gameServer/ClientIO.hs
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Thu, 23 Jul 2015 19:51:14 +0300 unc0rr Don't allow too big messages from clients
Fri, 24 Jan 2014 12:05:39 +0100 Gianfranco Costamagna Added copyrights to gameServer directory
Tue, 29 Jan 2013 00:03:56 +0400 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
Sat, 12 Jan 2013 01:18:50 +0400 unc0rr - Start work on checker
Fri, 13 Jul 2012 13:21:52 +0400 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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