 45m 8-)
Tue, 06 Apr 2010 02:39:06 +0000 make the tables work also on iphone
koda [Tue, 06 Apr 2010 02:39:06 +0000] rev 3308
make the tables work also on iphone make the popover menu work also on iphone
Mon, 05 Apr 2010 17:22:54 +0000 These don't belong here.
nemo [Mon, 05 Apr 2010 17:22:54 +0000] rev 3307
These don't belong here.
Mon, 05 Apr 2010 16:31:02 +0000 Return to -dev builds
unc0rr [Mon, 05 Apr 2010 16:31:02 +0000] rev 3306
Return to -dev builds
Sun, 04 Apr 2010 19:51:53 +0000 merged code from ipad and iphone frontends
koda [Sun, 04 Apr 2010 19:51:53 +0000] rev 3305
merged code from ipad and iphone frontends (aka HedgewarsMobile is a universal application)
Sun, 04 Apr 2010 16:38:00 +0000 Engine:
smxx [Sun, 04 Apr 2010 16:38:00 +0000] rev 3304
Engine: * Show active rules/modes while the game is syncing, paused or while the quit confirmation is shown
Sun, 04 Apr 2010 15:51:19 +0000 with this patch I'm unable to make rope stuck in land
unc0rr [Sun, 04 Apr 2010 15:51:19 +0000] rev 3303
with this patch I'm unable to make rope stuck in land
Sun, 04 Apr 2010 14:47:45 +0000 Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
nemo [Sun, 04 Apr 2010 14:47:45 +0000] rev 3302
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
Sun, 04 Apr 2010 10:16:40 +0000 CMake:
smxx [Sun, 04 Apr 2010 10:16:40 +0000] rev 3301
CMake: * Set a registry (uninstall) path without version number for easier Xfire detection (needs testing) * Added Lua to INSTALL * Set README's line endings to native
Sun, 04 Apr 2010 07:50:01 +0000 Better default values
unc0rr [Sun, 04 Apr 2010 07:50:01 +0000] rev 3300
Better default values
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